add simple_rrt.py

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AtsushiSakai
2016-03-23 07:55:33 +09:00
parent 18195ed7f8
commit 33cfa18414
2 changed files with 160 additions and 0 deletions

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#!/usr/bin/python
# -*- coding: utf-8 -*-
u"""
@brief: Path Planning Sample Code with Randamized Rapidly-Exploring Random Trees (RRT)
@author: AtsushiSakai
@license: MIT
"""
import random
import math
import copy
class RRT():
u"""
Class for RRT Planning
"""
def __init__(self, start, goal, obstacleList,randArea,expandDis=1.0,goalSampleRate=5,maxIter=500):
u"""
Setting Parameter
start:Start Position [x,y]
goal:Goal Position [x,y]
obstacleList:obstacle Positions [[x,y,size],...]
randArea:Ramdom Samping Area [min,max]
"""
self.start=Node(start[0],start[1])
self.end=Node(goal[0],goal[1])
self.minrand = randArea[0]
self.maxrand = randArea[1]
self.expandDis = expandDis
self.goalSampleRate = goalSampleRate
self.maxIter = maxIter
def Planning(self,animation=True):
u"""
Pathplanning
animation: flag for animation on or off
"""
self.nodeList = [self.start]
while True:
# Random Sampling
if random.randint(0, 100) > self.goalSampleRate:
rnd = [random.uniform(self.minrand, self.maxrand), random.uniform(self.minrand, self.maxrand)]
else:
rnd = [self.end.x, self.end.y]
# Find nearest node
nind = self.GetNearestListIndex(self.nodeList, rnd)
# print(nind)
# expand tree
nearestNode =self.nodeList[nind]
theta = math.atan2(rnd[1] - nearestNode.y, rnd[0] - nearestNode.x)
newNode = copy.deepcopy(nearestNode)
newNode.x += self.expandDis * math.cos(theta)
newNode.y += self.expandDis * math.sin(theta)
newNode.parent = nind
if not self.__CollisionCheck(newNode, obstacleList):
continue
self.nodeList.append(newNode)
# check goal
dx = newNode.x - self.end.x
dy = newNode.y - self.end.y
d = math.sqrt(dx * dx + dy * dy)
if d <= self.expandDis:
print("Goal!!")
break
if animation:
self.DrawGraph(rnd)
path=[[self.end.x,self.end.y]]
lastIndex = len(self.nodeList) - 1
while self.nodeList[lastIndex].parent is not None:
node = self.nodeList[lastIndex]
path.append([node.x,node.y])
lastIndex = node.parent
path.append([self.start.x, self.start.y])
return path
def DrawGraph(self,rnd=None):
u"""
Draw Graph
"""
import matplotlib.pyplot as plt
plt.clf()
if rnd is not None:
plt.plot(rnd[0], rnd[1], "^k")
for node in self.nodeList:
if node.parent is not None:
plt.plot([node.x, self.nodeList[node.parent].x], [node.y, self.nodeList[node.parent].y], "-g")
plt.plot([ox for (ox,oy,size) in obstacleList],[oy for (ox,oy,size) in obstacleList], "ok", ms=size * 20)
plt.plot(self.start.x, self.start.y, "xr")
plt.plot(self.end.x, self.end.y, "xr")
plt.axis([-2, 15, -2, 15])
plt.grid(True)
plt.pause(0.01)
def GetNearestListIndex(self, nodeList, rnd):
dlist = [(node.x - rnd[0]) ** 2 + (node.y - rnd[1]) ** 2 for node in nodeList]
minind = dlist.index(min(dlist))
return minind
def __CollisionCheck(self, node, obstacleList):
for (ox, oy, size) in obstacleList:
dx = ox - node.x
dy = oy - node.y
d = math.sqrt(dx * dx + dy * dy)
if d <= size:
return False # collision
return True # safe
class Node():
u"""
RRT Node
"""
def __init__(self, x, y):
self.x = x
self.y = y
self.parent = None
if __name__ == '__main__':
import matplotlib.pyplot as plt
#====Search Path with RRT====
obstacleList = [
(5, 5, 1),
(3, 6, 2),
(3, 8, 2),
(3, 10, 2),
(7, 5, 2),
(9, 5, 2)
] # [x,y,size]
#Set Initial parameters
rrt=RRT(start=[0,0],goal=[5,10],randArea=[-2,15],obstacleList=obstacleList)
path=rrt.Planning(animation=True)
# Draw final path
rrt.DrawGraph()
plt.plot([x for (x,y) in path], [y for (x,y) in path],'-r')
plt.grid(True)
plt.pause(0.01) # Need for Mac
plt.show()