// NOTE: This script is only used as part of the Windows build on VSTS, // see script/vsts/platforms/windows.yml for its usage const fs = require('fs') const path = require('path') const download = require('download') const childProcess = require('child_process') const nodeVersion = '8.9.3' const nodeFileName = `node-v${nodeVersion}-win-x86` const extractedNodePath = `c:\\tmp\\${nodeFileName}` async function downloadX86Node () { if (!fs.existsSync(extractedNodePath)) { await download(`https://nodejs.org/download/release/v${nodeVersion}/${nodeFileName}.zip`, 'c:\\tmp', { extract: true }) } } async function runScriptForBuildArch () { if (process.argv.length <= 2) { console.error('A target script must be specified') process.exit(1) } let exitCode = 0 if (process.env.BUILD_ARCH === 'x86') { await downloadX86Node() // Write out a launcher script that will launch the requested script // using the 32-bit cmd.exe and 32-bit Node.js const runScript = `@echo off\r\nCALL ${extractedNodePath}\\nodevars.bat\r\nCALL ${path.resolve(process.argv[2])} ${process.argv.splice(3).join(' ')}` const runScriptPath = 'c:\\tmp\\run.cmd' fs.writeFileSync(runScriptPath, runScript) exitCode = childProcess.spawnSync( 'C:\\Windows\\SysWOW64\\cmd.exe', ['/C', runScriptPath], { env: process.env, stdio: 'inherit' } ).status } else { exitCode = childProcess.spawnSync( process.argv[2], process.argv.splice(3), { env: process.env, stdio: 'inherit' } ).status } process.exit(exitCode) } runScriptForBuildArch()