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99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
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* ShamirInput.cpp
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*
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*/
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#ifndef PROTOCOLS_SHAMIRINPUT_HPP_
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#define PROTOCOLS_SHAMIRINPUT_HPP_
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#include "ShamirInput.h"
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#include "Machines/ShamirMachine.h"
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#include "Protocols/ReplicatedInput.hpp"
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template<class T>
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vector<vector<typename T::open_type>> ShamirInput<T>::vandermonde;
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template<class U>
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void IndividualInput<U>::reset(int player)
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{
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if (player == P.my_num())
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{
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this->shares.clear();
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this->i_share = 0;
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os.clear();
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os.resize(P.num_players());
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}
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}
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template<class T>
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const vector<vector<typename T::open_type>>& ShamirInput<T>::get_vandermonde(
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size_t t, size_t n)
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{
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if (vandermonde.size() < n)
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vandermonde.resize(n);
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for (int i = 0; i < int(n); i++)
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if (vandermonde[i].size() < t)
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{
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vandermonde[i].resize(t);
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typename T::open_type x = 1;
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for (size_t j = 0; j < t; j++)
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{
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x *= (i + 1);
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vandermonde[i][j] = x;
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}
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}
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return vandermonde;
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}
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template<class T>
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void ShamirInput<T>::add_mine(const typename T::open_type& input, int n_bits)
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{
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(void) n_bits;
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auto& P = this->P;
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int n = P.num_players();
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int t = ShamirMachine::s().threshold;
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const auto& vandermonde = get_vandermonde(t, n);
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randomness.resize(t);
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for (auto& x : randomness)
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x.randomize(secure_prng);
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for (int i = 0; i < n; i++)
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{
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typename T::open_type x = input;
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for (int j = 0; j < t; j++)
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x += randomness[j] * vandermonde[i][j];
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if (i == P.my_num())
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this->shares.push_back(x);
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else
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x.pack(this->os[i]);
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}
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}
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template<class U>
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void IndividualInput<U>::add_other(int player)
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{
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(void) player;
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}
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template<class U>
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void IndividualInput<U>::send_mine()
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{
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for (int i = 0; i < P.num_players(); i++)
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if (i != P.my_num())
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P.send_to(i, os[i], true);
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}
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template<class T>
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void IndividualInput<T>::finalize_other(int player, T& target, octetStream& o,
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int n_bits)
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{
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(void) player;
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target.unpack(o, n_bits);
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}
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#endif
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