Files
TheGame/packages/web/utils/questHelpers.ts
2022-02-08 13:13:28 -05:00

76 lines
2.2 KiB
TypeScript

import { Maybe, numbers } from '@metafam/utils';
import {
Player,
QuestRepetition_Enum,
QuestStatus_Enum,
QuestWithCompletionFragment,
} from 'graphql/autogen/types';
const { BN, amountToDecimal } = numbers;
export const URIRegexp = /\w+:(\/\/)?[^\s]+/;
// Hours to seconds
export function transformCooldownForBackend(
cooldown?: number | null,
repetition?: QuestRepetition_Enum | null,
): number | null {
if (!cooldown || !repetition || repetition !== QuestRepetition_Enum.Recurring)
return null;
return cooldown * 60 * 60;
}
export function isAllowedToCreateQuest(balance?: string | null): boolean {
if (!balance) return false;
const pSEEDDecimals = 18;
const minimumPooledSeedBalance = new BN(100);
const pSEEDBalanceInDecimal = amountToDecimal(balance, pSEEDDecimals);
const allowed = new BN(pSEEDBalanceInDecimal).gt(minimumPooledSeedBalance);
return allowed;
}
// TODO factorize this with backend
export function canCompleteQuest(
quest?: Maybe<QuestWithCompletionFragment>,
user?: Maybe<Player>,
): boolean {
if (!user || !quest) return false;
if (quest.status !== QuestStatus_Enum.Open) {
return false;
}
// Personal or unique, check if not already done by player
if (
quest.repetition === QuestRepetition_Enum.Unique ||
quest.repetition === QuestRepetition_Enum.Personal
) {
return !quest.quest_completions.some((qc) => qc.player.id === user.id);
}
if (quest.repetition === QuestRepetition_Enum.Recurring && quest.cooldown) {
const myLastCompletion = quest.quest_completions.find(
(qc) => qc.player.id === user.id,
);
if (myLastCompletion) {
const submittedAt = new Date(myLastCompletion.submittedAt);
const now = new Date();
const diff = +now - +submittedAt;
if (diff < quest.cooldown * 1000) {
return false;
}
}
}
return true;
}
export const QuestRepetitionHint = {
[QuestRepetition_Enum.Recurring]:
'Recurring quests can be done multiple time per player after a cooldown.',
[QuestRepetition_Enum.Personal]:
'Personal quests can be done once per player',
[QuestRepetition_Enum.Unique]: 'Unique quests can be done only once',
} as const;