Files
atom/src/tooltip-manager.coffee
Nathan Sobo 72c5fcad82 Eliminate selector option in tooltip manager API
No packages use it currently, and it's really complex to support so
we should kill it while we have the chance. When it comes time to
rewrite the tooltip code or add features, not worrying about selectors
will make it easier.
2016-10-10 14:08:51 -06:00

153 lines
5.7 KiB
CoffeeScript

_ = require 'underscore-plus'
{Disposable, CompositeDisposable} = require 'event-kit'
Tooltip = null
# Essential: Associates tooltips with HTML elements.
#
# You can get the `TooltipManager` via `atom.tooltips`.
#
# ## Examples
#
# The essence of displaying a tooltip
#
# ```coffee
# # display it
# disposable = atom.tooltips.add(div, {title: 'This is a tooltip'})
#
# # remove it
# disposable.dispose()
# ```
#
# In practice there are usually multiple tooltips. So we add them to a
# CompositeDisposable
#
# ```coffee
# {CompositeDisposable} = require 'atom'
# subscriptions = new CompositeDisposable
#
# div1 = document.createElement('div')
# div2 = document.createElement('div')
# subscriptions.add atom.tooltips.add(div1, {title: 'This is a tooltip'})
# subscriptions.add atom.tooltips.add(div2, {title: 'Another tooltip'})
#
# # remove them all
# subscriptions.dispose()
# ```
#
# You can display a key binding in the tooltip as well with the
# `keyBindingCommand` option.
#
# ```coffee
# disposable = atom.tooltips.add @caseOptionButton,
# title: "Match Case"
# keyBindingCommand: 'find-and-replace:toggle-case-option'
# keyBindingTarget: @findEditor.element
# ```
module.exports =
class TooltipManager
defaults:
trigger: 'hover'
container: 'body'
html: true
placement: 'auto top'
viewportPadding: 2
hoverDefaults:
{delay: {show: 1000, hide: 100}}
constructor: ({@keymapManager, @viewRegistry}) ->
# Essential: Add a tooltip to the given element.
#
# * `target` An `HTMLElement`
# * `options` An object with one or more of the following options:
# * `title` A {String} or {Function} to use for the text in the tip. If
# a function is passed, `this` will be set to the `target` element. This
# option is mutually exclusive with the `item` option.
# * `html` A {Boolean} affecting the interpetation of the `title` option.
# If `true` (the default), the `title` string will be interpreted as HTML.
# Otherwise it will be interpreted as plain text.
# * `item` A view (object with an `.element` property) or a DOM element
# containing custom content for the tooltip. This option is mutually
# exclusive with the `title` option.
# * `class` A {String} with a class to apply to the tooltip element to
# enable custom styling.
# * `placement` A {String} or {Function} returning a string to indicate
# the position of the tooltip relative to `element`. Can be `'top'`,
# `'bottom'`, `'left'`, `'right'`, or `'auto'`. When `'auto'` is
# specified, it will dynamically reorient the tooltip. For example, if
# placement is `'auto left'`, the tooltip will display to the left when
# possible, otherwise it will display right.
# When a function is used to determine the placement, it is called with
# the tooltip DOM node as its first argument and the triggering element
# DOM node as its second. The `this` context is set to the tooltip
# instance.
# * `trigger` A {String} indicating how the tooltip should be displayed.
# Choose from one of the following options:
# * `'hover'` Show the tooltip when the mouse hovers over the element.
# This is the default.
# * `'click'` Show the tooltip when the element is clicked. The tooltip
# will be hidden after clicking the element again or anywhere else
# outside of the tooltip itself.
# * `'focus'` Show the tooltip when the element is focused.
# * `'manual'` Show the tooltip immediately and only hide it when the
# returned disposable is disposed.
# * `delay` An object specifying the show and hide delay in milliseconds.
# Defaults to `{show: 1000, hide: 100}` if the `trigger` is `hover` and
# otherwise defaults to `0` for both values.
# * `keyBindingCommand` A {String} containing a command name. If you specify
# this option and a key binding exists that matches the command, it will
# be appended to the title or rendered alone if no title is specified.
# * `keyBindingTarget` An `HTMLElement` on which to look up the key binding.
# If this option is not supplied, the first of all matching key bindings
# for the given command will be rendered.
#
# Returns a {Disposable} on which `.dispose()` can be called to remove the
# tooltip.
add: (target, options) ->
if target.jquery
disposable = new CompositeDisposable
disposable.add @add(element, options) for element in target
return disposable
Tooltip ?= require './tooltip'
{keyBindingCommand, keyBindingTarget} = options
if keyBindingCommand?
bindings = @keymapManager.findKeyBindings(command: keyBindingCommand, target: keyBindingTarget)
keystroke = getKeystroke(bindings)
if options.title? and keystroke?
options.title += " " + getKeystroke(bindings)
else if keystroke?
options.title = getKeystroke(bindings)
delete options.selector
options = _.defaults(options, @defaults)
if options.trigger is 'hover'
options = _.defaults(options, @hoverDefaults)
tooltip = new Tooltip(target, options, @viewRegistry)
hideTooltip = ->
tooltip.leave(currentTarget: target)
tooltip.hide()
window.addEventListener('resize', hideTooltip)
disposable = new Disposable ->
window.removeEventListener('resize', hideTooltip)
hideTooltip()
tooltip.destroy()
disposable
humanizeKeystrokes = (keystroke) ->
keystrokes = keystroke.split(' ')
keystrokes = (_.humanizeKeystroke(stroke) for stroke in keystrokes)
keystrokes.join(' ')
getKeystroke = (bindings) ->
if bindings?.length
"<span class=\"keystroke\">#{humanizeKeystrokes(bindings[0].keystrokes)}</span>"