* linting 🃡
* removing MetaMask specificity 🃢
* moving `StrictMode` to Next.js 🃣
* compressing & commafying 🃤
* upgrading eslint 👘
* removing preface from guild name 🃥
* removing unnecessary ESLint `no-console` directives 🌂
* fixing a typo in a comment 🃦
* updating GraphQL codegen for paid subgraph 🦏
* replacing Discord invite link 📌
* passing through The Graph API token to Docker ♾
* setting Docker ARG to set ENV 📟
* missed a file rename in frontend Docker config 🦀
* adding ts-node to fix Docker build issue ⸙
* trying to narrow down the 500 error's source in the test instance ⛄
* exposing The Graph API token on Cloud Run 🦃
* more logging to try & find server error 🐠
* more logging 🧱
* trying to run Node.js in development mode on Cloud Run 🎁
* reconfiguring frontend Dockerfile to also run the dev environment 🌿
* dev mode seems to function 🧨
* 768MiB wasn't enough memory 🍁
* 1GiB wasn't enough memory 🔱
* 1.5GiB was interpreted as 1GiB 🥃
* 1536MiB wasn't enough memory 👾
* 2GiB wasn't enough memory 🧲
* 3GiB wasn't enough memory 🆎
* 4GiB might have been enough, but it still doesn't load 🧻
* 5GiB requires two CPUs 📝
* giving up on dev server; unexplained HTTP 429s 🎨
* disabling Honeybadger in test instances 📮
* trying an `ErrorBoundary` to gather more info 🕷
* setting GraphQL endpoint 🇲🇰
* exposing environment variables ⛈
* trying to expose `` 📻
* the Next compiled version still references `node_modules` 🦢
* removing Alchemy API key from sources ⛺
* trying a different Docker build action 💉
* removing logging 🍿
* switching to Docker Buildx 👠
* missed an escaped newline 🗿
* trying a newer gcloud setup action 🦝
* hopefully fixing authentication 📴
* bunch of changes to the meTokens profile section 🦜
* need credentials file 🐆
* hunting for layout load error & pushing debug statements to testing 🥁
* updating eslint 💓
* trying to debug the missing Breadchain Coop 🧀
* apparently chose the wrong changeset 🐚
* removing logging 🥀
* Added usePlayerName and usePlayerURL
* Removed resize handler as it was always rendering regardless of edit status
* re-work player page to avoid duplicate player lookups
* Lint fixes
* Force 5.x version of ethers
* moving pr over to fresh branch
* fixes
* update migrate
* pulling in files for rename of `migrate` to `sync` for SourceCred 🔖
* fix
* prevent lack of data
* formatAddress
* tile
* fixes
* switch rpc
* refactor and remove maps, clean up set
---------
Co-authored-by: dysbulic <dys@dhappy.org>
* Use Chakra noOfLines to limit the length of Player/Patron/
Guild descriptions in the leaderboards
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* Add the Join CTA to the Patrons, Players, and Guilds pages
* Set a max width for the grid of tiles in PlayerList
* More descriptive meta title/description for players page
* Empty base of new Search and Filters layout
Plus code comments, commenting out the existing search and filters components
* Set up sticky container in PlayerFilter
Move the sticky container out of DesktopFilters so it can wrap the search box and the filters, add test content to help with making the layout
* Basic flex layout for the search and filters box
* Add the Filters icon SVG and import in design system
* Add Chakra Search icon to design system export
* Search box and filters styling finished for small screen design
* Layout for the desktop filters and large screen views
* Tidy the comments, remove unused components
* Better spacing for Join CTA
Make a larger margin on small screens, a consistent space between page header and the CTA and the lists
* Add nowrap to links in CTA to prevent line-breaks in the middle of the link
* Updated spacing around the Join CTA links (forgot a breakpoint in previous change)
* Remove the extra spacing added to Vstack at lg
Ref https://github.com/MetaFam/TheGame/pull/1484#discussion_r1058950645
* Make the loading component the same width as the loaded cards
* Text search is triggered by onChange in the search input instead of a form submission
Co-authored-by: vidvidvid <weetopol@gmail.com>
* maxW is 7xl instead of 79rem, matching the other components
* Use Chakra noOfLines to limit the length of Player/Patron/
Guild descriptions in the leaderboards
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* Use Chakra noOfLines to limit the length of Player/Patron/
Guild descriptions in the leaderboards
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* FIX: show the search icon for all screen sizes (#1411)
Made some changes for vid, forgot to put the icon back before the PR was merged
* FIX: didn't fix this conflict properly during the rebase
* Code formatting updates and decluttering
As requested by @dysbulic
* fixed bug in section heights
* fixed version of ethers in utils package
* fixed remove bug with player & guild sections
* added custom text box type
* added custom text section component
* support custom text sections in all pages
* add custom text block to supported boxes
* add the custom text metadata editor
* support multiple custom text blocks
* added a guide for creating a custom block
* minor typo
* Add card & pointer animations
* Change card list styles & background height
* Fix background, widows & button link.
* Fix background position and size
* Fix overflow on smaller screens
* Redirect user to profile setup
* Resolve comments
* Add overflow to full page container
* Fix spacing on onboarding guidance page
* Fixes for the appearance of the Patrons Join page (#1442)
Ref: https://github.com/MetaFam/TheGame/issues/1442
* Code tidy and tweaks,  -ing
 's join the last two words in some of the boxes so those words don't end up on a line all by themselves (requested by peth)
* Use Chakra noOfLines to limit the length of Player/Patron/
Guild descriptions in the leaderboards
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* Use Chakra noOfLines to limit the length of Player/Patron/
Guild descriptions in the leaderboards
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* Make the appearance of Player tiles and Guild tiles match better
Contact section is pushed to the bottom of the tile
Consistent spacing between section headings and text in the tile body
Bit of text shadow on the tile heading in case the player picture/guild logo has a light background
* Set background for tile heading, remove unneeded code and comments, guild type caption moved inside the conditional
Suggestions from code review from @dysbulic
* FIX: show the search icon for all screen sizes (#1411)
Made some changes for vid, forgot to put the icon back before the PR was merged
* Code formatting updates and decluttering
As requested by @dysbulic
Co-authored-by: vidvidvid <weetopol@gmail.com>
Co-authored-by: dan13ram <dan13ram@gmail.com>
Co-authored-by: nitegeist <nitegeist.dev@gmail.com>
* squashing @thebeyondr's adding an image to quests 🧣
* cleaning, conglomerating, & standardizing ⚽
* properly spreading arguments & restructuring forms 🥴
* setting required pSEED to 0 in testing & switching the IPFS gateway ⛑
* printing `NODE_ENV` to double check testing setting 🔩
* `connecting` needs to be initially false to avoid a hydration error 🛶
* testing if setting `$NODE_ENV` is sufficient for configuration 🦋
* seeing if "development" works as a `NODE_ENV` for Next.js ⛳
* adding graphql retry on empty response 🥁
* consuming `NODE_ENV` in Dockerfile 🥺
* going to `APP_ENV` b/c `NODE_ENV` is unsettable 🎺
* removing printing `NEXT_PUBLIC_APP_ENV` 🦷
* making entire quest tile a link
* aligned rank tag in quest details page
* fix: 🐛 Add a `minWidth` to `PlayerTile`
* feat: ✨ Add more accurate image preview for quests
* feat: ✨ Add image to `QuestDetail`
* refactor: 💬 Update `Raid/Phase III` description
* UI & semantics tweaks from @luxumbra 🧞♀️
* centering short quest titles 🇪🇺
* borked the quest title centering 👹
Co-authored-by: Scott Stevenson <scott@1box.onmicrosoft.com>
Co-authored-by: thebeyondr <beyondr42@gmail.com>
* beginning ESM transition: Ceramic libraries, Next.js, & TypeScript configuration 🇭🇰
* updating Chakra, React, & Next image `import`s 👔
* upgrading `@types/react`, import extensions for Node, & b64 SVG to PNG ⛹🏿♀️
* fixing relative import names & upddating @types packages 📻
* removoing WYSIWYG editor, draft-js, & updating express ⛹🏿♀️
* updating OpenSea 🚲
* ¡@metafam/utils is building! 📰
* ¡Discord bot is building! 👘
* ¡backend is building! 🛩
* fixed everything but Ceramic DID update 🏍
* switching to DID:PKH 📦
* fixing "only one child allowed" error 🙇🏿♀️
* importing `React` as required by tsc's `isolatedModules` 🇲🇰
* disabling testing rather than taking the time to fix jest ⚜
* removing set `types` from `tsconfig` to fix compilation error 🥦
* printing tests disabled warning, hopefully 🙀
* setting file to be copied to the new resolver 👁️🗨️
* "paths-resolver" not "paths-resolve" 🦴
* switching back to relative paths rather than trying to fix `paths` ⏳
* `yarn backend:dev` not working, testing GitHub build 🎺
* removing design system build & fixing some images ✊🏿
* fixed "expected function got string" error & trying to address undefined HTMLElement 🐡
* fixing @emotion/react tree shaking by making external 🏏
* including eslint config in Dockerfile 🌾
* fixing more images 🎯
* updating DIDs & switching back to an updated DID:3 ❇
* switching to w3s.link gateway & fixing early termination of storage endpoint 🔭
* switching back to ipfs.io gateway b/c w3s.link serves SVGs as application/xml which are CORB blocked 🥾
* fixing node config name in eslint ignore & shortening some paths 🧰
* fixing ts-node not handling project references 🥁