Files
atom/src/tooltip-manager.coffee
Lee Dohm 640497081e 👕
2016-12-22 16:39:40 -08:00

177 lines
6.4 KiB
CoffeeScript

_ = require 'underscore-plus'
{Disposable, CompositeDisposable} = require 'event-kit'
Tooltip = null
# Essential: Associates tooltips with HTML elements.
#
# You can get the `TooltipManager` via `atom.tooltips`.
#
# ## Examples
#
# The essence of displaying a tooltip
#
# ```coffee
# # display it
# disposable = atom.tooltips.add(div, {title: 'This is a tooltip'})
#
# # remove it
# disposable.dispose()
# ```
#
# In practice there are usually multiple tooltips. So we add them to a
# CompositeDisposable
#
# ```coffee
# {CompositeDisposable} = require 'atom'
# subscriptions = new CompositeDisposable
#
# div1 = document.createElement('div')
# div2 = document.createElement('div')
# subscriptions.add atom.tooltips.add(div1, {title: 'This is a tooltip'})
# subscriptions.add atom.tooltips.add(div2, {title: 'Another tooltip'})
#
# # remove them all
# subscriptions.dispose()
# ```
#
# You can display a key binding in the tooltip as well with the
# `keyBindingCommand` option.
#
# ```coffee
# disposable = atom.tooltips.add @caseOptionButton,
# title: "Match Case"
# keyBindingCommand: 'find-and-replace:toggle-case-option'
# keyBindingTarget: @findEditor.element
# ```
module.exports =
class TooltipManager
defaults:
trigger: 'hover'
container: 'body'
html: true
placement: 'auto top'
viewportPadding: 2
hoverDefaults:
{delay: {show: 1000, hide: 100}}
constructor: ({@keymapManager, @viewRegistry}) ->
@tooltips = new Map()
# Essential: Add a tooltip to the given element.
#
# * `target` An `HTMLElement`
# * `options` An object with one or more of the following options:
# * `title` A {String} or {Function} to use for the text in the tip. If
# a function is passed, `this` will be set to the `target` element. This
# option is mutually exclusive with the `item` option.
# * `html` A {Boolean} affecting the interpetation of the `title` option.
# If `true` (the default), the `title` string will be interpreted as HTML.
# Otherwise it will be interpreted as plain text.
# * `item` A view (object with an `.element` property) or a DOM element
# containing custom content for the tooltip. This option is mutually
# exclusive with the `title` option.
# * `class` A {String} with a class to apply to the tooltip element to
# enable custom styling.
# * `placement` A {String} or {Function} returning a string to indicate
# the position of the tooltip relative to `element`. Can be `'top'`,
# `'bottom'`, `'left'`, `'right'`, or `'auto'`. When `'auto'` is
# specified, it will dynamically reorient the tooltip. For example, if
# placement is `'auto left'`, the tooltip will display to the left when
# possible, otherwise it will display right.
# When a function is used to determine the placement, it is called with
# the tooltip DOM node as its first argument and the triggering element
# DOM node as its second. The `this` context is set to the tooltip
# instance.
# * `trigger` A {String} indicating how the tooltip should be displayed.
# Choose from one of the following options:
# * `'hover'` Show the tooltip when the mouse hovers over the element.
# This is the default.
# * `'click'` Show the tooltip when the element is clicked. The tooltip
# will be hidden after clicking the element again or anywhere else
# outside of the tooltip itself.
# * `'focus'` Show the tooltip when the element is focused.
# * `'manual'` Show the tooltip immediately and only hide it when the
# returned disposable is disposed.
# * `delay` An object specifying the show and hide delay in milliseconds.
# Defaults to `{show: 1000, hide: 100}` if the `trigger` is `hover` and
# otherwise defaults to `0` for both values.
# * `keyBindingCommand` A {String} containing a command name. If you specify
# this option and a key binding exists that matches the command, it will
# be appended to the title or rendered alone if no title is specified.
# * `keyBindingTarget` An `HTMLElement` on which to look up the key binding.
# If this option is not supplied, the first of all matching key bindings
# for the given command will be rendered.
#
# Returns a {Disposable} on which `.dispose()` can be called to remove the
# tooltip.
add: (target, options) ->
if target.jquery
disposable = new CompositeDisposable
disposable.add @add(element, options) for element in target
return disposable
Tooltip ?= require './tooltip'
{keyBindingCommand, keyBindingTarget} = options
if keyBindingCommand?
bindings = @keymapManager.findKeyBindings(command: keyBindingCommand, target: keyBindingTarget)
keystroke = getKeystroke(bindings)
if options.title? and keystroke?
options.title += " " + getKeystroke(bindings)
else if keystroke?
options.title = getKeystroke(bindings)
delete options.selector
options = _.defaults(options, @defaults)
if options.trigger is 'hover'
options = _.defaults(options, @hoverDefaults)
tooltip = new Tooltip(target, options, @viewRegistry)
if not @tooltips.has(target)
@tooltips.set(target, [])
@tooltips.get(target).push(tooltip)
hideTooltip = ->
tooltip.leave(currentTarget: target)
tooltip.hide()
window.addEventListener('resize', hideTooltip)
disposable = new Disposable =>
window.removeEventListener('resize', hideTooltip)
hideTooltip()
tooltip.destroy()
if @tooltips.has(target)
tooltipsForTarget = @tooltips.get(target)
index = tooltipsForTarget.indexOf(tooltip)
if index isnt -1
tooltipsForTarget.splice(index, 1)
if tooltipsForTarget.length is 0
@tooltips.delete(target)
disposable
# Extended: Find the tooltips that have been applied to the given element.
#
# * `target` The `HTMLElement` to find tooltips on.
#
# Returns an {Array} of `Tooltip` objects that match the `target`.
findTooltips: (target) ->
if @tooltips.has(target)
@tooltips.get(target).slice()
else
[]
humanizeKeystrokes = (keystroke) ->
keystrokes = keystroke.split(' ')
keystrokes = (_.humanizeKeystroke(stroke) for stroke in keystrokes)
keystrokes.join(' ')
getKeystroke = (bindings) ->
if bindings?.length
"<span class=\"keystroke\">#{humanizeKeystrokes(bindings[0].keystrokes)}</span>"