mirror of
https://github.com/MetaFam/TheGame.git
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* linting 🃡 * removing MetaMask specificity 🃢 * moving `StrictMode` to Next.js 🃣 * compressing & commafying 🃤 * upgrading eslint 👘 * removing preface from guild name 🃥 * removing unnecessary ESLint `no-console` directives 🌂 * fixing a typo in a comment 🃦 * updating GraphQL codegen for paid subgraph 🦏 * replacing Discord invite link 📌 * passing through The Graph API token to Docker ♾ * setting Docker ARG to set ENV 📟 * missed a file rename in frontend Docker config 🦀 * adding ts-node to fix Docker build issue ⸙ * trying to narrow down the 500 error's source in the test instance ⛄ * exposing The Graph API token on Cloud Run 🦃 * more logging to try & find server error 🐠 * more logging 🧱 * trying to run Node.js in development mode on Cloud Run 🎁 * reconfiguring frontend Dockerfile to also run the dev environment 🌿 * dev mode seems to function 🧨 * 768MiB wasn't enough memory 🍁 * 1GiB wasn't enough memory 🔱 * 1.5GiB was interpreted as 1GiB 🥃 * 1536MiB wasn't enough memory 👾 * 2GiB wasn't enough memory 🧲 * 3GiB wasn't enough memory 🆎 * 4GiB might have been enough, but it still doesn't load 🧻 * 5GiB requires two CPUs 📝 * giving up on dev server; unexplained HTTP 429s 🎨 * disabling Honeybadger in test instances 📮 * trying an `ErrorBoundary` to gather more info 🕷 * setting GraphQL endpoint 🇲🇰 * exposing environment variables ⛈ * trying to expose `` 📻 * the Next compiled version still references `node_modules` 🦢 * removing Alchemy API key from sources ⛺ * trying a different Docker build action 💉 * removing logging 🍿 * switching to Docker Buildx 👠 * missed an escaped newline 🗿 * trying a newer gcloud setup action 🦝 * hopefully fixing authentication 📴 * bunch of changes to the meTokens profile section 🦜 * need credentials file 🐆 * hunting for layout load error & pushing debug statements to testing 🥁 * updating eslint 💓 * trying to debug the missing Breadchain Coop 🧀 * apparently chose the wrong changeset 🐚 * removing logging 🥀
39 lines
877 B
TypeScript
39 lines
877 B
TypeScript
import React, { Component, ErrorInfo, ReactNode } from 'react';
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interface Props {
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children?: ReactNode;
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}
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interface State {
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error?: string;
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}
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class LoggingErrorBoundary extends Component<Props, State> {
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public state: State = {};
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public static getDerivedStateFromError(error: Error): State {
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// Update state so the next render will show the fallback UI.
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return { error: error.message ?? error ?? 'Unknown Error' };
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}
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// eslint-disable-next-line class-methods-use-this
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public componentDidCatch(error: Error, errorInfo: ErrorInfo) {
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console.error('Uncaught error:', error, errorInfo);
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}
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public render() {
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const { error } = this.state;
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if (error) {
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return (
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<h1>
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Sorry… There was an error: <q>{error}</q>
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</h1>
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);
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}
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return this.props.children;
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}
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}
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export default LoggingErrorBoundary;
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