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https://github.com/AtsushiSakai/PythonRobotics.git
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add tests
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463
PathPlanning/ClosedLoopRRTStar/closed_loop_rrt_star_car.py
Normal file
463
PathPlanning/ClosedLoopRRTStar/closed_loop_rrt_star_car.py
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"""
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Path Planning Sample Code with Closed loop RRT for car like robot.
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author: AtsushiSakai(@Atsushi_twi)
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"""
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import random
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import math
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import copy
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import numpy as np
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import reeds_shepp_path_planning
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import pure_pursuit
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import unicycle_model
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import matplotlib.pyplot as plt
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show_animation = True
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target_speed = 10.0 / 3.6
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class RRT():
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"""
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Class for RRT Planning
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"""
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def __init__(self, start, goal, obstacleList, randArea,
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maxIter=200):
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"""
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Setting Parameter
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start:Start Position [x,y]
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goal:Goal Position [x,y]
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obstacleList:obstacle Positions [[x,y,size],...]
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randArea:Ramdom Samping Area [min,max]
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"""
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self.start = Node(start[0], start[1], start[2])
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self.end = Node(goal[0], goal[1], goal[2])
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self.minrand = randArea[0]
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self.maxrand = randArea[1]
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self.obstacleList = obstacleList
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self.maxIter = maxIter
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def try_goal_path(self):
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goal = Node(self.end.x, self.end.y, self.end.yaw)
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newNode = self.steer(goal, len(self.nodeList) - 1)
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if self.CollisionCheck(newNode, self.obstacleList):
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# print("goal path is OK")
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self.nodeList.append(newNode)
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def Planning(self, animation=True):
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"""
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Pathplanning
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animation: flag for animation on or off
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"""
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self.nodeList = [self.start]
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self.try_goal_path()
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for i in range(self.maxIter):
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rnd = self.get_random_point()
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nind = self.GetNearestListIndex(self.nodeList, rnd)
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newNode = self.steer(rnd, nind)
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# print(newNode.cost)
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if self.CollisionCheck(newNode, self.obstacleList):
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nearinds = self.find_near_nodes(newNode)
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newNode = self.choose_parent(newNode, nearinds)
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self.nodeList.append(newNode)
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self.rewire(newNode, nearinds)
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self.try_goal_path()
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if animation and i % 5 == 0:
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self.DrawGraph(rnd=rnd)
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# generate coruse
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path_indexs = self.get_best_last_indexs()
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flag, x, y, yaw, v, t, a, d = self.search_best_feasible_path(
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path_indexs)
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return flag, x, y, yaw, v, t, a, d
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def search_best_feasible_path(self, path_indexs):
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best_time = float("inf")
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# pure pursuit tracking
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for ind in path_indexs:
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path = self.gen_final_course(ind)
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flag, x, y, yaw, v, t, a, d = self.check_tracking_path_is_feasible(
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path)
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if flag and best_time >= t[-1]:
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print("feasible path is found")
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best_time = t[-1]
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fx, fy, fyaw, fv, ft, fa, fd = x, y, yaw, v, t, a, d
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print("best time is")
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print(best_time)
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if fx:
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fx.append(self.end.x)
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fy.append(self.end.y)
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fyaw.append(self.end.yaw)
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return True, fx, fy, fyaw, fv, ft, fa, fd
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else:
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return False, None, None, None, None, None, None, None
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def calc_tracking_path(self, path):
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path = np.matrix(path[::-1])
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ds = 0.2
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for i in range(10):
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lx = path[-1, 0]
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ly = path[-1, 1]
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lyaw = path[-1, 2]
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move_yaw = math.atan2(path[-2, 1] - ly, path[-2, 0] - lx)
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if abs(lyaw - move_yaw) >= math.pi / 2.0:
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print("back")
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ds *= -1
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lstate = np.matrix(
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[lx + ds * math.cos(lyaw), ly + ds * math.sin(lyaw), lyaw])
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# print(lstate)
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path = np.vstack((path, lstate))
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return path
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def check_tracking_path_is_feasible(self, path):
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# print("check_tracking_path_is_feasible")
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cx = np.array(path[:, 0])
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cy = np.array(path[:, 1])
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cyaw = np.array(path[:, 2])
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goal = [cx[-1], cy[-1], cyaw[-1]]
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cx, cy, cyaw = pure_pursuit.extend_path(cx, cy, cyaw)
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speed_profile = pure_pursuit.calc_speed_profile(
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cx, cy, cyaw, target_speed)
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t, x, y, yaw, v, a, d, find_goal = pure_pursuit.closed_loop_prediction(
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cx, cy, cyaw, speed_profile, goal)
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yaw = [self.pi_2_pi(iyaw) for iyaw in yaw]
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if not find_goal:
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print("cannot reach goal")
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if abs(yaw[-1] - goal[2]) >= math.pi / 4.0:
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print("final angle is bad")
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find_goal = False
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travel = sum([abs(iv) * unicycle_model.dt for iv in v])
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# print(travel)
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origin_travel = sum([math.sqrt(dx ** 2 + dy ** 2)
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for (dx, dy) in zip(np.diff(cx), np.diff(cy))])
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# print(origin_travel)
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if (travel / origin_travel) >= 5.0:
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print("path is too long")
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find_goal = False
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if not self.CollisionCheckWithXY(x, y, self.obstacleList):
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print("This path is collision")
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find_goal = False
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return find_goal, x, y, yaw, v, t, a, d
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def choose_parent(self, newNode, nearinds):
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if len(nearinds) == 0:
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return newNode
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dlist = []
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for i in nearinds:
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tNode = self.steer(newNode, i)
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if self.CollisionCheck(tNode, self.obstacleList):
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dlist.append(tNode.cost)
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else:
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dlist.append(float("inf"))
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mincost = min(dlist)
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minind = nearinds[dlist.index(mincost)]
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if mincost == float("inf"):
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print("mincost is inf")
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return newNode
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newNode = self.steer(newNode, minind)
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return newNode
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def pi_2_pi(self, angle):
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while(angle > math.pi):
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angle = angle - 2.0 * math.pi
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while(angle < -math.pi):
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angle = angle + 2.0 * math.pi
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return angle
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def steer(self, rnd, nind):
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# print(rnd)
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nearestNode = self.nodeList[nind]
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px, py, pyaw, mode, clen = reeds_shepp_path_planning.reeds_shepp_path_planning(
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nearestNode.x, nearestNode.y, nearestNode.yaw,
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rnd.x, rnd.y, rnd.yaw, unicycle_model.curvature_max)
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newNode = copy.deepcopy(nearestNode)
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newNode.x = px[-1]
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newNode.y = py[-1]
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newNode.yaw = pyaw[-1]
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newNode.path_x = px
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newNode.path_y = py
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newNode.path_yaw = pyaw
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newNode.cost += clen
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newNode.parent = nind
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return newNode
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def get_random_point(self):
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rnd = [random.uniform(self.minrand, self.maxrand),
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random.uniform(self.minrand, self.maxrand),
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random.uniform(-math.pi, math.pi)
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]
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node = Node(rnd[0], rnd[1], rnd[2])
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return node
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def get_best_last_indexs(self):
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# print("get_best_last_index")
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YAWTH = math.radians(1.0)
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XYTH = 0.5
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goalinds = []
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for (i, node) in enumerate(self.nodeList):
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if self.calc_dist_to_goal(node.x, node.y) <= XYTH:
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goalinds.append(i)
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print("OK XY TH num is")
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print(len(goalinds))
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# angle check
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fgoalinds = []
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for i in goalinds:
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if abs(self.nodeList[i].yaw - self.end.yaw) <= YAWTH:
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fgoalinds.append(i)
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print("OK YAW TH num is")
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print(len(fgoalinds))
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return fgoalinds
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def gen_final_course(self, goalind):
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path = [[self.end.x, self.end.y, self.end.yaw]]
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while self.nodeList[goalind].parent is not None:
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node = self.nodeList[goalind]
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path_x = reversed(node.path_x)
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path_y = reversed(node.path_y)
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path_yaw = reversed(node.path_yaw)
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for (ix, iy, iyaw) in zip(path_x, path_y, path_yaw):
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path.append([ix, iy, iyaw])
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# path.append([node.x, node.y])
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goalind = node.parent
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path.append([self.start.x, self.start.y, self.start.yaw])
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path = np.matrix(path[::-1])
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return path
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def calc_dist_to_goal(self, x, y):
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return np.linalg.norm([x - self.end.x, y - self.end.y])
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def find_near_nodes(self, newNode):
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nnode = len(self.nodeList)
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r = 50.0 * math.sqrt((math.log(nnode) / nnode))
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# r = self.expandDis * 5.0
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dlist = [(node.x - newNode.x) ** 2 +
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(node.y - newNode.y) ** 2 +
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(node.yaw - newNode.yaw) ** 2
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for node in self.nodeList]
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nearinds = [dlist.index(i) for i in dlist if i <= r ** 2]
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return nearinds
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def rewire(self, newNode, nearinds):
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nnode = len(self.nodeList)
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for i in nearinds:
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nearNode = self.nodeList[i]
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tNode = self.steer(nearNode, nnode - 1)
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obstacleOK = self.CollisionCheck(tNode, self.obstacleList)
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imporveCost = nearNode.cost > tNode.cost
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if obstacleOK and imporveCost:
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# print("rewire")
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self.nodeList[i] = tNode
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def DrawGraph(self, rnd=None):
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u"""
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Draw Graph
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"""
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# plt.clf()
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if rnd is not None:
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plt.plot(rnd.x, rnd.y, "^k")
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for node in self.nodeList:
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if node.parent is not None:
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plt.plot(node.path_x, node.path_y, "-g")
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pass
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# plt.plot([node.x, self.nodeList[node.parent].x], [
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# node.y, self.nodeList[node.parent].y], "-g")
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for (ox, oy, size) in self.obstacleList:
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plt.plot(ox, oy, "ok", ms=30 * size)
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reeds_shepp_path_planning.plot_arrow(
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self.start.x, self.start.y, self.start.yaw)
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reeds_shepp_path_planning.plot_arrow(
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self.end.x, self.end.y, self.end.yaw)
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plt.axis([-2, 15, -2, 15])
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plt.grid(True)
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plt.pause(0.01)
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# plt.show()
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# input()
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def GetNearestListIndex(self, nodeList, rnd):
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dlist = [(node.x - rnd.x) ** 2 +
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(node.y - rnd.y) ** 2 +
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(node.yaw - rnd.yaw) ** 2 for node in nodeList]
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minind = dlist.index(min(dlist))
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return minind
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def CollisionCheck(self, node, obstacleList):
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for (ox, oy, size) in obstacleList:
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for (ix, iy) in zip(node.path_x, node.path_y):
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dx = ox - ix
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dy = oy - iy
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d = dx * dx + dy * dy
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if d <= size ** 2:
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return False # collision
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return True # safe
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def CollisionCheckWithXY(self, x, y, obstacleList):
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for (ox, oy, size) in obstacleList:
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for (ix, iy) in zip(x, y):
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dx = ox - ix
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dy = oy - iy
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d = dx * dx + dy * dy
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if d <= size ** 2:
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return False # collision
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return True # safe
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class Node():
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u"""
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RRT Node
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"""
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def __init__(self, x, y, yaw):
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self.x = x
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self.y = y
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self.yaw = yaw
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self.path_x = []
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self.path_y = []
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self.path_yaw = []
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self.cost = 0.0
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self.parent = None
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def main():
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print("Start rrt start planning")
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# ====Search Path with RRT====
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obstacleList = [
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(5, 5, 1),
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(3, 6, 2),
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(3, 8, 2),
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(3, 10, 2),
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(7, 5, 2),
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(9, 5, 2)
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] # [x,y,size(radius)]
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obstacleList = [
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(5, 5, 1),
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(4, 6, 1),
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(4, 8, 1),
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(4, 10, 1),
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(6, 5, 1),
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(7, 5, 1),
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(8, 6, 1),
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(8, 8, 1),
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(8, 10, 1)
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] # [x,y,size(radius)]
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# Set Initial parameters
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start = [0.0, 0.0, math.radians(0.0)]
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goal = [6.0, 7.0, math.radians(90.0)]
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rrt = RRT(start, goal, randArea=[-2.0, 20.0], obstacleList=obstacleList)
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flag, x, y, yaw, v, t, a, d = rrt.Planning(animation=show_animation)
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if not flag:
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print("cannot find feasible path")
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exit()
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# flg, ax = plt.subplots(1)
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# Draw final path
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if show_animation:
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rrt.DrawGraph()
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plt.plot(x, y, '-r')
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plt.grid(True)
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plt.pause(0.001)
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flg, ax = plt.subplots(1)
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plt.plot(t, [math.degrees(iyaw) for iyaw in yaw[:-1]], '-r')
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plt.xlabel("time[s]")
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plt.ylabel("Yaw[deg]")
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plt.grid(True)
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flg, ax = plt.subplots(1)
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plt.plot(t, [iv * 3.6 for iv in v], '-r')
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plt.xlabel("time[s]")
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plt.ylabel("velocity[km/h]")
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plt.grid(True)
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flg, ax = plt.subplots(1)
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plt.plot(t, a, '-r')
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plt.xlabel("time[s]")
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plt.ylabel("accel[m/ss]")
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plt.grid(True)
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flg, ax = plt.subplots(1)
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plt.plot(t, [math.degrees(td) for td in d], '-r')
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plt.xlabel("time[s]")
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plt.ylabel("Steering angle[deg]")
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plt.grid(True)
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plt.show()
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if __name__ == '__main__':
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main()
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