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This bakes character width tracking into display buffer directly, which moves us toward a world where all rendering decisions can be made in the model to strictly control DOM reads.
204 lines
6.9 KiB
CoffeeScript
204 lines
6.9 KiB
CoffeeScript
{Range} = require 'text-buffer'
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_ = require 'underscore-plus'
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{Emitter, Subscriber} = require 'emissary'
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module.exports =
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class DisplayBufferMarker
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Emitter.includeInto(this)
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Subscriber.includeInto(this)
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bufferMarkerSubscription: null
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oldHeadBufferPosition: null
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oldHeadScreenPosition: null
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oldTailBufferPosition: null
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oldTailScreenPosition: null
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wasValid: true
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constructor: ({@bufferMarker, @displayBuffer}) ->
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@id = @bufferMarker.id
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@oldHeadBufferPosition = @getHeadBufferPosition()
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@oldHeadScreenPosition = @getHeadScreenPosition()
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@oldTailBufferPosition = @getTailBufferPosition()
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@oldTailScreenPosition = @getTailScreenPosition()
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@wasValid = @isValid()
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@subscribe @bufferMarker, 'destroyed', => @destroyed()
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@subscribe @bufferMarker, 'changed', (event) => @notifyObservers(event)
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copy: (attributes) ->
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@displayBuffer.getMarker(@bufferMarker.copy(attributes).id)
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# Gets the screen range of the display marker.
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#
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# Returns a {Range}.
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getScreenRange: ->
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@displayBuffer.screenRangeForBufferRange(@getBufferRange(), wrapAtSoftNewlines: true)
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# Modifies the screen range of the display marker.
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#
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# screenRange - The new {Range} to use
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# options - A hash of options matching those found in {Marker::setRange}
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setScreenRange: (screenRange, options) ->
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@setBufferRange(@displayBuffer.bufferRangeForScreenRange(screenRange), options)
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# Gets the buffer range of the display marker.
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#
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# Returns a {Range}.
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getBufferRange: ->
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@bufferMarker.getRange()
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# Modifies the buffer range of the display marker.
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#
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# screenRange - The new {Range} to use
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# options - A hash of options matching those found in {Marker::setRange}
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setBufferRange: (bufferRange, options) ->
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@bufferMarker.setRange(bufferRange, options)
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getPixelRange: ->
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@displayBuffer.pixelRangeForScreenRange(@getScreenRange(), false)
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# Retrieves the screen position of the marker's head.
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#
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# Returns a {Point}.
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getHeadScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getHeadBufferPosition(), wrapAtSoftNewlines: true)
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# Sets the screen position of the marker's head.
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#
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# screenRange - The new {Point} to use
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# options - A hash of options matching those found in {DisplayBuffer::bufferPositionForScreenPosition}
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setHeadScreenPosition: (screenPosition, options) ->
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screenPosition = @displayBuffer.clipScreenPosition(screenPosition, options)
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@setHeadBufferPosition(@displayBuffer.bufferPositionForScreenPosition(screenPosition, options))
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# Retrieves the buffer position of the marker's head.
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#
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# Returns a {Point}.
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getHeadBufferPosition: ->
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@bufferMarker.getHeadPosition()
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# Sets the buffer position of the marker's head.
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#
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# screenRange - The new {Point} to use
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# options - A hash of options matching those found in {DisplayBuffer::bufferPositionForScreenPosition}
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setHeadBufferPosition: (bufferPosition) ->
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@bufferMarker.setHeadPosition(bufferPosition)
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# Retrieves the screen position of the marker's tail.
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#
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# Returns a {Point}.
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getTailScreenPosition: ->
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@displayBuffer.screenPositionForBufferPosition(@getTailBufferPosition(), wrapAtSoftNewlines: true)
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# Sets the screen position of the marker's tail.
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#
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# screenRange - The new {Point} to use
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# options - A hash of options matching those found in {DisplayBuffer::bufferPositionForScreenPosition}
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setTailScreenPosition: (screenPosition, options) ->
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screenPosition = @displayBuffer.clipScreenPosition(screenPosition, options)
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@setTailBufferPosition(@displayBuffer.bufferPositionForScreenPosition(screenPosition, options))
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# Retrieves the buffer position of the marker's tail.
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#
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# Returns a {Point}.
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getTailBufferPosition: ->
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@bufferMarker.getTailPosition()
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# Sets the buffer position of the marker's tail.
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#
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# screenRange - The new {Point} to use
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# options - A hash of options matching those found in {DisplayBuffer::bufferPositionForScreenPosition}
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setTailBufferPosition: (bufferPosition) ->
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@bufferMarker.setTailPosition(bufferPosition)
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# Sets the marker's tail to the same position as the marker's head.
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#
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# This only works if there isn't already a tail position.
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#
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# Returns a {Point} representing the new tail position.
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plantTail: ->
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@bufferMarker.plantTail()
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# Removes the tail from the marker.
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clearTail: ->
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@bufferMarker.clearTail()
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hasTail: ->
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@bufferMarker.hasTail()
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# Returns whether the head precedes the tail in the buffer
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isReversed: ->
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@bufferMarker.isReversed()
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# Returns a {Boolean} indicating whether the marker is valid. Markers can be
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# invalidated when a region surrounding them in the buffer is changed.
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isValid: ->
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@bufferMarker.isValid()
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# Returns a {Boolean} indicating whether the marker has been destroyed. A marker
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# can be invalid without being destroyed, in which case undoing the invalidating
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# operation would restore the marker. Once a marker is destroyed by calling
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# {Marker::destroy}, no undo/redo operation can ever bring it back.
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isDestroyed: ->
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@bufferMarker.isDestroyed()
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getAttributes: ->
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@bufferMarker.getProperties()
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setAttributes: (attributes) ->
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@bufferMarker.setProperties(attributes)
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matchesAttributes: (attributes) ->
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attributes = @displayBuffer.translateToBufferMarkerParams(attributes)
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@bufferMarker.matchesAttributes(attributes)
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# Destroys the marker
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destroy: ->
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@bufferMarker.destroy()
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@unsubscribe()
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isEqual: (other) ->
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return false unless other instanceof @constructor
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@bufferMarker.isEqual(other.bufferMarker)
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compare: (other) ->
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@bufferMarker.compare(other.bufferMarker)
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# Returns a {String} representation of the marker
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inspect: ->
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"DisplayBufferMarker(id: #{@id}, bufferRange: #{@getBufferRange()})"
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destroyed: ->
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delete @displayBuffer.markers[@id]
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@emit 'destroyed'
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notifyObservers: ({textChanged}) ->
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textChanged ?= false
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newHeadBufferPosition = @getHeadBufferPosition()
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newHeadScreenPosition = @getHeadScreenPosition()
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newTailBufferPosition = @getTailBufferPosition()
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newTailScreenPosition = @getTailScreenPosition()
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isValid = @isValid()
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return if _.isEqual(isValid, @wasValid) and
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_.isEqual(newHeadBufferPosition, @oldHeadBufferPosition) and
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_.isEqual(newHeadScreenPosition, @oldHeadScreenPosition) and
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_.isEqual(newTailBufferPosition, @oldTailBufferPosition) and
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_.isEqual(newTailScreenPosition, @oldTailScreenPosition)
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@emit 'changed', {
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@oldHeadScreenPosition, newHeadScreenPosition,
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@oldTailScreenPosition, newTailScreenPosition,
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@oldHeadBufferPosition, newHeadBufferPosition,
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@oldTailBufferPosition, newTailBufferPosition,
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textChanged,
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isValid
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}
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@oldHeadBufferPosition = newHeadBufferPosition
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@oldHeadScreenPosition = newHeadScreenPosition
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@oldTailBufferPosition = newTailBufferPosition
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@oldTailScreenPosition = newTailScreenPosition
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@wasValid = isValid
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