Files
atom/vendor/ace/mouse/mouse_handler.js

124 lines
4.8 KiB
JavaScript

/* vim:ts=4:sts=4:sw=4:
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Ajax.org Code Editor (ACE).
*
* The Initial Developer of the Original Code is
* Ajax.org B.V.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Fabian Jakobs <fabian AT ajax DOT org>
* Mihai Sucan <mihai DOT sucan AT gmail DOT com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
"use strict";
var event = require("../lib/event");
var DefaultHandlers = require("./default_handlers").DefaultHandlers;
var DefaultGutterHandler = require("./default_gutter_handler").GutterHandler;
var MouseEvent = require("./mouse_event").MouseEvent;
var MouseHandler = function(editor) {
this.editor = editor;
new DefaultHandlers(editor);
new DefaultGutterHandler(editor);
event.addListener(editor.container, "mousedown", function(e) {
editor.focus();
return event.preventDefault(e);
});
event.addListener(editor.container, "selectstart", function(e) {
return event.preventDefault(e);
});
var mouseTarget = editor.renderer.getMouseEventTarget();
event.addListener(mouseTarget, "mousedown", this.onMouseEvent.bind(this, "mousedown"));
event.addListener(mouseTarget, "click", this.onMouseEvent.bind(this, "click"));
event.addListener(mouseTarget, "mousemove", this.onMouseMove.bind(this, "mousemove"));
event.addMultiMouseDownListener(mouseTarget, 0, 2, 500, this.onMouseEvent.bind(this, "dblclick"));
event.addMultiMouseDownListener(mouseTarget, 0, 3, 600, this.onMouseEvent.bind(this, "tripleclick"));
event.addMultiMouseDownListener(mouseTarget, 0, 4, 600, this.onMouseEvent.bind(this, "quadclick"));
event.addMouseWheelListener(editor.container, this.onMouseWheel.bind(this, "mousewheel"));
var gutterEl = editor.renderer.$gutter;
event.addListener(gutterEl, "mousedown", this.onMouseEvent.bind(this, "guttermousedown"));
event.addListener(gutterEl, "click", this.onMouseEvent.bind(this, "gutterclick"));
event.addListener(gutterEl, "dblclick", this.onMouseEvent.bind(this, "gutterdblclick"));
event.addListener(gutterEl, "mousemove", this.onMouseMove.bind(this, "gutter"));
};
(function() {
this.$scrollSpeed = 1;
this.setScrollSpeed = function(speed) {
this.$scrollSpeed = speed;
};
this.getScrollSpeed = function() {
return this.$scrollSpeed;
};
this.onMouseEvent = function(name, e) {
this.editor._emit(name, new MouseEvent(e, this.editor));
};
this.$dragDelay = 250;
this.setDragDelay = function(dragDelay) {
this.$dragDelay = dragDelay;
};
this.getDragDelay = function() {
return this.$dragDelay;
};
this.onMouseMove = function(name, e) {
// optimization, because mousemove doesn't have a default handler.
var listeners = this.editor._eventRegistry && this.editor._eventRegistry.mousemove;
if (!listeners || !listeners.length)
return;
this.editor._emit(name, new MouseEvent(e, this.editor));
};
this.onMouseWheel = function(name, e) {
var mouseEvent = new MouseEvent(e, this.editor);
mouseEvent.speed = this.$scrollSpeed * 2;
mouseEvent.wheelX = e.wheelX;
mouseEvent.wheelY = e.wheelY;
this.editor._emit(name, mouseEvent);
};
}).call(MouseHandler.prototype);
exports.MouseHandler = MouseHandler;
});