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synced 2026-04-06 03:02:13 -04:00
Move buffer-display-marker -> marker
This commit is contained in:
399
src/marker.coffee
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399
src/marker.coffee
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{Range} = require 'text-buffer'
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_ = require 'underscore-plus'
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{Subscriber} = require 'emissary'
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EmitterMixin = require('emissary').Emitter
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{Emitter} = require 'event-kit'
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Grim = require 'grim'
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# Essential: Represents a buffer annotation that remains logically stationary
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# even as the buffer changes. This is used to represent cursors, folds, snippet
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# targets, misspelled words, and anything else that needs to track a logical
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# location in the buffer over time.
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#
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# ### Marker Creation
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#
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# You will use {Editor::markBufferRange} rather than creating Markers directly.
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#
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# ### Head and Tail
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#
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# Markers always have a *head* and sometimes have a *tail*. If you think of a
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# marker as an editor selection, the tail is the part that's stationary and the
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# head is the part that moves when the mouse is moved. A marker without a tail
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# always reports an empty range at the head position. A marker with a head position
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# greater than the tail is in a "normal" orientation. If the head precedes the
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# tail the marker is in a "reversed" orientation.
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#
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# ### Validity
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#
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# Markers are considered *valid* when they are first created. Depending on the
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# invalidation strategy you choose, certain changes to the buffer can cause a
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# marker to become invalid, for example if the text surrounding the marker is
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# deleted. The strategies, in order of descending fragility:
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#
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# * __never__: The marker is never marked as invalid. This is a good choice for
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# markers representing selections in an editor.
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# * __surround__: The marker is invalidated by changes that completely surround it.
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# * __overlap__: The marker is invalidated by changes that surround the
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# start or end of the marker. This is the default.
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# * __inside__: The marker is invalidated by changes that extend into the
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# inside of the marker. Changes that end at the marker's start or
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# start at the marker's end do not invalidate the marker.
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# * __touch__: The marker is invalidated by a change that touches the marked
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# region in any way, including changes that end at the marker's
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# start or start at the marker's end. This is the most fragile strategy.
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#
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# See {Editor::markBufferRange} for usage.
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module.exports =
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class Marker
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EmitterMixin.includeInto(this)
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Subscriber.includeInto(this)
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bufferMarkerSubscription: null
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oldHeadBufferPosition: null
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oldHeadScreenPosition: null
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oldTailBufferPosition: null
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oldTailScreenPosition: null
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wasValid: true
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deferredChangeEvents: null
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###
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Section: Construction and Destruction
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###
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constructor: ({@bufferMarker, @displayBuffer}) ->
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@emitter = new Emitter
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@id = @bufferMarker.id
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@oldHeadBufferPosition = @getHeadBufferPosition()
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@oldHeadScreenPosition = @getHeadScreenPosition()
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@oldTailBufferPosition = @getTailBufferPosition()
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@oldTailScreenPosition = @getTailScreenPosition()
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@wasValid = @isValid()
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@subscribe @bufferMarker.onDidDestroy => @destroyed()
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@subscribe @bufferMarker.onDidChange (event) => @notifyObservers(event)
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# Essential: Destroys the marker, causing it to emit the 'destroyed' event. Once
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# destroyed, a marker cannot be restored by undo/redo operations.
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destroy: ->
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@bufferMarker.destroy()
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@unsubscribe()
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# Essential: Creates and returns a new {Marker} with the same properties as this
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# marker.
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#
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# * `properties` {Object}
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copy: (properties) ->
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@displayBuffer.getMarker(@bufferMarker.copy(properties).id)
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###
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Section: Event Subscription
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###
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# Essential: Invoke the given callback when the state of the marker changes.
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#
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# * `callback` {Function} to be called when the marker changes.
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# * `event` {Object} with the following keys:
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# * `oldHeadPosition` {Point} representing the former head position
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# * `newHeadPosition` {Point} representing the new head position
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# * `oldTailPosition` {Point} representing the former tail position
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# * `newTailPosition` {Point} representing the new tail position
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# * `wasValid` {Boolean} indicating whether the marker was valid before the change
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# * `isValid` {Boolean} indicating whether the marker is now valid
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# * `hadTail` {Boolean} indicating whether the marker had a tail before the change
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# * `hasTail` {Boolean} indicating whether the marker now has a tail
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# * `oldProperties` {Object} containing the marker's custom properties before the change.
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# * `newProperties` {Object} containing the marker's custom properties after the change.
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# * `textChanged` {Boolean} indicating whether this change was caused by a textual change
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# to the buffer or whether the marker was manipulated directly via its public API.
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#
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# Returns a {Disposable} on which `.dispose()` can be called to unsubscribe.
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onDidChange: (callback) ->
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@emitter.on 'did-change', callback
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# Essential: Invoke the given callback when the marker is destroyed.
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#
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# * `callback` {Function} to be called when the marker is destroyed.
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#
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# Returns a {Disposable} on which `.dispose()` can be called to unsubscribe.
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onDidDestroy: (callback) ->
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@emitter.on 'did-destroy', callback
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on: (eventName) ->
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switch eventName
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when 'changed'
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Grim.deprecate("Use Marker::onDidChange instead")
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when 'destroyed'
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Grim.deprecate("Use Marker::onDidDestroy instead")
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EmitterMixin::on.apply(this, arguments)
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###
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Section: Marker Metadata
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###
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# Essential: Returns a {Boolean} indicating whether the marker is valid. Markers can be
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# invalidated when a region surrounding them in the buffer is changed.
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isValid: ->
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@bufferMarker.isValid()
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# Essential: Returns a {Boolean} indicating whether the marker has been destroyed. A marker
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# can be invalid without being destroyed, in which case undoing the invalidating
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# operation would restore the marker. Once a marker is destroyed by calling
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# {Marker::destroy}, no undo/redo operation can ever bring it back.
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isDestroyed: ->
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@bufferMarker.isDestroyed()
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# Extended: Returns a {Boolean} indicating whether the head precedes the tail.
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isReversed: ->
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@bufferMarker.isReversed()
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# Extended: Get the invalidation strategy for this marker.
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#
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# Valid values include: `never`, `surround`, `overlap`, `inside`, and `touch`.
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#
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# Returns a {String}.
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getInvalidationStrategy: ->
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@bufferMarker.getInvalidationStrategy()
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# Extended: Returns an {Object} containing any custom properties associated with
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# the marker.
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getProperties: ->
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@bufferMarker.getProperties()
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getAttributes: ->
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deprecate 'Use Marker::getProperties instead'
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@getProperties()
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# Extended: Merges an {Object} containing new properties into the marker's
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# existing properties.
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#
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# * `properties` {Object}
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setProperties: (properties) ->
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@bufferMarker.setProperties(properties)
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setAttributes: (properties) ->
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deprecate 'Use Marker::getProperties instead'
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@setProperties(properties)
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matchesProperties: (attributes) ->
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attributes = @displayBuffer.translateToBufferMarkerParams(attributes)
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@bufferMarker.matchesParams(attributes)
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matchesAttributes: (attributes) ->
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deprecate 'Use Marker::matchesProperties instead'
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@matchesProperties(attributes)
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###
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Section: Comparing to other markers
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###
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# Essential: Returns a {Boolean} indicating whether this marker is equivalent to
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# another marker, meaning they have the same range and options.
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#
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# * `other` {Marker} other marker
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isEqual: (other) ->
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return false unless other instanceof @constructor
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@bufferMarker.isEqual(other.bufferMarker)
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# Essential: Compares this marker to another based on their ranges.
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#
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# * `other` {Marker}
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#
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# Returns a {Number}
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compare: (other) ->
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@bufferMarker.compare(other.bufferMarker)
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###
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Section: Managing the marker's range
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###
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# Essential: Gets the buffer range of the display marker.
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#
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# Returns a {Range}.
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getBufferRange: ->
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@bufferMarker.getRange()
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# Essential: Modifies the buffer range of the display marker.
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#
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# * `bufferRange` The new {Range} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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# * `reversed` {Boolean} If true, the marker will to be in a reversed orientation.
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setBufferRange: (bufferRange, properties) ->
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@bufferMarker.setRange(bufferRange, properties)
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# Essential: Gets the screen range of the display marker.
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#
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# Returns a {Range}.
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getScreenRange: ->
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@displayBuffer.screenRangeForBufferRange(@getBufferRange(), wrapAtSoftNewlines: true)
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# Essential: Modifies the screen range of the display marker.
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#
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# * `screenRange` The new {Range} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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# * `reversed` {Boolean} If true, the marker will to be in a reversed orientation.
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setScreenRange: (screenRange, options) ->
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@setBufferRange(@displayBuffer.bufferRangeForScreenRange(screenRange), options)
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# Essential: Retrieves the buffer position of the marker's start. This will always be
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# less than or equal to the result of {Marker::getEndBufferPosition}.
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#
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# Returns a {Point}.
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getStartBufferPosition: ->
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@bufferMarker.getStartPosition()
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# Essential: Retrieves the screen position of the marker's start. This will always be
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# less than or equal to the result of {Marker::getEndScreenPosition}.
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#
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# Returns a {Point}.
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getStartScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getStartBufferPosition(), wrapAtSoftNewlines: true)
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# Essential: Retrieves the buffer position of the marker's end. This will always be
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# greater than or equal to the result of {Marker::getStartBufferPosition}.
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#
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# Returns a {Point}.
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getEndBufferPosition: ->
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@bufferMarker.getEndPosition()
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# Essential: Retrieves the screen position of the marker's end. This will always be
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# greater than or equal to the result of {Marker::getStartScreenPosition}.
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#
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# Returns a {Point}.
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getEndScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getEndBufferPosition(), wrapAtSoftNewlines: true)
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# Extended: Retrieves the buffer position of the marker's head.
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#
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# Returns a {Point}.
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getHeadBufferPosition: ->
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@bufferMarker.getHeadPosition()
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# Extended: Sets the buffer position of the marker's head.
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#
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# * `screenRange` The new {Point} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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setHeadBufferPosition: (bufferPosition, properties) ->
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@bufferMarker.setHeadPosition(bufferPosition, properties)
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# Extended: Retrieves the screen position of the marker's head.
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#
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# Returns a {Point}.
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getHeadScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getHeadBufferPosition(), wrapAtSoftNewlines: true)
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# Extended: Sets the screen position of the marker's head.
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#
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# * `screenRange` The new {Point} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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setHeadScreenPosition: (screenPosition, properties) ->
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screenPosition = @displayBuffer.clipScreenPosition(screenPosition, properties)
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@setHeadBufferPosition(@displayBuffer.bufferPositionForScreenPosition(screenPosition, properties))
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# Extended: Retrieves the buffer position of the marker's tail.
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#
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# Returns a {Point}.
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getTailBufferPosition: ->
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@bufferMarker.getTailPosition()
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# Extended: Sets the buffer position of the marker's tail.
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#
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# * `screenRange` The new {Point} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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setTailBufferPosition: (bufferPosition) ->
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@bufferMarker.setTailPosition(bufferPosition)
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# Extended: Retrieves the screen position of the marker's tail.
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#
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# Returns a {Point}.
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getTailScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getTailBufferPosition(), wrapAtSoftNewlines: true)
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# Extended: Sets the screen position of the marker's tail.
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#
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# * `screenRange` The new {Point} to use
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# * `properties` (optional) {Object} properties to associate with the marker.
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setTailScreenPosition: (screenPosition, options) ->
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screenPosition = @displayBuffer.clipScreenPosition(screenPosition, options)
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@setTailBufferPosition(@displayBuffer.bufferPositionForScreenPosition(screenPosition, options))
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# Extended: Returns a {Boolean} indicating whether the marker has a tail.
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hasTail: ->
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@bufferMarker.hasTail()
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# Extended: Plants the marker's tail at the current head position. After calling
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# the marker's tail position will be its head position at the time of the
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# call, regardless of where the marker's head is moved.
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#
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# * `properties` (optional) {Object} properties to associate with the marker.
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plantTail: ->
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@bufferMarker.plantTail()
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# Extended: Removes the marker's tail. After calling the marker's head position
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# will be reported as its current tail position until the tail is planted
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# again.
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#
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# * `properties` (optional) {Object} properties to associate with the marker.
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clearTail: (properties) ->
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@bufferMarker.clearTail(properties)
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###
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Section: Private utility methods
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###
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# Returns a {String} representation of the marker
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inspect: ->
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"Marker(id: #{@id}, bufferRange: #{@getBufferRange()})"
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destroyed: ->
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delete @displayBuffer.markers[@id]
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@emit 'destroyed'
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@emitter.emit 'did-destroy'
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@emitter.dispose()
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notifyObservers: ({textChanged}) ->
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textChanged ?= false
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newHeadBufferPosition = @getHeadBufferPosition()
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newHeadScreenPosition = @getHeadScreenPosition()
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newTailBufferPosition = @getTailBufferPosition()
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newTailScreenPosition = @getTailScreenPosition()
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isValid = @isValid()
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return if _.isEqual(isValid, @wasValid) and
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_.isEqual(newHeadBufferPosition, @oldHeadBufferPosition) and
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_.isEqual(newHeadScreenPosition, @oldHeadScreenPosition) and
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_.isEqual(newTailBufferPosition, @oldTailBufferPosition) and
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_.isEqual(newTailScreenPosition, @oldTailScreenPosition)
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changeEvent = {
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@oldHeadScreenPosition, newHeadScreenPosition,
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@oldTailScreenPosition, newTailScreenPosition,
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@oldHeadBufferPosition, newHeadBufferPosition,
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@oldTailBufferPosition, newTailBufferPosition,
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textChanged,
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isValid
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}
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if @deferredChangeEvents?
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@deferredChangeEvents.push(changeEvent)
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else
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@emit 'changed', changeEvent
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@emitter.emit 'did-change', changeEvent
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@oldHeadBufferPosition = newHeadBufferPosition
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@oldHeadScreenPosition = newHeadScreenPosition
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@oldTailBufferPosition = newTailBufferPosition
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@oldTailScreenPosition = newTailScreenPosition
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@wasValid = isValid
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pauseChangeEvents: ->
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@deferredChangeEvents = []
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resumeChangeEvents: ->
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if deferredChangeEvents = @deferredChangeEvents
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@deferredChangeEvents = null
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for event in deferredChangeEvents
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@emit 'changed', event
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@emitter.emit 'did-change', event
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getPixelRange: ->
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@displayBuffer.pixelRangeForScreenRange(@getScreenRange(), false)
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