Files
MP-SPDZ/Protocols/Rep4Input.hpp
2025-05-30 13:35:02 +10:00

120 lines
2.4 KiB
C++

/*
* Rep4Input.cpp
*
*/
#include "Rep4Input.h"
template<class T>
Rep4Input<T>::Rep4Input(SubProcessor<T>& proc, MAC_Check_Base<T>&) :
InputBase<T>(&proc), protocol(proc.P), P(proc.P)
{
assert(P.num_players() == 4);
}
template<class T>
Rep4Input<T>::Rep4Input(MAC_Check_Base<T>&, Preprocessing<T>&, Player& P,
Rep4<T>*) :
protocol(P), P(P)
{
}
template<class T>
Rep4Input<T>::~Rep4Input()
{
check();
for (auto& hash : hashes)
assert(hash.size == 0);
}
template<class T>
void Rep4Input<T>::reset(int player)
{
if (player == P.my_num())
to_send.reset_write_head();
}
template<class T>
void Rep4Input<T>::add_mine(const typename T::open_type& input, int)
{
auto& prot = protocol;
T res;
res[0] = prot.rep_prngs[0].get();
res[2] = prot.rep_prngs[2].get();
res[1] = input - res[0] - res[2];
res[1].pack(to_send);
results[P.my_num()].push_back(res);
}
template<class T>
void Rep4Input<T>::add_other(int player, int)
{
auto& prot = protocol;
T res;
switch (P.get_offset(player))
{
case 1:
case 3:
res[1] = prot.rep_prngs[1].get();
break;
case 2:
for (int i = 0; i < 3; i += 2)
res[i] = prot.rep_prngs[i].get();
break;
default:
throw out_of_range("wrong player number");
}
results[player].push_back(res);
}
template<class T>
void Rep4Input<T>::exchange()
{
P.pass_around(to_send, to_receive[0], -1);
P.pass_around(to_send, to_receive[1], 1);
for (int i = 0; i < 2; i++)
hashes[i].update(to_receive[i]);
}
template<class T>
void Rep4Input<T>::check()
{
CODE_LOCATION
bool check_needed = false;
for (auto& hash : hashes)
check_needed |= hash.size != 0;
if (not check_needed)
return;
octetStream os[2][2];
for (int i = 0; i < 2; i++)
{
hashes[i].final(os[0][i]);
P.pass_around(os[0][i], os[1][i], 2);
}
for (int i = 0; i < 2; i++)
if (os[0][i] != os[1][1 - i])
throw mac_fail();
}
template<class T>
T Rep4Input<T>::finalize_mine()
{
return results[P.my_num()].next();
}
template<class T>
void Rep4Input<T>::finalize_other(int player, T& target, octetStream&, int)
{
target = results[player].next();
switch (P.get_offset(player))
{
case 1:
target[2].unpack(to_receive[0]);
break;
case 3:
target[0].unpack(to_receive[1]);
break;
}
}