* linting 🃡
* removing MetaMask specificity 🃢
* moving `StrictMode` to Next.js 🃣
* compressing & commafying 🃤
* upgrading eslint 👘
* removing preface from guild name 🃥
* removing unnecessary ESLint `no-console` directives 🌂
* fixing a typo in a comment 🃦
* updating GraphQL codegen for paid subgraph 🦏
* replacing Discord invite link 📌
* passing through The Graph API token to Docker ♾
* setting Docker ARG to set ENV 📟
* missed a file rename in frontend Docker config 🦀
* adding ts-node to fix Docker build issue ⸙
* trying to narrow down the 500 error's source in the test instance ⛄
* exposing The Graph API token on Cloud Run 🦃
* more logging to try & find server error 🐠
* more logging 🧱
* trying to run Node.js in development mode on Cloud Run 🎁
* reconfiguring frontend Dockerfile to also run the dev environment 🌿
* dev mode seems to function 🧨
* 768MiB wasn't enough memory 🍁
* 1GiB wasn't enough memory 🔱
* 1.5GiB was interpreted as 1GiB 🥃
* 1536MiB wasn't enough memory 👾
* 2GiB wasn't enough memory 🧲
* 3GiB wasn't enough memory 🆎
* 4GiB might have been enough, but it still doesn't load 🧻
* 5GiB requires two CPUs 📝
* giving up on dev server; unexplained HTTP 429s 🎨
* disabling Honeybadger in test instances 📮
* trying an `ErrorBoundary` to gather more info 🕷
* setting GraphQL endpoint 🇲🇰
* exposing environment variables ⛈
* trying to expose `` 📻
* the Next compiled version still references `node_modules` 🦢
* removing Alchemy API key from sources ⛺
* trying a different Docker build action 💉
* removing logging 🍿
* switching to Docker Buildx 👠
* missed an escaped newline 🗿
* trying a newer gcloud setup action 🦝
* hopefully fixing authentication 📴
* bunch of changes to the meTokens profile section 🦜
* need credentials file 🐆
* hunting for layout load error & pushing debug statements to testing 🥁
* updating eslint 💓
* trying to debug the missing Breadchain Coop 🧀
* apparently chose the wrong changeset 🐚
* removing logging 🥀
* Added usePlayerName and usePlayerURL
* Removed resize handler as it was always rendering regardless of edit status
* re-work player page to avoid duplicate player lookups
* Lint fixes
* Force 5.x version of ethers
* moving pr over to fresh branch
* fixes
* update migrate
* pulling in files for rename of `migrate` to `sync` for SourceCred 🔖
* fix
* prevent lack of data
* formatAddress
* tile
* fixes
* switch rpc
* refactor and remove maps, clean up set
---------
Co-authored-by: dysbulic <dys@dhappy.org>
* squashing @thebeyondr's adding an image to quests 🧣
* cleaning, conglomerating, & standardizing ⚽
* properly spreading arguments & restructuring forms 🥴
* setting required pSEED to 0 in testing & switching the IPFS gateway ⛑
* printing `NODE_ENV` to double check testing setting 🔩
* `connecting` needs to be initially false to avoid a hydration error 🛶
* testing if setting `$NODE_ENV` is sufficient for configuration 🦋
* seeing if "development" works as a `NODE_ENV` for Next.js ⛳
* adding graphql retry on empty response 🥁
* consuming `NODE_ENV` in Dockerfile 🥺
* going to `APP_ENV` b/c `NODE_ENV` is unsettable 🎺
* removing printing `NEXT_PUBLIC_APP_ENV` 🦷
* making entire quest tile a link
* aligned rank tag in quest details page
* fix: 🐛 Add a `minWidth` to `PlayerTile`
* feat: ✨ Add more accurate image preview for quests
* feat: ✨ Add image to `QuestDetail`
* refactor: 💬 Update `Raid/Phase III` description
* UI & semantics tweaks from @luxumbra 🧞♀️
* centering short quest titles 🇪🇺
* borked the quest title centering 👹
Co-authored-by: Scott Stevenson <scott@1box.onmicrosoft.com>
Co-authored-by: thebeyondr <beyondr42@gmail.com>
* beginning ESM transition: Ceramic libraries, Next.js, & TypeScript configuration 🇭🇰
* updating Chakra, React, & Next image `import`s 👔
* upgrading `@types/react`, import extensions for Node, & b64 SVG to PNG ⛹🏿♀️
* fixing relative import names & upddating @types packages 📻
* removoing WYSIWYG editor, draft-js, & updating express ⛹🏿♀️
* updating OpenSea 🚲
* ¡@metafam/utils is building! 📰
* ¡Discord bot is building! 👘
* ¡backend is building! 🛩
* fixed everything but Ceramic DID update 🏍
* switching to DID:PKH 📦
* fixing "only one child allowed" error 🙇🏿♀️
* importing `React` as required by tsc's `isolatedModules` 🇲🇰
* disabling testing rather than taking the time to fix jest ⚜
* removing set `types` from `tsconfig` to fix compilation error 🥦
* printing tests disabled warning, hopefully 🙀
* setting file to be copied to the new resolver 👁️🗨️
* "paths-resolver" not "paths-resolve" 🦴
* switching back to relative paths rather than trying to fix `paths` ⏳
* `yarn backend:dev` not working, testing GitHub build 🎺
* removing design system build & fixing some images ✊🏿
* fixed "expected function got string" error & trying to address undefined HTMLElement 🐡
* fixing @emotion/react tree shaking by making external 🏏
* including eslint config in Dockerfile 🌾
* fixing more images 🎯
* updating DIDs & switching back to an updated DID:3 ❇
* switching to w3s.link gateway & fixing early termination of storage endpoint 🔭
* switching back to ipfs.io gateway b/c w3s.link serves SVGs as application/xml which are CORB blocked 🥾
* fixing node config name in eslint ignore & shortening some paths 🧰
* fixing ts-node not handling project references 🥁
* feat: set up quests dashboard
move quest explorer to /quests/general
* feat: prepare containers for path-of-the-engaged and initiation quests
* chore(release): 0.2.0
* feat: add metacollab and web 3 onboarding categories
* feat: move initiation quests from notion -> metaOS
awyiss it's happening
* chore: lint quickfix
* feat: add descriptions, objectives, checkbox, collapse/expand
* add Dockerfile to .gitignore
* go
* quick fix
* upload proof modal
* config and install
* upload proof works
* show status of quests (pending, etc..)
* remove initiation & update engaged quests
* fix quest categories
add bridgebuilders, builders, patrons, fix icons
* typecheck fix
* fix address for bridgebuilders quests
* design of chain progress + small fix
* minor fixes
* using latest version of quest-chains sdk
* basic UI for quests
* using children for react-markdown
* better styling for quest tiles
* completed quest chain styling
* fixed toasts
* fixed imageLink
* added link to quest chains
* minor fixes
* added back to onboarding paths link
* fixed external link icon as absolute pos
* reduce gaps for mobile
Co-authored-by: Vid <vid@meisterlabs.com>
Co-authored-by: dan13ram <dan13ram@gmail.com>
- 99% of prefers reduced motion toggle sorted aside from the bug with initial state of toggle switch (see todo)
- 50% of Chiev & claim functionality working - TODO: sort issue with chain mismatch & getting the chiev contract available on chiev.es
* Remove connect to progress if the network is not mainnet
* Move xpHelpers to the utils
* Add tests to the utils package
* Add xpHelpers test
* Add convertToRoman util function
* Display current season label dynamically
* Add onboarding text if player does not have xp
* Remove ConnectToProgress import
* Add connect to progress if the network is not mainnet
* Show edit button if network is not main
* Refactor xp helper season start
* displaying modal when chain change is needed 🛬
* using Unicode Roman numerals Ⅲ
* slight formatting fixes 🗯
#1078 is at about 4,000 lines changed and includes both code implementing features and unrelated functional and stylistic changes. This set of changes is about ⅓ of the total and should be largely independent.
These changes include:
* have Dependabot ignore `patch` version changes
* switch the cache invalidation Hasura action to asynchronous
* add a uniqueness constraint on the combination of player and skill ids
* print a comprehensible error message in the db seeding script on network errors
* add a mutex on the account creation process & allow it to happen only once *(subsequent runs were failing b/c of the uniqueness constraint on the ETH address & returning `null` (closes#1098))
* adds some more profile editing related types
* renames `HighLow7dType` to `HighLowType`
* refactors the `ColorBar` component to include links to a color explanation
* replaces `fake-tag`'s `gql` string identifier with the dependency-free `/* GraphQL */`
* rename `lib/hooks/useUserXp.ts` to `useUserXP.ts`
* fixed some typings to remove `any`s
* bumped some library versions & fixed the version numbers of some others