Files
MP-SPDZ/Math/Share.h
Marcel Keller 2008a8782d Overdrive.
2018-03-02 14:33:03 +00:00

136 lines
3.9 KiB
C++

// (C) 2018 University of Bristol. See License.txt
#ifndef _Share
#define _Share
/* Class for holding a share of either a T or gfp element */
#include <vector>
#include <iostream>
using namespace std;
#include "Math/gfp.h"
#include "Math/gf2n.h"
// Forward declaration as apparently this is needed for friends in templates
template<class T> class Share;
template<class T> T combine(const vector< Share<T> >& S);
template<class T> bool check_macs(const vector< Share<T> >& S,const T& key);
template<class T>
class Share
{
T a; // The share
T mac; // Shares of the mac
public:
typedef T value_type;
static int size()
{ return 2 * T::size(); }
static string type_string()
{ return T::type_string(); }
void assign(const Share<T>& S)
{ a=S.a; mac=S.mac; }
void assign(const char* buffer)
{ a.assign(buffer); mac.assign(buffer + T::size()); }
void assign_zero()
{ a.assign_zero();
mac.assign_zero();
}
Share() { assign_zero(); }
Share(const Share<T>& S) { assign(S); }
Share(const T& aa, int my_num, const T& alphai);
~Share() { ; }
Share& operator=(const Share<T>& S)
{ if (this!=&S) { assign(S); }
return *this;
}
const T& get_share() const { return a; }
const T& get_mac() const { return mac; }
void set_share(const T& aa) { a=aa; }
void set_mac(const T& aa) { mac=aa; }
/* Arithmetic Routines */
void mul(const Share<T>& S,const T& aa);
void mul_by_bit(const Share<T>& S,const T& aa);
void add(const Share<T>& S,const T& aa,bool playerone,const T& alphai);
void negate() { a.negate(); mac.negate(); }
void sub(const Share<T>& S,const T& aa,bool playerone,const T& alphai);
void sub(const T& aa,const Share<T>& S,bool playerone,const T& alphai);
void add(const Share<T>& S1,const Share<T>& S2);
void sub(const Share<T>& S1,const Share<T>& S2);
void add(const Share<T>& S1) { add(*this,S1); }
Share<T> operator+(const Share<T>& x) const
{ Share<T> res; res.add(*this, x); return res; }
template <class U>
Share<T> operator*(const U& x) const
{ Share<T> res; res.mul(*this, x); return res; }
Share<T>& operator+=(const Share<T>& x) { add(x); return *this; }
template <class U>
Share<T>& operator*=(const U& x) { mul(*this, x); return *this; }
Share<T> operator<<(int i) { return this->operator*(T(1) << i); }
Share<T>& operator<<=(int i) { return *this = *this << i; }
// Input and output from a stream
// - Can do in human or machine only format (later should be faster)
void output(ostream& s,bool human) const
{ a.output(s,human); if (human) { s << " "; }
mac.output(s,human);
}
void input(istream& s,bool human)
{ a.input(s,human);
mac.input(s,human);
}
friend ostream& operator<<(ostream& s, const Share<T>& x) { x.output(s, true); return s; }
void pack(octetStream& os) const;
void unpack(octetStream& os);
/* Takes a vector of shares, one from each player and
* determines the shared value
* - i.e. Partially open the shares
*/
friend T combine<T>(const vector< Share<T> >& S);
/* Given a set of shares, one from each player and
* the global key, determines if the sharing is valid
* - Mainly for test purposes
*/
friend bool check_macs<T>(const vector< Share<T> >& S,const T& key);
};
// specialized mul by bit for gf2n
template <>
void Share<gf2n>::mul_by_bit(const Share<gf2n>& S,const gf2n& aa);
template <class T>
Share<T> operator*(const T& y, const Share<T>& x) { Share<T> res; res.mul(x, y); return res; }
template<class T>
inline void Share<T>::add(const Share<T>& S1,const Share<T>& S2)
{
a.add(S1.a,S2.a);
mac.add(S1.mac,S2.mac);
}
template<class T>
inline void Share<T>::mul(const Share<T>& S,const T& aa)
{
a.mul(S.a,aa);
mac.mul(S.mac,aa);
}
#endif