Files
TheGame/packages/web/lib/hooks/players.ts
2021-07-27 07:24:00 +05:30

222 lines
5.6 KiB
TypeScript

import {
GetPlayersQueryVariables,
PlayerFragmentFragment,
useGetPlayerFiltersQuery,
useGetPlayersQuery,
} from 'graphql/autogen/types';
import { defaultQueryVariables, PLAYER_LIMIT } from 'graphql/getPlayers';
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { CategoryOption, parseSkills } from 'utils/skillHelpers';
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export type QueryVariableSetter = (key: string, value: any) => void;
export interface PlayerAggregates {
skillCategories: { name: string }[];
playerTypes: { value: string; label: string }[];
skillChoices: CategoryOption[];
}
interface PlayerFilter {
players: PlayerFragmentFragment[];
totalCount: number;
fetching: boolean;
fetchingMore: boolean;
aggregates: PlayerAggregates;
queryVariables: GetPlayersQueryVariables;
setQueryVariable: QueryVariableSetter;
error?: Error;
resetFilter: () => void;
nextPage: () => void;
moreAvailable: boolean;
}
const usePlayerAggregates = () => {
const [{ data }] = useGetPlayerFiltersQuery();
const skillChoices = useMemo(() => parseSkills(data?.skill || []), [data]);
return {
skillCategories: data?.skill_aggregate.nodes || [],
playerTypes: (data?.player_type || []).map(({ value, label }) => ({
value: value.toString(),
label,
})),
skillChoices,
};
};
const useFilteredPlayers = (queryVariables: GetPlayersQueryVariables) => {
const [variables, setVariables] = useState<GetPlayersQueryVariables>(
defaultQueryVariables,
);
useEffect(() => {
setVariables(queryVariables);
}, [queryVariables]);
const [{ fetching, data, error }] = useGetPlayersQuery({
variables,
});
const players = data?.player || [];
const totalCount = data?.player_aggregate.aggregate?.count || 0;
return { fetching, players, totalCount, error };
};
export const usePlayerFilter = (
defaultVariables: GetPlayersQueryVariables = defaultQueryVariables,
): PlayerFilter => {
const [
queryVariables,
setQueryVariables,
] = useState<GetPlayersQueryVariables>(defaultVariables);
const aggregates = usePlayerAggregates();
const shouldAppend = useRef(false);
const setQueryVariable: QueryVariableSetter = useCallback(
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(key: string, value: any) => {
if (key === 'limit') {
throw new Error('Cannot update limit');
}
setQueryVariables((oldQueryVariables) => ({
...oldQueryVariables,
limit: PLAYER_LIMIT,
offset: 0,
[key]: value !== '' ? value : null,
}));
shouldAppend.current = key === 'offset';
},
[],
);
const resetFilter = () => setQueryVariables(defaultQueryVariables);
const {
fetchedPlayers,
fetching,
error,
nextPage,
totalCount,
moreAvailable,
} = usePaginatedPlayers(queryVariables, setQueryVariable);
const [players, setPlayers] = useState<PlayerFragmentFragment[]>(
fetchedPlayers,
);
useEffect(() => {
if (error || fetching) {
if (error || !shouldAppend.current) {
setPlayers([]);
}
} else if (shouldAppend.current) {
setPlayers((p) => [...p, ...fetchedPlayers]);
shouldAppend.current = false;
} else {
setPlayers(fetchedPlayers);
}
}, [fetchedPlayers, fetching, error]);
return {
players,
fetching,
fetchingMore: shouldAppend.current,
error,
aggregates,
queryVariables,
setQueryVariable,
resetFilter,
totalCount,
nextPage,
moreAvailable,
};
};
export const useFiltersUsed = (
queryVariables: GetPlayersQueryVariables,
): boolean => {
const playerTypesFilterUsed = useMemo(
() => (queryVariables.playerTypeIds as number[])?.length > 0,
[queryVariables.playerTypeIds],
);
const searchFilterUsed = useMemo(() => queryVariables.search !== '%%', [
queryVariables.search,
]);
const availabilityFilterUsed = useMemo(
() => (queryVariables.availability as number) > 0,
[queryVariables.availability],
);
const skillIdsFilterUsed = useMemo(
() => (queryVariables.skillIds as string[])?.length > 0,
[queryVariables.skillIds],
);
const timezonesFilterUsed = useMemo(
() => (queryVariables.timezones as string[])?.length > 0,
[queryVariables.timezones],
);
const filtersUsed = useMemo(
() =>
playerTypesFilterUsed ||
searchFilterUsed ||
availabilityFilterUsed ||
skillIdsFilterUsed ||
timezonesFilterUsed,
[
playerTypesFilterUsed,
searchFilterUsed,
availabilityFilterUsed,
skillIdsFilterUsed,
timezonesFilterUsed,
],
);
return filtersUsed;
};
const usePaginatedPlayers = (
queryVariables: GetPlayersQueryVariables,
setQueryVariable: QueryVariableSetter,
) => {
const {
fetching,
players: fetchedPlayers,
totalCount,
error,
} = useFilteredPlayers(queryVariables);
const itemsPerPage = PLAYER_LIMIT;
const maxPage = Math.ceil(totalCount / itemsPerPage);
const currentOffset = useMemo(() => (queryVariables.offset as number) || 0, [
queryVariables.offset,
]);
const currentPage = useMemo(
() => Math.ceil(currentOffset / itemsPerPage) + 1,
[currentOffset, itemsPerPage],
);
const nextPage = useCallback(() => {
if (currentPage < maxPage && !fetching) {
setQueryVariable('offset', currentOffset + itemsPerPage);
}
}, [
fetching,
setQueryVariable,
currentOffset,
itemsPerPage,
currentPage,
maxPage,
]);
return {
nextPage,
fetchedPlayers,
totalCount,
fetching,
error,
moreAvailable: currentPage < maxPage,
};
};