Because lines are opaque on the GPU for sub pixel antialiasing, the
lines obscure the selections which were formerly rendered behind the
lines. This commit renders selection fragments *on* each opaque line
layer so the selections look correct again. Still needs cleanup and
optimization.
Previously, we were updating the scrollbars and relying on an async
scroll events to fire. But updating the scrollbars is expensive, so this
updates the model directly when the next animation frame fires instead.
Rename functions `backspaceToBeginningOfWord` to `deleteToBeginningOfWord` and
`backspaceToBeginningOfLine to `deleteToBeginningOfLine`.
Rename commands `editor:backspace-to-beginning-of-word` to
`delete-to-beginning-of-word` and `editor:backspace-to-beginning-of-line` to
`editor:delete-to-beginning-of-line`.
Fix#1791
A 0 measurement indicates that overlay scrollbars are enabled, so we
just fall back to 15px in that case so the user can hover directly over
the scrollbar to scroll.
We measure the scrollbar-corner node when there's a stylesheet change,
but Chromium won't apply the new style if it was already visible before
the change. This commit hides and shows it before measuring so we get
accurate values.
Previously, dummy scrollbars were always 15px wide/tall. This caused
them to obscure the ability to click for the entire 15px region, even if
the actual scrollbar was styled to be much thinner. Now we explicitly
measure the size of scrollbars on mount and when the stylesheets change
and set the height/width explicitly.
Horizontal / vertical scrollbars render a 'corner' on the lower right
when they would otherwise overlap. I previously relied on drawing both
dummy scrollbars at their full width/height so the corner got rendered,
but that interfered with the display of the horizontal scrollbar in
certain circumstances because it was too wide to scroll. This commit
provides that behavior with an absolutely positioned div with the same
dimensions as the intersection of scrollbars when both are visible.
This entailed quite a few changes to dial in scrollbars. The scrollbars
are now adjusted in size to account for the width of the opposite
scrollbar. If the width or height are not explicitly constrained and we
are scrollable in the opposite direction that is constrained, we account
for the width of the opposite scrollbar in assigning a natural height
or width based on the content.
Because the scrollbar now spans the entire editor but the scrollable
area does not include the gutter, we need to add the current width of
the gutter to the scroll width of the horizontal scrollbar to allow
it to scroll to the end of the longest lines.
We set overflow to hidden in the opposite scroll direction only if we
can't actually scroll in that direction, causing the white square where
neither scrollbar overlaps to appear at the lower right corner.
This commit breaks the initial render of the editor component into two
stages.
The first stage just renders the shell of the editor so the height,
width, line height, and default character width can be measured. Nothing
that depends on these values is rendered on the first render pass.
Once the editor component is mounted, all these values are measured and
we force another update, which fills in the lines, line numbers,
selections, etc.
We also refrain from assigning an explicit height and width on the
model if these values aren't explicitly styled in the DOM, and just
assume the editor will stretch to accommodate its contents.
Emitting the event *before* update, rather than after. This is because
we read from the DOM after update to measure new characters, which
forces layout, so emitting the event after measuring forces another
layout when the position is updated.
When the target of a mousewheel event is removed, it breaks velocity
scrolling.
Previously, we were preserving the entire screen range when scrolling
with the mouse wheel, which caused a lot of DOM nodes to accumulate. Now
we only preserve the individual line and line number associated with the
target of the mousewheel event, moving them just off screen below all
the on-screen lines and line numbers. This keeps the number of DOM nodes
limited while retaining velocity effects.
We accumulate pending changes and pass them to the lines and the gutter
to help them determine whether to update. The lines only update if the
visible row range changed or if there was a change in the visible row
range.