Files
TheGame/packages/web/utils/setupOptions.tsx
2021-10-15 21:24:33 -06:00

132 lines
2.6 KiB
TypeScript

export type SetupStep = {
label: string;
slug?: string;
sectionIndex: number;
};
export type SetupSection = {
label: string;
title: {
[any: string]: string | undefined;
};
};
export class SetupOptions {
sections: SetupSection[] = [
{
label: 'About You',
title: { base: 'About You', sm: '1. About You' },
},
{
label: 'Professional Profile',
title: {
base: 'Professional',
sm: '2. Professional',
lg: '2. Professional Profile',
},
},
{
label: 'Player Profile',
title: {
base: 'Player',
sm: '3. Player',
lg: '3. Player Profile',
},
},
{
label: 'Start Playing',
title: {
base: 'Play',
sm: '4. Play',
md: '4. Start Playing',
},
},
];
steps: SetupStep[] = [
{
label: 'Username',
slug: 'username',
sectionIndex: 0,
},
{
label: 'Personality Type',
slug: 'personalityType',
sectionIndex: 0,
},
{
label: 'Time Zone',
slug: 'timeZone',
sectionIndex: 0,
},
{
label: 'Skills',
slug: 'skills',
sectionIndex: 1,
},
{
label: 'Availability',
slug: 'availability',
sectionIndex: 1,
},
{
label: 'Player Type',
slug: 'playerType',
sectionIndex: 2,
},
{
label: 'Roles',
slug: 'roles',
sectionIndex: 2,
},
{
label: 'Memberships',
slug: 'memberships',
sectionIndex: 2,
},
{
label: 'Start Playing',
slug: 'complete',
sectionIndex: 3,
},
];
stepIndexMatchingSlug(slug: string | null): number {
return this.steps.findIndex((step) => step.slug === slug);
}
get numSteps(): number {
return this.steps.length;
}
isLastStep(stepIndex: number): boolean {
return stepIndex >= this.numSteps - 1;
}
isFinalStepOfSection(stepIndex: number): boolean {
if (this.isLastStep(stepIndex)) return true;
return (
this.steps[stepIndex].sectionIndex !==
this.steps[stepIndex + 1].sectionIndex
);
}
progressWithinSection(stepIndex: number): number {
const stepSectionIndex = this.steps[stepIndex].sectionIndex;
let stepsCompletedInSection = 0;
const stepsInSection = this.steps.reduce(
(count: number, step: SetupStep, index: number) => {
if (stepIndex === index) {
stepsCompletedInSection = count;
}
if (step.sectionIndex === stepSectionIndex) {
return count + 1;
}
return count;
},
0,
);
return Math.floor((stepsCompletedInSection + 1) * 100.0) / stepsInSection;
}
}