Files
MP-SPDZ/Processor/ReplicatedPrep.h

62 lines
1.3 KiB
C++

/*
* ReplicatedPrep.h
*
*/
#ifndef PROCESSOR_REPLICATEDPREP_H_
#define PROCESSOR_REPLICATEDPREP_H_
#include "Networking/Player.h"
#include "Data_Files.h"
#include <array>
template<class T>
class BufferPrep : public Preprocessing<T>
{
protected:
static const int buffer_size = 1000;
vector<array<T, 3>> triples;
vector<array<T, 2>> squares;
vector<array<T, 2>> inverses;
vector<T> bits;
virtual void buffer_triples() = 0;
virtual void buffer_squares() = 0;
virtual void buffer_inverses() = 0;
virtual void buffer_bits() = 0;
virtual void buffer_inverses(MAC_Check_Base<T>& MC, Player& P);
public:
virtual ~BufferPrep() {}
void get_three(Dtype dtype, T& a, T& b, T& c);
void get_two(Dtype dtype, T& a, T& b);
void get_one(Dtype dtype, T& a);
void get_input(T& a, typename T::clear& x, int i);
void get(vector<T>& S, DataTag tag, const vector<int>& regs,
int vector_size);
};
template<class T>
class ReplicatedPrep : public BufferPrep<T>
{
template<class U> friend class MaliciousRepPrep;
Replicated<T>* protocol;
void buffer_triples();
void buffer_squares();
void buffer_inverses();
void buffer_bits();
public:
ReplicatedPrep();
void set_protocol(Replicated<T>& protocol) { this->protocol = &protocol; }
};
#endif /* PROCESSOR_REPLICATEDPREP_H_ */