Files
autogen/autogen/agentchat/groupchat.py

332 lines
14 KiB
Python

import logging
import sys
import random
from dataclasses import dataclass
from typing import Dict, List, Optional, Union
import re
from .agent import Agent
from .conversable_agent import ConversableAgent
logger = logging.getLogger(__name__)
@dataclass
class GroupChat:
"""(In preview) A group chat class that contains the following data fields:
- agents: a list of participating agents.
- messages: a list of messages in the group chat.
- max_round: the maximum number of rounds.
- admin_name: the name of the admin agent if there is one. Default is "Admin".
KeyBoardInterrupt will make the admin agent take over.
- func_call_filter: whether to enforce function call filter. Default is True.
When set to True and when a message is a function call suggestion,
the next speaker will be chosen from an agent which contains the corresponding function name
in its `function_map`.
- speaker_selection_method: the method for selecting the next speaker. Default is "auto".
Could be any of the following (case insensitive), will raise ValueError if not recognized:
- "auto": the next speaker is selected automatically by LLM.
- "manual": the next speaker is selected manually by user input.
- "random": the next speaker is selected randomly.
- "round_robin": the next speaker is selected in a round robin fashion, i.e., iterating in the same order as provided in `agents`.
- allow_repeat_speaker: whether to allow the same speaker to speak consecutively. Default is True.
"""
agents: List[Agent]
messages: List[Dict]
max_round: int = 10
admin_name: str = "Admin"
func_call_filter: bool = True
speaker_selection_method: str = "auto"
allow_repeat_speaker: bool = True
_VALID_SPEAKER_SELECTION_METHODS = ["auto", "manual", "random", "round_robin"]
@property
def agent_names(self) -> List[str]:
"""Return the names of the agents in the group chat."""
return [agent.name for agent in self.agents]
def reset(self):
"""Reset the group chat."""
self.messages.clear()
def agent_by_name(self, name: str) -> Agent:
"""Returns the agent with a given name."""
return self.agents[self.agent_names.index(name)]
def next_agent(self, agent: Agent, agents: List[Agent]) -> Agent:
"""Return the next agent in the list."""
if agents == self.agents:
return agents[(self.agent_names.index(agent.name) + 1) % len(agents)]
else:
offset = self.agent_names.index(agent.name) + 1
for i in range(len(self.agents)):
if self.agents[(offset + i) % len(self.agents)] in agents:
return self.agents[(offset + i) % len(self.agents)]
def select_speaker_msg(self, agents: List[Agent]):
"""Return the message for selecting the next speaker."""
return f"""You are in a role play game. The following roles are available:
{self._participant_roles(agents)}.
Read the following conversation.
Then select the next role from {[agent.name for agent in agents]} to play. Only return the role."""
def manual_select_speaker(self, agents: List[Agent]) -> Agent:
"""Manually select the next speaker."""
print("Please select the next speaker from the following list:")
_n_agents = len(agents)
for i in range(_n_agents):
print(f"{i+1}: {agents[i].name}")
try_count = 0
# Assume the user will enter a valid number within 3 tries, otherwise use auto selection to avoid blocking.
while try_count <= 3:
try_count += 1
if try_count >= 3:
print(f"You have tried {try_count} times. The next speaker will be selected automatically.")
break
try:
i = input("Enter the number of the next speaker (enter nothing or `q` to use auto selection): ")
if i == "" or i == "q":
break
i = int(i)
if i > 0 and i <= _n_agents:
return agents[i - 1]
else:
raise ValueError
except ValueError:
print(f"Invalid input. Please enter a number between 1 and {_n_agents}.")
return None
def select_speaker(self, last_speaker: Agent, selector: ConversableAgent):
"""Select the next speaker."""
if self.speaker_selection_method.lower() not in self._VALID_SPEAKER_SELECTION_METHODS:
raise ValueError(
f"GroupChat speaker_selection_method is set to '{self.speaker_selection_method}'. "
f"It should be one of {self._VALID_SPEAKER_SELECTION_METHODS} (case insensitive). "
)
agents = self.agents
n_agents = len(agents)
# Warn if GroupChat is underpopulated
if n_agents < 2:
raise ValueError(
f"GroupChat is underpopulated with {n_agents} agents. "
"Please add more agents to the GroupChat or use direct communication instead."
)
elif n_agents == 2 and self.speaker_selection_method.lower() != "round_robin" and self.allow_repeat_speaker:
logger.warning(
f"GroupChat is underpopulated with {n_agents} agents. "
"It is recommended to set speaker_selection_method to 'round_robin' or allow_repeat_speaker to False."
"Or, use direct communication instead."
)
if self.func_call_filter and self.messages and "function_call" in self.messages[-1]:
# find agents with the right function_map which contains the function name
agents = [
agent for agent in self.agents if agent.can_execute_function(self.messages[-1]["function_call"]["name"])
]
if len(agents) == 1:
# only one agent can execute the function
return agents[0]
elif not agents:
# find all the agents with function_map
agents = [agent for agent in self.agents if agent.function_map]
if len(agents) == 1:
return agents[0]
elif not agents:
raise ValueError(
f"No agent can execute the function {self.messages[-1]['name']}. "
"Please check the function_map of the agents."
)
# remove the last speaker from the list to avoid selecting the same speaker if allow_repeat_speaker is False
agents = agents if self.allow_repeat_speaker else [agent for agent in agents if agent != last_speaker]
if self.speaker_selection_method.lower() == "manual":
selected_agent = self.manual_select_speaker(agents)
if selected_agent:
return selected_agent
elif self.speaker_selection_method.lower() == "round_robin":
return self.next_agent(last_speaker, agents)
elif self.speaker_selection_method.lower() == "random":
return random.choice(agents)
# auto speaker selection
selector.update_system_message(self.select_speaker_msg(agents))
final, name = selector.generate_oai_reply(
self.messages
+ [
{
"role": "system",
"content": f"Read the above conversation. Then select the next role from {[agent.name for agent in agents]} to play. Only return the role.",
}
]
)
if not final:
# the LLM client is None, thus no reply is generated. Use round robin instead.
return self.next_agent(last_speaker, agents)
# If exactly one agent is mentioned, use it. Otherwise, leave the OAI response unmodified
mentions = self._mentioned_agents(name, agents)
if len(mentions) == 1:
name = next(iter(mentions))
else:
logger.warning(
f"GroupChat select_speaker failed to resolve the next speaker's name. This is because the speaker selection OAI call returned:\n{name}"
)
# Return the result
try:
return self.agent_by_name(name)
except ValueError:
return self.next_agent(last_speaker, agents)
def _participant_roles(self, agents: List[Agent] = None) -> str:
# Default to all agents registered
if agents is None:
agents = self.agents
roles = []
for agent in agents:
if agent.system_message.strip() == "":
logger.warning(
f"The agent '{agent.name}' has an empty system_message, and may not work well with GroupChat."
)
roles.append(f"{agent.name}: {agent.system_message}")
return "\n".join(roles)
def _mentioned_agents(self, message_content: str, agents: List[Agent]) -> Dict:
"""
Finds and counts agent mentions in the string message_content, taking word boundaries into account.
Returns: A dictionary mapping agent names to mention counts (to be included, at least one mention must occur)
"""
mentions = dict()
for agent in agents:
regex = (
r"(?<=\W)" + re.escape(agent.name) + r"(?=\W)"
) # Finds agent mentions, taking word boundaries into account
count = len(re.findall(regex, f" {message_content} ")) # Pad the message to help with matching
if count > 0:
mentions[agent.name] = count
return mentions
class GroupChatManager(ConversableAgent):
"""(In preview) A chat manager agent that can manage a group chat of multiple agents."""
def __init__(
self,
groupchat: GroupChat,
name: Optional[str] = "chat_manager",
# unlimited consecutive auto reply by default
max_consecutive_auto_reply: Optional[int] = sys.maxsize,
human_input_mode: Optional[str] = "NEVER",
system_message: Optional[str] = "Group chat manager.",
**kwargs,
):
super().__init__(
name=name,
max_consecutive_auto_reply=max_consecutive_auto_reply,
human_input_mode=human_input_mode,
system_message=system_message,
**kwargs,
)
# Order of register_reply is important.
# Allow sync chat if initiated using initiate_chat
self.register_reply(Agent, GroupChatManager.run_chat, config=groupchat, reset_config=GroupChat.reset)
# Allow async chat if initiated using a_initiate_chat
self.register_reply(Agent, GroupChatManager.a_run_chat, config=groupchat, reset_config=GroupChat.reset)
def run_chat(
self,
messages: Optional[List[Dict]] = None,
sender: Optional[Agent] = None,
config: Optional[GroupChat] = None,
) -> Union[str, Dict, None]:
"""Run a group chat."""
if messages is None:
messages = self._oai_messages[sender]
message = messages[-1]
speaker = sender
groupchat = config
for i in range(groupchat.max_round):
# set the name to speaker's name if the role is not function
if message["role"] != "function":
message["name"] = speaker.name
groupchat.messages.append(message)
# broadcast the message to all agents except the speaker
for agent in groupchat.agents:
if agent != speaker:
self.send(message, agent, request_reply=False, silent=True)
if i == groupchat.max_round - 1:
# the last round
break
try:
# select the next speaker
speaker = groupchat.select_speaker(speaker, self)
# let the speaker speak
reply = speaker.generate_reply(sender=self)
except KeyboardInterrupt:
# let the admin agent speak if interrupted
if groupchat.admin_name in groupchat.agent_names:
# admin agent is one of the participants
speaker = groupchat.agent_by_name(groupchat.admin_name)
reply = speaker.generate_reply(sender=self)
else:
# admin agent is not found in the participants
raise
if reply is None:
break
# The speaker sends the message without requesting a reply
speaker.send(reply, self, request_reply=False)
message = self.last_message(speaker)
return True, None
async def a_run_chat(
self,
messages: Optional[List[Dict]] = None,
sender: Optional[Agent] = None,
config: Optional[GroupChat] = None,
):
"""Run a group chat asynchronously."""
if messages is None:
messages = self._oai_messages[sender]
message = messages[-1]
speaker = sender
groupchat = config
for i in range(groupchat.max_round):
# set the name to speaker's name if the role is not function
if message["role"] != "function":
message["name"] = speaker.name
groupchat.messages.append(message)
# broadcast the message to all agents except the speaker
for agent in groupchat.agents:
if agent != speaker:
await self.a_send(message, agent, request_reply=False, silent=True)
if i == groupchat.max_round - 1:
# the last round
break
try:
# select the next speaker
speaker = groupchat.select_speaker(speaker, self)
# let the speaker speak
reply = await speaker.a_generate_reply(sender=self)
except KeyboardInterrupt:
# let the admin agent speak if interrupted
if groupchat.admin_name in groupchat.agent_names:
# admin agent is one of the participants
speaker = groupchat.agent_by_name(groupchat.admin_name)
reply = await speaker.a_generate_reply(sender=self)
else:
# admin agent is not found in the participants
raise
if reply is None:
break
# The speaker sends the message without requesting a reply
await speaker.a_send(reply, self, request_reply=False)
message = self.last_message(speaker)
return True, None