diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..b55c139 Binary files /dev/null and b/.DS_Store differ diff --git a/README.md b/README.md index c753825..44d8100 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ Run your Unity game as a live wallpaper on Android. Used in production by the app [*Fluid Simulation*](https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsimfree). + + The main reason I open source it is because this implementation has several major bugs that I can't fix and I need help with: - When you launch lwp preview, press home button and then go back to preview. Whoops... it crashes. @@ -15,7 +17,7 @@ So my goal is to fix these problems and to make this library the best Unity's lw Export your game as Android Studio project. Then you need to make next steps: 1) Copy content from [AndroidManifest.xml](AndroidManifest.xml) to the project's AndroidManifest.xml, after main activity tag. Should look like this: - + 2) Add [WallpaperActivity.java](WallpaperActivity.java) script into the project. You probably would need to change the package name at the top of the script. diff --git a/screenshots/app_1.jpg b/screenshots/app_1.jpg new file mode 100755 index 0000000..edb19bb Binary files /dev/null and b/screenshots/app_1.jpg differ diff --git a/screenshots/app_2.jpg b/screenshots/app_2.jpg new file mode 100755 index 0000000..b0f7c72 Binary files /dev/null and b/screenshots/app_2.jpg differ diff --git a/screenshots/manifest_screen.png b/screenshots/manifest.png similarity index 100% rename from screenshots/manifest_screen.png rename to screenshots/manifest.png