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76 lines
2.2 KiB
TypeScript
76 lines
2.2 KiB
TypeScript
import { Maybe, numbers } from '@metafam/utils';
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import {
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Player,
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QuestRepetition_Enum,
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QuestStatus_Enum,
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QuestWithCompletionFragment,
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} from 'graphql/autogen/types';
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const { BN, amountToDecimal } = numbers;
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export const URIRegexp = /\w+:(\/\/)?[^\s]+/;
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// Hours to seconds
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export function transformCooldownForBackend(
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cooldown?: number | null,
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repetition?: QuestRepetition_Enum | null,
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): number | null {
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if (!cooldown || !repetition || repetition !== QuestRepetition_Enum.Recurring)
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return null;
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return cooldown * 60 * 60;
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}
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export function isAllowedToCreateQuest(balance?: string | null): boolean {
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if (!balance) return false;
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const pSEEDDecimals = 18;
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const minimumPooledSeedBalance = new BN(100);
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const pSEEDBalanceInDecimal = amountToDecimal(balance, pSEEDDecimals);
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const allowed = new BN(pSEEDBalanceInDecimal).gt(minimumPooledSeedBalance);
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return allowed;
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}
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// TODO factorize this with backend
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export function canCompleteQuest(
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quest?: Maybe<QuestWithCompletionFragment>,
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user?: Maybe<Player>,
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): boolean {
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if (!user || !quest) return false;
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if (quest.status !== QuestStatus_Enum.Open) {
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return false;
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}
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// Personal or unique, check if not already done by player
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if (
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quest.repetition === QuestRepetition_Enum.Unique ||
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quest.repetition === QuestRepetition_Enum.Personal
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) {
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return !quest.quest_completions.some((qc) => qc.player.id === user.id);
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}
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if (quest.repetition === QuestRepetition_Enum.Recurring && quest.cooldown) {
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const myLastCompletion = quest.quest_completions.find(
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(qc) => qc.player.id === user.id,
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);
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if (myLastCompletion) {
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const submittedAt = new Date(myLastCompletion.submittedAt);
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const now = new Date();
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const diff = +now - +submittedAt;
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if (diff < quest.cooldown * 1000) {
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return false;
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}
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}
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}
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return true;
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}
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export const QuestRepetitionHint = {
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[QuestRepetition_Enum.Recurring]:
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'Recurring quests can be done multiple time per player after a cooldown.',
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[QuestRepetition_Enum.Personal]:
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'Personal quests can be done once per player',
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[QuestRepetition_Enum.Unique]: 'Unique quests can be done only once',
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} as const;
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