Files
MP-SPDZ/Processor/Input.hpp

174 lines
3.8 KiB
C++

/*
* Input.cpp
*
*/
#include "Input.h"
#include "Processor.h"
#include "Auth/MAC_Check.h"
template<class T>
InputBase<T>::InputBase(ArithmeticProcessor& proc) :
values_input(0)
{
buffer.setup(&proc.private_input, -1, proc.private_input_filename);
}
template<class T>
Input<T>::Input(SubProcessor<Share<T>>& proc, MAC_Check<T>& mc) :
InputBase<Share<T>>(proc.Proc), proc(proc), MC(mc), shares(proc.P.num_players())
{
}
template<class T>
InputBase<T>::~InputBase()
{
if (timer.elapsed() > 0)
cerr << T::type_string() << " inputs: " << timer.elapsed() << endl;
}
template<class T>
void Input<T>::adjust_mac(Share<T>& share, T& value)
{
T tmp;
tmp.mul(MC.get_alphai(), value);
tmp.add(share.get_mac(),tmp);
share.set_mac(tmp);
}
template<class T>
void Input<T>::reset(int player)
{
shares[player].clear();
if (player == proc.P.my_num())
o.reset_write_head();
}
template<class T>
void Input<T>::add_mine(const T& input)
{
int player = proc.P.my_num();
T rr, t = input;
shares[player].push_back({});
Share<T>& share = shares[player].back();
proc.DataF.get_input(share, rr, player);
T xi;
t.sub(t, rr);
t.pack(o);
xi.add(t, share.get_share());
share.set_share(xi);
adjust_mac(share, t);
this->values_input++;
}
template<class T>
void Input<T>::add_other(int player)
{
T t;
shares[player].push_back({});
proc.DataF.get_input(shares[player].back(), t, player);
}
template<class T>
void Input<T>::send_mine()
{
proc.P.send_all(o, true);
}
template<class T>
void Input<T>::start(int player, int n_inputs)
{
reset(player);
if (player == proc.P.my_num())
{
for (int i = 0; i < n_inputs; i++)
{
T t;
try
{
this->buffer.input(t);
}
catch (not_enough_to_buffer& e)
{
throw runtime_error("Insufficient input data to buffer");
}
add_mine(t);
}
send_mine();
}
else
{
for (int i = 0; i < n_inputs; i++)
add_other(player);
}
}
template<class T>
void Input<T>::stop(int player, const vector<int>& targets)
{
for (unsigned int i = 0; i < targets.size(); i++)
proc.get_S_ref(targets[i]) = shares[player][i];
if (proc.P.my_num() != player)
{
T t;
octetStream o;
this->timer.start();
proc.P.receive_player(player, o, true);
this->timer.stop();
for (unsigned int i = 0; i < targets.size(); i++)
{
Share<T>& share = proc.get_S_ref(targets[i]);
t.unpack(o);
adjust_mac(share, t);
}
}
}
template<class T>
void InputBase<T>::input(SubProcessor<T>& Proc,
const vector<int>& args)
{
auto& input = Proc.input;
for (int i = 0; i < Proc.P.num_players(); i++)
input.reset(i);
assert(args.size() % 2 == 0);
int n_from_me = 0;
if (Proc.Proc.opts.interactive and Proc.Proc.thread_num == 0)
{
for (size_t i = 1; i < args.size(); i += 2)
n_from_me += (args[i] == Proc.P.my_num());
if (n_from_me > 0)
cout << "Please input " << n_from_me << " numbers:" << endl;
}
for (size_t i = 0; i < args.size(); i += 2)
{
int n = args[i + 1];
if (n == Proc.P.my_num())
{
long x = Proc.Proc.get_input(n_from_me > 0);
input.add_mine(x);
}
else
{
input.add_other(n);
}
}
if (n_from_me > 0)
cout << "Thank you" << endl;
input.send_mine();
vector<vector<int>> regs(Proc.P.num_players());
for (size_t i = 0; i < args.size(); i += 2)
{
regs[args[i + 1]].push_back(args[i]);
}
for (int i = 0; i < Proc.P.num_players(); i++)
input.stop(i, regs[i]);
}