Files
MP-SPDZ/Networking/Player.cpp
2016-09-02 19:16:51 +01:00

412 lines
9.8 KiB
C++

// (C) 2016 University of Bristol. See License.txt
#include "Player.h"
#include "Exceptions/Exceptions.h"
#include <sys/select.h>
// Use printf rather than cout so valgrind can detect thread issues
void Names::init(int player,int pnb,const char* servername)
{
player_no=player;
portnum_base=pnb;
setup_names(servername);
setup_server();
}
void Names::init(int player,int pnb,vector<octet*> Nms)
{
player_no=player;
portnum_base=pnb;
nplayers=Nms.size();
names.resize(nplayers);
for (int i=0; i<nplayers; i++)
{ names[i]=(char*)Nms[i]; }
setup_server();
}
void Names::init(int player,int pnb,vector<string> Nms)
{
player_no=player;
portnum_base=pnb;
nplayers=Nms.size();
names=Nms;
setup_server();
}
// initialize hostnames from file
void Names::init(int player, int _nplayers, int pnb, const string& filename)
{
ifstream hostsfile(filename.c_str());
if (hostsfile.fail())
{
stringstream ss;
ss << "Error opening " << filename << ". See HOSTS.example for an example.";
throw file_error(ss.str().c_str());
}
player_no = player;
nplayers = _nplayers;
portnum_base = pnb;
string line;
while (getline(hostsfile, line))
{
if (line.length() > 0 && line.at(0) != '#')
names.push_back(line);
}
if ((int)names.size() < nplayers)
throw invalid_params();
names.resize(nplayers);
for (unsigned int i = 0; i < names.size(); i++)
cerr << "name: " << names[i] << endl;
setup_server();
}
void Names::setup_names(const char *servername)
{
int socket_num;
int pn = portnum_base - 1;
set_up_client_socket(socket_num, servername, pn);
send(socket_num, (octet*)&player_no, sizeof(player_no));
cerr << "Sent " << player_no << " to " << servername << ":" << pn << endl;
int inst=-1; // wait until instruction to start.
while (inst != GO) { receive(socket_num, inst); }
// Send my name
octet my_name[512];
memset(my_name,0,512*sizeof(octet));
gethostname((char*)my_name,512);
fprintf(stderr, "My Name = %s\n",my_name);
send(socket_num,my_name,512);
cerr << "My number = " << player_no << endl;
// Now get the set of names
int i;
receive(socket_num,nplayers);
cerr << nplayers << " players\n";
names.resize(nplayers);
for (i=0; i<nplayers; i++)
{ octet tmp[512];
receive(socket_num,tmp,512);
names[i]=(char*)tmp;
cerr << "Player " << i << " is running on machine " << names[i] << endl;
}
close_client_socket(socket_num);
}
void Names::setup_server()
{
server = new ServerSocket(portnum_base + player_no);
}
Names::Names(const Names& other)
{
if (other.server != 0)
throw runtime_error("Can copy Names only when uninitialized");
player_no = other.player_no;
nplayers = other.nplayers;
portnum_base = other.portnum_base;
names = other.names;
server = 0;
}
Names::~Names()
{
if (server != 0)
delete server;
}
Player::Player(const Names& Nms, int id) : PlayerBase(Nms), send_to_self_socket(-1)
{
nplayers=Nms.nplayers;
player_no=Nms.player_no;
setup_sockets(Nms.names, Nms.portnum_base, id, *Nms.server);
blk_SHA1_Init(&ctx);
}
Player::~Player()
{
/* Close down the sockets */
for (int i=0; i<nplayers; i++)
close_client_socket(sockets[i]);
}
// Set up nmachines client and server sockets to send data back and fro
// A machine is a server between it and player i if i<=my_number
// Can also communicate with myself, but only with send_to and receive_from
void Player::setup_sockets(const vector<string>& names,int portnum_base,int id_base,ServerSocket& server)
{
sockets.resize(nplayers);
// Set up the client side
for (int i=player_no; i<nplayers; i++)
{ int pn=id_base+i*nplayers+player_no;
fprintf(stderr, "Setting up client to %s:%d with id 0x%x\n",names[i].c_str(),portnum_base+i,pn);
set_up_client_socket(sockets[i],names[i].c_str(),portnum_base+i);
send(sockets[i], (unsigned char*)&pn, sizeof(pn));
}
send_to_self_socket = sockets[player_no];
// Setting up the server side
for (int i=0; i<=player_no; i++)
{ int id=id_base+player_no*nplayers+i;
fprintf(stderr, "Setting up server with id 0x%x\n",id);
sockets[i] = server.get_connection_socket(id);
}
for (int i = 0; i < nplayers; i++)
{
// timeout of 5 minutes
struct timeval tv;
tv.tv_sec = 300;
tv.tv_usec = 0;
int fl = setsockopt(sockets[i], SOL_SOCKET, SO_RCVTIMEO, (char*)&tv, sizeof(struct timeval));
if (fl<0) { error("set_up_socket:setsockopt"); }
socket_players[sockets[i]] = i;
}
}
void Player::send_to(int player,const octetStream& o,bool donthash) const
{
int socket = socket_to_send(player);
o.Send(socket);
if (!donthash)
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
}
void Player::send_all(const octetStream& o,bool donthash) const
{ for (int i=0; i<nplayers; i++)
{ if (i!=player_no)
{ o.Send(sockets[i]); }
}
if (!donthash)
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
}
void Player::receive_player(int i,octetStream& o,bool donthash) const
{
o.reset_write_head();
o.Receive(sockets[i]);
if (!donthash)
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
}
/* This is deliberately weird to avoid problems with OS max buffer
* size getting in the way
*/
void Player::Broadcast_Receive(vector<octetStream>& o,bool donthash) const
{ for (int i=0; i<nplayers; i++)
{ if (i>player_no)
{ o[player_no].Send(sockets[i]); }
else if (i<player_no)
{ o[i].reset_write_head();
o[i].Receive(sockets[i]);
}
}
for (int i=0; i<nplayers; i++)
{ if (i<player_no)
{ o[player_no].Send(sockets[i]); }
else if (i>player_no)
{ o[i].reset_write_head();
o[i].Receive(sockets[i]);
}
}
if (!donthash)
{ for (int i=0; i<nplayers; i++)
{ blk_SHA1_Update(&ctx,o[i].get_data(),o[i].get_length()); }
}
}
void Player::Check_Broadcast() const
{
octet hashVal[HASH_SIZE];
vector<octetStream> h(nplayers);
blk_SHA1_Final(hashVal,&ctx);
h[player_no].append(hashVal,HASH_SIZE);
Broadcast_Receive(h,true);
for (int i=0; i<nplayers; i++)
{ if (i!=player_no)
{ if (!h[i].equals(h[player_no]))
{ throw broadcast_invalid(); }
}
}
blk_SHA1_Init(&ctx);
}
void Player::wait_for_available(vector<int>& players, vector<int>& result) const
{
fd_set rfds;
FD_ZERO(&rfds);
int highest = 0;
vector<int>::iterator it;
for (it = players.begin(); it != players.end(); it++)
{
if (*it >= 0)
{
FD_SET(sockets[*it], &rfds);
highest = max(highest, sockets[*it]);
}
}
int res = select(highest + 1, &rfds, 0, 0, 0);
if (res < 0)
error("select()");
result.clear();
result.reserve(res);
for (it = players.begin(); it != players.end(); it++)
{
if (res == 0)
break;
if (*it >= 0 && FD_ISSET(sockets[*it], &rfds))
{
res--;
result.push_back(*it);
}
}
}
ThreadPlayer::ThreadPlayer(const Names& Nms, int id_base) : Player(Nms, id_base)
{
for (int i = 0; i < Nms.num_players(); i++)
{
receivers.push_back(new Receiver(sockets[i]));
receivers[i]->start();
senders.push_back(new Sender(socket_to_send(i)));
senders[i]->start();
}
}
ThreadPlayer::~ThreadPlayer()
{
for (unsigned int i = 0; i < receivers.size(); i++)
{
receivers[i]->stop();
if (receivers[i]->timer.elapsed() > 0)
cerr << "Waiting for receiving from " << i << ": " << receivers[i]->timer.elapsed() << endl;
delete receivers[i];
}
for (unsigned int i = 0; i < senders.size(); i++)
{
senders[i]->stop();
if (senders[i]->timer.elapsed() > 0)
cerr << "Waiting for sending to " << i << ": " << senders[i]->timer.elapsed() << endl;
delete senders[i];
}
}
void ThreadPlayer::request_receive(int i, octetStream& o) const
{
receivers[i]->request(o);
}
void ThreadPlayer::wait_receive(int i, octetStream& o, bool donthash) const
{
receivers[i]->wait(o);
if (!donthash)
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
}
void ThreadPlayer::receive_player(int i, octetStream& o, bool donthash) const
{
request_receive(i, o);
wait_receive(i, o, donthash);
}
void ThreadPlayer::send_all(const octetStream& o,bool donthash) const
{
for (int i=0; i<nplayers; i++)
{ if (i!=player_no)
senders[i]->request(o);
}
if (!donthash)
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
for (int i = 0; i < nplayers; i++)
if (i != player_no)
senders[i]->wait(o);
}
TwoPartyPlayer::TwoPartyPlayer(const Names& Nms, int other_player, int id) : PlayerBase(Nms), other_player(other_player)
{
is_server = Nms.my_num() > other_player;
setup_sockets(Nms.names[other_player].c_str(), *Nms.server, Nms.portnum_base + other_player, id);
}
TwoPartyPlayer::~TwoPartyPlayer()
{
close_client_socket(socket);
}
void TwoPartyPlayer::setup_sockets(const char* hostname, ServerSocket& server, int pn, int id)
{
if (is_server)
{
fprintf(stderr, "Setting up server with id %d\n",id);
socket = server.get_connection_socket(id);
}
else
{
fprintf(stderr, "Setting up client to %s:%d with id %d\n", hostname, pn, id);
set_up_client_socket(socket, hostname, pn);
::send(socket, (unsigned char*)&id, sizeof(id));
}
}
int TwoPartyPlayer::other_player_num() const
{
return other_player;
}
void TwoPartyPlayer::send(octetStream& o) const
{
o.Send(socket);
}
void TwoPartyPlayer::receive(octetStream& o) const
{
o.reset_write_head();
o.Receive(socket);
}
void TwoPartyPlayer::send_receive_player(vector<octetStream>& o) const
{
{
if (is_server)
{
o[0].Send(socket);
o[1].reset_write_head();
o[1].Receive(socket);
}
else
{
o[1].reset_write_head();
o[1].Receive(socket);
o[0].Send(socket);
}
}
}