Files
TheGame/packages/web/contexts/SetupContext.tsx
dan13ram f95b12751e profile setup - about you flow (#130)
* added data for personality types and refactored images

* setup personality type

* setup player type

* player types descriptions
2020-10-08 22:00:53 -06:00

117 lines
3.4 KiB
TypeScript

import React, { useCallback, useEffect, useState } from 'react';
import { options, PersonalityType, PlayerType } from 'utils/setupOptions';
import { CategoryOption, SkillOption } from 'utils/skillHelpers';
type SetupContextType = {
step: number;
screen: number;
onNextPress: () => void;
onBackPress: () => void;
nextButtonLabel: string;
numTotalSteps: number;
skills: Array<SkillOption>;
setSkills: React.Dispatch<React.SetStateAction<Array<SkillOption>>>;
skillsList: Array<CategoryOption>;
personalityType: PersonalityType | undefined;
setPersonalityType: React.Dispatch<
React.SetStateAction<PersonalityType | undefined>
>;
playerType: PlayerType | undefined;
setPlayerType: React.Dispatch<React.SetStateAction<PlayerType | undefined>>;
};
export const SetupContext = React.createContext<SetupContextType>({
step: 0,
screen: 0,
onNextPress: () => undefined,
onBackPress: () => undefined,
nextButtonLabel: 'Next Step',
numTotalSteps: 0,
skills: [],
setSkills: () => undefined,
skillsList: [],
personalityType: undefined,
setPersonalityType: () => undefined,
playerType: undefined,
setPlayerType: () => undefined,
});
type Props = {
skillsList: Array<CategoryOption>;
};
export const SetupContextProvider: React.FC<Props> = ({
children,
skillsList,
}) => {
const [step, setStep] = useState<number>(0);
const [screen, setScreen] = useState<number>(0);
const numTotalSteps = options.length;
const [nextButtonLabel, setNextButtonLabel] = useState('Next Step');
useEffect(() => {
const numScreens = options[step].screens.length;
if (step >= numTotalSteps - 1) {
setNextButtonLabel(options[(step + 1) % numTotalSteps].label);
}
if (screen + 1 >= numScreens) {
setNextButtonLabel(`Next: ${options[(step + 1) % numTotalSteps].label}`);
} else {
setNextButtonLabel(
`Next: ${options[step].screens[(screen + 1) % numScreens].label}`,
);
}
}, [step, screen, setNextButtonLabel, numTotalSteps]);
const onNextPress = useCallback(() => {
const numScreens = options[step].screens.length;
if (step >= numTotalSteps - 1 && screen >= numScreens - 1) return;
if (screen + 1 >= numScreens) {
setStep((step + 1) % numTotalSteps);
setScreen(0);
} else {
setScreen((screen + 1) % numScreens);
}
}, [step, screen, setStep, setScreen, numTotalSteps]);
const onBackPress = useCallback(() => {
if (step <= 0 && screen <= 0) return;
const numScreens = options[step].screens.length;
if (screen <= 0) {
setStep((step - 1) % numTotalSteps);
setScreen(options[(step - 1) % numTotalSteps].screens.length - 1);
} else {
setScreen((screen - 1) % numScreens);
}
}, [step, screen, setStep, setScreen, numTotalSteps]);
const [skills, setSkills] = useState<Array<SkillOption>>([]);
const [personalityType, setPersonalityType] = useState<PersonalityType>();
const [playerType, setPlayerType] = useState<PlayerType>();
return (
<SetupContext.Provider
value={{
step,
screen,
numTotalSteps,
onNextPress,
onBackPress,
nextButtonLabel,
// skills
skills,
setSkills,
skillsList,
// personality
personalityType,
setPersonalityType,
// player
playerType,
setPlayerType,
}}
>
{children}
</SetupContext.Provider>
);
};