""" Path tracking simulation with rear wheel feedback steering control and PID speed control. author: Atsushi Sakai(@Atsushi_twi) """ import matplotlib.pyplot as plt import math import numpy as np from scipy import interpolate from scipy import optimize Kp = 1.0 # speed proportional gain # steering control parameter KTH = 1.0 KE = 0.5 dt = 0.1 # [s] L = 2.9 # [m] show_animation = True class State: def __init__(self, x=0.0, y=0.0, yaw=0.0, v=0.0, direction=1): self.x = x self.y = y self.yaw = yaw self.v = v self.direction = direction def update(self, a, delta, dt): self.x = self.x + self.v * math.cos(self.yaw) * dt self.y = self.y + self.v * math.sin(self.yaw) * dt self.yaw = self.yaw + self.v / L * math.tan(delta) * dt self.v = self.v + a * dt class CubicSplinePath: def __init__(self, x, y): x, y = map(np.asarray, (x, y)) s = np.append([0],(np.cumsum(np.diff(x)**2) + np.cumsum(np.diff(y)**2))**0.5) self.X = interpolate.CubicSpline(s, x) self.Y = interpolate.CubicSpline(s, y) self.dX = self.X.derivative(1) self.ddX = self.X.derivative(2) self.dY = self.Y.derivative(1) self.ddY = self.Y.derivative(2) self.length = s[-1] def calc_yaw(self, s): dx, dy = self.dX(s), self.dY(s) return np.arctan2(dy, dx) def calc_curvature(self, s): dx, dy = self.dX(s), self.dY(s) ddx, ddy = self.ddX(s), self.ddY(s) return (ddy * dx - ddx * dy) / ((dx ** 2 + dy ** 2)**(3 / 2)) def __find_nearest_point(self, s0, x, y): def calc_distance(_s, *args): _x, _y= self.X(_s), self.Y(_s) return (_x - args[0])**2 + (_y - args[1])**2 def calc_distance_jacobian(_s, *args): _x, _y = self.X(_s), self.Y(_s) _dx, _dy = self.dX(_s), self.dY(_s) return 2*_dx*(_x - args[0])+2*_dy*(_y-args[1]) minimum = optimize.fmin_cg(calc_distance, s0, calc_distance_jacobian, args=(x, y), full_output=True, disp=False) return minimum def calc_track_error(self, x, y, s0): ret = self.__find_nearest_point(s0, x, y) s = ret[0][0] e = ret[1] k = self.calc_curvature(s) yaw = self.calc_yaw(s) dxl = self.X(s) - x dyl = self.Y(s) - y angle = pi_2_pi(yaw - math.atan2(dyl, dxl)) if angle < 0: e*= -1 return e, k, yaw, s def pid_control(target, current): a = Kp * (target - current) return a def pi_2_pi(angle): while(angle > math.pi): angle = angle - 2.0 * math.pi while(angle < -math.pi): angle = angle + 2.0 * math.pi return angle def rear_wheel_feedback_control(state, e, k, yaw_ref): v = state.v th_e = pi_2_pi(state.yaw - yaw_ref) omega = v * k * math.cos(th_e) / (1.0 - k * e) - \ KTH * abs(v) * th_e - KE * v * math.sin(th_e) * e / th_e if th_e == 0.0 or omega == 0.0: return 0.0 delta = math.atan2(L * omega / v, 1.0) return delta def simulate(path_ref, goal): T = 500.0 # max simulation time goal_dis = 0.3 state = State(x=-0.0, y=-0.0, yaw=0.0, v=0.0) time = 0.0 x = [state.x] y = [state.y] yaw = [state.yaw] v = [state.v] t = [0.0] goal_flag = False s = np.arange(0, path_ref.length, 0.1) e, k, yaw_ref, s0 = path_ref.calc_track_error(state.x, state.y, 0.0) while T >= time: e, k, yaw_ref, s0 = path_ref.calc_track_error(state.x, state.y, s0) di = rear_wheel_feedback_control(state, e, k, yaw_ref) speed_ref = calc_target_speed(state, yaw_ref) ai = pid_control(speed_ref, state.v) state.update(ai, di, dt) time = time + dt # check goal dx = state.x - goal[0] dy = state.y - goal[1] if math.hypot(dx, dy) <= goal_dis: print("Goal") goal_flag = True break x.append(state.x) y.append(state.y) yaw.append(state.yaw) v.append(state.v) t.append(time) if show_animation: plt.cla() # for stopping simulation with the esc key. plt.gcf().canvas.mpl_connect('key_release_event', lambda event: [exit(0) if event.key == 'escape' else None]) plt.plot(path_ref.X(s), path_ref.Y(s), "-r", label="course") plt.plot(x, y, "ob", label="trajectory") plt.plot(path_ref.X(s0), path_ref.Y(s0), "xg", label="target") plt.axis("equal") plt.grid(True) plt.title("speed[km/h]:{:.2f}, target s-param:{:.2f}".format(round(state.v * 3.6, 2), s0)) plt.pause(0.0001) return t, x, y, yaw, v, goal_flag def calc_target_speed(state, yaw_ref): target_speed = 10.0 / 3.6 dyaw = yaw_ref - state.yaw switch = math.pi / 4.0 <= dyaw < math.pi / 2.0 if switch: state.direction *= -1 return 0.0 if state.direction != 1: return -target_speed return target_speed def main(): print("rear wheel feedback tracking start!!") ax = [0.0, 6.0, 12.5, 5.0, 7.5, 3.0, -1.0] ay = [0.0, 0.0, 5.0, 6.5, 3.0, 5.0, -2.0] goal = [ax[-1], ay[-1]] reference_path = CubicSplinePath(ax, ay) s = np.arange(0, reference_path.length, 0.1) t, x, y, yaw, v, goal_flag = simulate(reference_path, goal) # Test assert goal_flag, "Cannot goal" if show_animation: # pragma: no cover plt.close() plt.subplots(1) plt.plot(ax, ay, "xb", label="input") plt.plot(reference_path.X(s), reference_path.Y(s), "-r", label="spline") plt.plot(x, y, "-g", label="tracking") plt.grid(True) plt.axis("equal") plt.xlabel("x[m]") plt.ylabel("y[m]") plt.legend() plt.subplots(1) plt.plot(s, np.rad2deg(reference_path.calc_yaw(s)), "-r", label="yaw") plt.grid(True) plt.legend() plt.xlabel("line length[m]") plt.ylabel("yaw angle[deg]") plt.subplots(1) plt.plot(s, reference_path.calc_curvature(s), "-r", label="curvature") plt.grid(True) plt.legend() plt.xlabel("line length[m]") plt.ylabel("curvature [1/m]") plt.show() if __name__ == '__main__': main()