/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Ajax.org Code Editor (ACE). * * The Initial Developer of the Original Code is * Ajax.org B.V. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Fabian Jakobs * Irakli Gozalishvili (http://jeditoolkit.com) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; var event = require("./lib/event"); var RenderLoop = function(onRender, win) { this.onRender = onRender; this.pending = false; this.changes = 0; this.window = win || window; }; (function() { this.schedule = function(change) { //this.onRender(change); //return; this.changes = this.changes | change; if (!this.pending) { this.pending = true; var _self = this; event.nextTick(function() { _self.pending = false; var changes; while (changes = _self.changes) { _self.changes = 0; _self.onRender(changes); } }, this.window); } }; }).call(RenderLoop.prototype); exports.RenderLoop = RenderLoop; });