* moving pr over to fresh branch
* fixes
* update migrate
* pulling in files for rename of `migrate` to `sync` for SourceCred 🔖
* fix
* prevent lack of data
* formatAddress
* tile
* fixes
* switch rpc
* refactor and remove maps, clean up set
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Co-authored-by: dysbulic <dys@dhappy.org>
* squashing @thebeyondr's adding an image to quests 🧣
* cleaning, conglomerating, & standardizing ⚽
* properly spreading arguments & restructuring forms 🥴
* setting required pSEED to 0 in testing & switching the IPFS gateway ⛑
* printing `NODE_ENV` to double check testing setting 🔩
* `connecting` needs to be initially false to avoid a hydration error 🛶
* testing if setting `$NODE_ENV` is sufficient for configuration 🦋
* seeing if "development" works as a `NODE_ENV` for Next.js ⛳
* adding graphql retry on empty response 🥁
* consuming `NODE_ENV` in Dockerfile 🥺
* going to `APP_ENV` b/c `NODE_ENV` is unsettable 🎺
* removing printing `NEXT_PUBLIC_APP_ENV` 🦷
* making entire quest tile a link
* aligned rank tag in quest details page
* fix: 🐛 Add a `minWidth` to `PlayerTile`
* feat: ✨ Add more accurate image preview for quests
* feat: ✨ Add image to `QuestDetail`
* refactor: 💬 Update `Raid/Phase III` description
* UI & semantics tweaks from @luxumbra 🧞♀️
* centering short quest titles 🇪🇺
* borked the quest title centering 👹
Co-authored-by: Scott Stevenson <scott@1box.onmicrosoft.com>
Co-authored-by: thebeyondr <beyondr42@gmail.com>
- See #1414
- `trycatch` blocks should now have `Honeybadger.notify(error)` which will give us nice error/exception reports when stuff happens in the wild.
- Also have Clarity working again with a new projectId
- HotJar integration is working as well.
- env vars will need adding to test & prod for honeybadger, clarity and hotjar.