Patch based on @donproc findings and suggested optimization.
Emitting multiple wait op may confuse ptxas and cause it to fallback to
a conservative mode.
Fix dependencies in wgmma_wait op to prevent the scheduler from moving
it past the uses of wgmma accumulator. We need to explicitly represent
the dependency between the wait and the accumulator uses otherwise LLVM
is free to re-order those.
This allows us to remove a workaround to prevent the re-ordering. We can
also remove the wait op added in the loop during pipelining.
Also fix the descritpor calcuation for wgmma, we should calculate the
same descriptor for the whole warpgroup.
Added a workaround for a bug that was exposed by different timing due to
those changes. We shouldn't insert operations between the loop and
async_wait or we may have race conditions.
Change the dot to allow taking an initial accumulator and add a flag
that will allow the compiler to accumulate in a lower precision than the
output type.
On Hopper this flag is on by default which allows accumualting with
lower precision.
This only affect Hopper fp8 dot.
For warp specialized persistent kernel, the instruction sequence for
Warp Groups are
```
// warp group 0
for wave in 0..num_waves:
idx = wave * num_inner_loop_steps;
for k_tile_idx in 0..num_k_tiles:
mbarrier.wait EB[idx];
W0;
mbarrier.arrive FB[idx];
idx++;
```
```
// warp group 1
for wave in 0..num_waves:
idx = wave * num_inner_loop_steps;
for k_tile_idx in 0..num_k_tiles:
mbarrier.wait FB[idx];
R0;
mbarrier.arrive EB[idx];
idx++;
```
then this would form a sequence of morally-strong relations W0 -> R0 ->
W1 -> R1 in causality order.
But if GEMM K is small than K-TileShape, then the num_inner_loop_steps
of persistent kernel is 0. The buffer id and mbarrier id will always be
0 in this case. And it may form W0 -> W1 -> R0 -> R1 order, which is
contradicts with the atomicity --
"If a read R precedes an overlapping write W in causality order, then R
cannot read from W."
The initial code merge of Nvidia Hopper features support. Please be
aware that the code merge is not finished yet and the trouble-shooting
is still ongoing. The new hardware features (GMMA, TMA, STMATRIX etc.)
and automatic warp-specialization are experimental for now and turned
off by default. It is recommended for a trial when version 3.0 is
released.
The work is contributed by:
ben-zhang-609, bealwang, donproc, qliu93, jsh20, allatit23, LyricZhao,
ivanyinwz, goostavz & yangjunpro
from Nvidia, in cooperation with:
ptillet, Jokeren, ThomasRaoux & zahimoud
from OpenAI.
Co-authored-by: Goostav Zhu <gzhu@nvidia.com>