* squashing @thebeyondr's adding an image to quests 🧣
* cleaning, conglomerating, & standardizing ⚽
* properly spreading arguments & restructuring forms 🥴
* setting required pSEED to 0 in testing & switching the IPFS gateway ⛑
* printing `NODE_ENV` to double check testing setting 🔩
* `connecting` needs to be initially false to avoid a hydration error 🛶
* testing if setting `$NODE_ENV` is sufficient for configuration 🦋
* seeing if "development" works as a `NODE_ENV` for Next.js ⛳
* adding graphql retry on empty response 🥁
* consuming `NODE_ENV` in Dockerfile 🥺
* going to `APP_ENV` b/c `NODE_ENV` is unsettable 🎺
* removing printing `NEXT_PUBLIC_APP_ENV` 🦷
* making entire quest tile a link
* aligned rank tag in quest details page
* fix: 🐛 Add a `minWidth` to `PlayerTile`
* feat: ✨ Add more accurate image preview for quests
* feat: ✨ Add image to `QuestDetail`
* refactor: 💬 Update `Raid/Phase III` description
* UI & semantics tweaks from @luxumbra 🧞♀️
* centering short quest titles 🇪🇺
* borked the quest title centering 👹
Co-authored-by: Scott Stevenson <scott@1box.onmicrosoft.com>
Co-authored-by: thebeyondr <beyondr42@gmail.com>
* beginning ESM transition: Ceramic libraries, Next.js, & TypeScript configuration 🇭🇰
* updating Chakra, React, & Next image `import`s 👔
* upgrading `@types/react`, import extensions for Node, & b64 SVG to PNG ⛹🏿♀️
* fixing relative import names & upddating @types packages 📻
* removoing WYSIWYG editor, draft-js, & updating express ⛹🏿♀️
* updating OpenSea 🚲
* ¡@metafam/utils is building! 📰
* ¡Discord bot is building! 👘
* ¡backend is building! 🛩
* fixed everything but Ceramic DID update 🏍
* switching to DID:PKH 📦
* fixing "only one child allowed" error 🙇🏿♀️
* importing `React` as required by tsc's `isolatedModules` 🇲🇰
* disabling testing rather than taking the time to fix jest ⚜
* removing set `types` from `tsconfig` to fix compilation error 🥦
* printing tests disabled warning, hopefully 🙀
* setting file to be copied to the new resolver 👁️🗨️
* "paths-resolver" not "paths-resolve" 🦴
* switching back to relative paths rather than trying to fix `paths` ⏳
* `yarn backend:dev` not working, testing GitHub build 🎺
* removing design system build & fixing some images ✊🏿
* fixed "expected function got string" error & trying to address undefined HTMLElement 🐡
* fixing @emotion/react tree shaking by making external 🏏
* including eslint config in Dockerfile 🌾
* fixing more images 🎯
* updating DIDs & switching back to an updated DID:3 ❇
* switching to w3s.link gateway & fixing early termination of storage endpoint 🔭
* switching back to ipfs.io gateway b/c w3s.link serves SVGs as application/xml which are CORB blocked 🥾
* fixing node config name in eslint ignore & shortening some paths 🧰
* fixing ts-node not handling project references 🥁
* patrons page progress, implement the ranked leagues section
* progress on ui implementation
* progress on patron join component
* move page to Join folder, add octopus image and go to top
* refactoring code to be modular
* refactor into modular components
* refactor to modules and troubleshooting perks sections
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* implement floating masonary layout
* implement style fixes on become patron section
* style improvements
* implement style improvements
* final styling, new seed economy diagram image, spacing around leagues grid.
* update the prices for lagues from the new figma column design
* fix link to /play/paths/patrons-path
* player filters for type and skills
* fetching multiple players in parallel
* removed tile fragment
* search by username or address
* better spacing
* availability filter
* timezone filter
* passing tests in ds
* submit form in search bar
* added better labels for timezone
* fixed test issue
* searching only if search >= 2 char
* meta select ds
* updated metabutton bg color
* parallel for > 50 only
* fix reset search filter