Files
MP-SPDZ/Processor/Machine.h

97 lines
2.0 KiB
C++

/*
* Machine.h
*
*/
#ifndef MACHINE_H_
#define MACHINE_H_
#include "Processor/BaseMachine.h"
#include "Processor/Memory.h"
#include "Processor/Program.h"
#include "Processor/OnlineOptions.h"
#include "Processor/Online-Thread.h"
#include "Math/gfp.h"
#include "Tools/time-func.h"
#include <vector>
#include <map>
#include <atomic>
using namespace std;
template<class sint, class sgf2n>
class Machine : public BaseMachine
{
/* The mutex's lock the C-threads and then only release
* then we an MPC thread is ready to run on the C-thread.
* Control is passed back to the main loop when the
* MPC thread releases the mutex
*/
vector<thread_info<sint, sgf2n>> tinfo;
vector<pthread_t> threads;
int my_number;
Names& N;
typename sint::value_type alphapi;
gf2n alpha2i;
// Keep record of used offline data
DataPositions pos;
int tn,numt;
bool usage_unknown;
void load_program(string threadname, string filename);
public:
vector<pthread_mutex_t> t_mutex;
vector<pthread_cond_t> client_ready;
vector<pthread_cond_t> server_ready;
vector<Program> progs;
Memory<sgf2n> M2;
Memory<sint> Mp;
Memory<Integer> Mi;
vector<Timer> join_timer;
Timer finish_timer;
string prep_dir_prefix;
bool direct;
int opening_sum;
bool parallel;
bool receive_threads;
int max_broadcast;
bool use_encryption;
bool live_prep;
OnlineOptions opts;
atomic<size_t> data_sent;
Machine(int my_number, Names& playerNames, string progname,
string memtype, int lg2, bool direct, int opening_sum, bool parallel,
bool receive_threads, int max_broadcast, bool use_encryption, bool live_prep,
OnlineOptions opts);
const Names& get_N() { return N; }
DataPositions run_tape(int thread_number, int tape_number, int arg, int line_number);
void join_tape(int thread_number);
void run();
string memory_filename();
// Only for Player-Demo.cpp
Machine(Names& N = *(new Names())): N(N) {}
void reqbl(int n);
};
#endif /* MACHINE_H_ */