mirror of
https://github.com/MetaFam/TheGame.git
synced 2026-04-24 03:00:09 -04:00
* beginning ESM transition: Ceramic libraries, Next.js, & TypeScript configuration 🇭🇰 * updating Chakra, React, & Next image `import`s 👔 * upgrading `@types/react`, import extensions for Node, & b64 SVG to PNG ⛹🏿♀️ * fixing relative import names & upddating @types packages 📻 * removoing WYSIWYG editor, draft-js, & updating express ⛹🏿♀️ * updating OpenSea 🚲 * ¡@metafam/utils is building! 📰 * ¡Discord bot is building! 👘 * ¡backend is building! 🛩 * fixed everything but Ceramic DID update 🏍 * switching to DID:PKH 📦 * fixing "only one child allowed" error 🙇🏿♀️ * importing `React` as required by tsc's `isolatedModules` 🇲🇰 * disabling testing rather than taking the time to fix jest ⚜ * removing set `types` from `tsconfig` to fix compilation error 🥦 * printing tests disabled warning, hopefully 🙀 * setting file to be copied to the new resolver 👁️🗨️ * "paths-resolver" not "paths-resolve" 🦴 * switching back to relative paths rather than trying to fix `paths` ⏳ * `yarn backend:dev` not working, testing GitHub build 🎺 * removing design system build & fixing some images ✊🏿 * fixed "expected function got string" error & trying to address undefined HTMLElement 🐡 * fixing @emotion/react tree shaking by making external 🏏 * including eslint config in Dockerfile 🌾 * fixing more images 🎯 * updating DIDs & switching back to an updated DID:3 ❇ * switching to w3s.link gateway & fixing early termination of storage endpoint 🔭 * switching back to ipfs.io gateway b/c w3s.link serves SVGs as application/xml which are CORB blocked 🥾 * fixing node config name in eslint ignore & shortening some paths 🧰 * fixing ts-node not handling project references 🥁
114 lines
2.9 KiB
JavaScript
114 lines
2.9 KiB
JavaScript
import HoneybadgerSourceMapPlugin from '@honeybadger-io/webpack';
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import { execSync } from 'child_process';
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const { HONEYBADGER_API_KEY, HONEYBADGER_ASSETS_URL } = process.env;
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/**
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* TODO: needs to get revision from the build but is currently breaking the build.
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* I don't wanna delay the release of #1414 so perhaps an improvement idea?
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*/
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// const HONEYBADGER_REVISION = execSync('git rev-parse HEAD').toString().trim();
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export default {
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async redirects() {
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return [
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{
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source: '/community/join/patrons',
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destination: '/join/patron',
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permanent: false,
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},
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{
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source: '/community/players',
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destination: '/players',
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permanent: false,
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},
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{
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source: '/community/patrons',
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destination: '/patrons',
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permanent: false,
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},
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{
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source: '/community/guilds',
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destination: '/guilds',
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permanent: false,
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},
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{
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source: '/profile/setup',
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destination: '/profile/setup/name',
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permanent: false,
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},
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{
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source: '/profile/setup/username',
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destination: '/profile/setup/name',
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permanent: false,
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},
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{
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source: '/join',
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destination: '/profile/setup',
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permanent: false,
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},
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{
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source: '/done',
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destination: '/profile/setup/complete',
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permanent: false,
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},
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];
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},
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async rewrites() {
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return [
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{
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source: '/metagame/feed',
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destination: 'https://metagame.substack.com/feed',
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},
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];
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},
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productionBrowserSourceMaps: true,
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env: {
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HONEYBADGER_API_KEY,
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},
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webpack: (config, { isServer, webpack }) => {
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if (!isServer) {
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config.plugins.push(
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// jsdom is required for draft-js SSR only
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new webpack.IgnorePlugin({ resourceRegExp: /jsdom$/ }),
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);
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// config.resolve.fallback = {
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// fs: false,
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// net: false,
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// http: require.resolve('stream-http'),
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// os: require.resolve('os-browserify/browser'),
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// https: require.resolve('https-browserify'),
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// child_process: false,
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// stream: require.resolve('stream-browserify'),
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// 'browserify-zlib': false,
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// zlib: false,
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// crypto: require.resolve('crypto-browserify'),
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// path: false,
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// tls: false,
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// };
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/**
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* For uploading sourcemaps for Honeybadger.
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*/
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// if (HONEYBADGER_API_KEY && HONEYBADGER_ASSETS_URL) {
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// config.devtool = 'hidden-source-map';
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// config.plugins.push(
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// new HoneybadgerSourceMapPlugin({
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// apiKey: HONEYBADGER_API_KEY,
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// assetsUrl: HONEYBADGER_ASSETS_URL,
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// revision: HONEYBADGER_REVISION,
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// }),
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// );
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// }
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}
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// config.plugins.push(
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// new webpack.ProvidePlugin({ Buffer: ['buffer', 'Buffer'] }),
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// );
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return config;
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},
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};
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