Files
atom/HTML/pilot/types.js
2011-08-27 00:14:44 -07:00

283 lines
9.1 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Skywriter.
*
* The Initial Developer of the Original Code is
* Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Joe Walker (jwalker@mozilla.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
/**
* Some types can detect validity, that is to say they can distinguish between
* valid and invalid values.
* TODO: Change these constants to be numbers for more performance?
*/
var Status = {
/**
* The conversion process worked without any problem, and the value is
* valid. There are a number of failure states, so the best way to check
* for failure is (x !== Status.VALID)
*/
VALID: {
toString: function() { return 'VALID'; },
valueOf: function() { return 0; }
},
/**
* A conversion process failed, however it was noted that the string
* provided to 'parse()' could be VALID by the addition of more characters,
* so the typing may not be actually incorrect yet, just unfinished.
* @see Status.INVALID
*/
INCOMPLETE: {
toString: function() { return 'INCOMPLETE'; },
valueOf: function() { return 1; }
},
/**
* The conversion process did not work, the value should be null and a
* reason for failure should have been provided. In addition some completion
* values may be available.
* @see Status.INCOMPLETE
*/
INVALID: {
toString: function() { return 'INVALID'; },
valueOf: function() { return 2; }
},
/**
* A combined status is the worser of the provided statuses
*/
combine: function(statuses) {
var combined = Status.VALID;
for (var i = 0; i < statuses.length; i++) {
if (statuses[i].valueOf() > combined.valueOf()) {
combined = statuses[i];
}
}
return combined;
}
};
exports.Status = Status;
/**
* The type.parse() method returns a Conversion to inform the user about not
* only the result of a Conversion but also about what went wrong.
* We could use an exception, and throw if the conversion failed, but that
* seems to violate the idea that exceptions should be exceptional. Typos are
* not. Also in order to store both a status and a message we'd still need
* some sort of exception type...
*/
function Conversion(value, status, message, predictions) {
/**
* The result of the conversion process. Will be null if status != VALID
*/
this.value = value;
/**
* The status of the conversion.
* @see Status
*/
this.status = status || Status.VALID;
/**
* A message to go with the conversion. This could be present for any status
* including VALID in the case where we want to note a warning for example.
* I18N: On the one hand this nasty and un-internationalized, however with
* a command line it is hard to know where to start.
*/
this.message = message;
/**
* A array of strings which are the systems best guess at better inputs than
* the one presented.
* We generally expect there to be about 7 predictions (to match human list
* comprehension ability) however it is valid to provide up to about 20,
* or less. It is the job of the predictor to decide a smart cut-off.
* For example if there are 4 very good matches and 4 very poor ones,
* probably only the 4 very good matches should be presented.
*/
this.predictions = predictions || [];
}
exports.Conversion = Conversion;
/**
* Most of our types are 'static' e.g. there is only one type of 'text', however
* some types like 'selection' and 'deferred' are customizable. The basic
* Type type isn't useful, but does provide documentation about what types do.
*/
function Type() {
};
Type.prototype = {
/**
* Convert the given <tt>value</tt> to a string representation.
* Where possible, there should be round-tripping between values and their
* string representations.
*/
stringify: function(value) { throw new Error("not implemented"); },
/**
* Convert the given <tt>str</tt> to an instance of this type.
* Where possible, there should be round-tripping between values and their
* string representations.
* @return Conversion
*/
parse: function(str) { throw new Error("not implemented"); },
/**
* The plug-in system, and other things need to know what this type is
* called. The name alone is not enough to fully specify a type. Types like
* 'selection' and 'deferred' need extra data, however this function returns
* only the name, not the extra data.
* <p>In old bespin, equality was based on the name. This may turn out to be
* important in Ace too.
*/
name: undefined,
/**
* If there is some concept of a higher value, return it,
* otherwise return undefined.
*/
increment: function(value) {
return undefined;
},
/**
* If there is some concept of a lower value, return it,
* otherwise return undefined.
*/
decrement: function(value) {
return undefined;
},
/**
* There is interesting information (like predictions) in a conversion of
* nothing, the output of this can sometimes be customized.
* @return Conversion
*/
getDefault: function() {
return this.parse('');
}
};
exports.Type = Type;
/**
* Private registry of types
* Invariant: types[name] = type.name
*/
var types = {};
/**
* Add a new type to the list available to the system.
* You can pass 2 things to this function - either an instance of Type, in
* which case we return this instance when #getType() is called with a 'name'
* that matches type.name.
* Also you can pass in a constructor (i.e. function) in which case when
* #getType() is called with a 'name' that matches Type.prototype.name we will
* pass the typeSpec into this constructor. See #reconstituteType().
*/
exports.registerType = function(type) {
if (typeof type === 'object') {
if (type instanceof Type) {
if (!type.name) {
throw new Error('All registered types must have a name');
}
types[type.name] = type;
}
else {
throw new Error('Can\'t registerType using: ' + type);
}
}
else if (typeof type === 'function') {
if (!type.prototype.name) {
throw new Error('All registered types must have a name');
}
types[type.prototype.name] = type;
}
else {
throw new Error('Unknown type: ' + type);
}
};
exports.registerTypes = function registerTypes(types) {
Object.keys(types).forEach(function (name) {
var type = types[name];
type.name = name;
exports.registerType(type);
});
};
/**
* Remove a type from the list available to the system
*/
exports.deregisterType = function(type) {
delete types[type.name];
};
/**
* See description of #exports.registerType()
*/
function reconstituteType(name, typeSpec) {
if (name.substr(-2) === '[]') { // i.e. endsWith('[]')
var subtypeName = name.slice(0, -2);
return new types['array'](subtypeName);
}
var type = types[name];
if (typeof type === 'function') {
type = new type(typeSpec);
}
return type;
}
/**
* Find a type, previously registered using #registerType()
*/
exports.getType = function(typeSpec) {
if (typeof typeSpec === 'string') {
return reconstituteType(typeSpec);
}
if (typeof typeSpec === 'object') {
if (!typeSpec.name) {
throw new Error('Missing \'name\' member to typeSpec');
}
return reconstituteType(typeSpec.name, typeSpec);
}
throw new Error('Can\'t extract type from ' + typeSpec);
};
});