Files
atom/frameworks/WebKit.framework/Versions/A/PrivateHeaders/DOMSVGTransform.h
2012-01-31 10:56:53 -08:00

57 lines
2.2 KiB
Objective-C

/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <WebKit/DOMObject.h>
#if WEBKIT_VERSION_MAX_ALLOWED >= WEBKIT_VERSION_LATEST
@class DOMSVGMatrix;
enum {
DOM_SVG_TRANSFORM_UNKNOWN = 0,
DOM_SVG_TRANSFORM_MATRIX = 1,
DOM_SVG_TRANSFORM_TRANSLATE = 2,
DOM_SVG_TRANSFORM_SCALE = 3,
DOM_SVG_TRANSFORM_ROTATE = 4,
DOM_SVG_TRANSFORM_SKEWX = 5,
DOM_SVG_TRANSFORM_SKEWY = 6
};
@interface DOMSVGTransform : DOMObject
@property(readonly) unsigned short type;
@property(readonly, retain) DOMSVGMatrix *matrix;
@property(readonly) float angle;
- (void)setMatrix:(DOMSVGMatrix *)matrix;
- (void)setTranslate:(float)tx ty:(float)ty;
- (void)setScale:(float)sx sy:(float)sy;
- (void)setRotate:(float)angle cx:(float)cx cy:(float)cy;
- (void)setSkewX:(float)angle;
- (void)setSkewY:(float)angle;
@end
#endif