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122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
/*
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* Rectangle.cpp
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*
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*/
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#ifndef OT_RECTANGLE_HPP_
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#define OT_RECTANGLE_HPP_
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#include "Rectangle.h"
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#include "Math/Z2k.h"
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#include "OT/BitMatrix.h"
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#include <assert.h>
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template<class U, class V>
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const int Rectangle<U, V>::N_ROWS;
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template<class U, class V>
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const int Rectangle<U, V>::N_COLUMNS;
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template<class U, class V>
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const int Rectangle<U, V>::N_ROW_BYTES;
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template<class U, class V>
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const int Rectangle<U, V>::N_ROWS_ALLOCATED;
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template<class U, class V>
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bool Rectangle<U, V>::operator ==(const Rectangle<U, V>& other) const
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{
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for (int i = 0; i < N_ROWS; i++)
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if (rows[i] != other.rows[i])
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return false;
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return true;
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}
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template<class U, class V>
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Rectangle<U, V>& Rectangle<U, V>::operator +=(const Rectangle<U, V>& other)
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i] += other.rows[i];
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return *this;
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}
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template<class U, class V>
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Rectangle<U, V> Rectangle<U, V>::operator -(const Rectangle<U, V>& other)
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{
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Rectangle<U, V> res = other;
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res.rsub_(*this);
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return res;
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}
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template<class U, class V>
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Rectangle<U, V>& Rectangle<U, V>::rsub_(Rectangle<U, V>& other)
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i] = other.rows[i] - rows[i];
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return *this;
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}
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template<class U, class V>
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Rectangle<U, V>& Rectangle<U, V>::sub_(const void* other)
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i] = rows[i] - V(other);
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return *this;
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}
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template<class U, class V>
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void Rectangle<U, V>::mul(const BitVector& a, const V& b)
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{
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assert(a.size() == N_ROWS);
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for (int i = 0; i < N_ROWS; i++)
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rows[i] = b * a.get_bit(i);
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}
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template<class U, class V>
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void Rectangle<U, V>::randomize(PRNG& G)
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i].randomize(G);
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}
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template<class U, class V>
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void Rectangle<U, V>::conditional_add_(BitVector& conditions,
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Rectangle<U, V>& other, int offset)
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{
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for (int i = 0; i < N_ROWS; i++)
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if (conditions.get_bit(N_ROWS_ALLOCATED * offset + i))
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rows[i] += other.rows[i];
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}
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template<class U, class V>
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template<class T>
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void Rectangle<U, V>::to(T& result)
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{
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result = bigint(0);
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for (int i = 0; i < min(N_ROWS, result.N_BITS); i++)
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{
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result += T(rows[i]) << i;
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}
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}
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template<class U, class V>
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void Rectangle<U, V>::pack(octetStream& o) const
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i].pack(o);
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}
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template<class U, class V>
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void Rectangle<U, V>::unpack(octetStream& o)
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{
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for (int i = 0; i < N_ROWS; i++)
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rows[i].unpack(o);
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}
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template<class U, class V>
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void Rectangle<U, V>::print(int i, int j)
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{
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(void) j;
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cout << dec << i << ": " << hex << rows[i] << endl;
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}
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#endif
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