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Run your Unity game as a live wallpaper on Android. Used in production by the app [*Fluid Simulation*](https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsimfree).
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The main reason I open source it is because this implementation has several major bugs that I can't fix and I need help with:
- When you launch lwp preview, press home button and then go back to preview. Whoops... it crashes.
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Export your game as Android Studio project. Then you need to make next steps:
1) Copy content from [AndroidManifest.xml](AndroidManifest.xml) to the project's AndroidManifest.xml, after main activity tag. Should look like this:
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2) Add [WallpaperActivity.java](WallpaperActivity.java) script into the project. You probably would need to change the package name at the top of the script.
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