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fix duplicated math lables (#633)
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@@ -68,7 +68,7 @@ The distance :math:`\rho` is used to determine the robot speed. The idea is to s
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.. math::
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v = K_P{_\rho} \times \rho\qquad
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:label: eq1
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:label: move_to_a_pose_eq1
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Note that for your applications, you need to tune the speed gain, :math:`K_P{_\rho}` to a proper value.
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@@ -92,9 +92,9 @@ The final angular speed command is given by
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.. math::
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\omega = K_P{_\alpha} \alpha - K_P{_\beta} \beta\qquad
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:label: eq2
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:label: move_to_a_pose_eq2
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The linear and angular speeds (Equations :eq:`eq1` and :eq:`eq2`) are the output of the algorithm.
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The linear and angular speeds (Equations :eq:`move_to_a_pose_eq1` and :eq:`move_to_a_pose_eq2`) are the output of the algorithm.
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Move to a Pose Robot (Class)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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