mirror of
https://github.com/jashkenas/coffeescript.git
synced 2026-02-18 03:21:20 -05:00
completely reorganized for a gem and the 'coffee-script' command
This commit is contained in:
455
lib/coffee_script/nodes.rb
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455
lib/coffee_script/nodes.rb
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@@ -0,0 +1,455 @@
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class Scope
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attr_reader :parent, :temp_variable
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def initialize(parent=nil)
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@parent = parent
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@variables = {}
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@temp_variable = @parent ? @parent.temp_variable : 'a'
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end
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# Look up a variable in lexical scope, or declare it if not found.
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def find(name, remote=false)
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found = check(name, remote)
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return found if found || remote
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@variables[name] = true
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found
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end
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# Just check for the pre-definition of a variable.
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def check(name, remote=false)
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return true if @variables[name]
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@parent && @parent.find(name, true)
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end
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# Find an available, short variable name.
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def free_variable
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@temp_variable.succ! while check(@temp_variable)
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@variables[@temp_variable] = true
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@temp_variable.dup
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end
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end
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class Node
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# Tabs are two spaces for pretty-printing.
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TAB = ' '
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def flatten; self; end
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def line_ending; ';'; end
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def statement?; false; end
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def custom_return?; false; end
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def custom_assign?; false; end
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def compile(indent='', scope=nil, opts={}); end
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end
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# Collection of nodes each one representing an expression.
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class Nodes < Node
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attr_reader :nodes
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def self.wrap(node)
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node.is_a?(Nodes) ? node : Nodes.new([node])
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end
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def initialize(nodes)
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@nodes = nodes
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end
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def <<(node)
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@nodes << node
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self
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end
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def flatten
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@nodes.length == 1 ? @nodes.first : self
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end
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def begin_compile
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"(function(){\n#{compile(TAB, Scope.new)}\n})();"
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end
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# Fancy to handle pushing down returns recursively to the final lines of
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# inner statements (to make expressions out of them).
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def compile(indent='', scope=nil, opts={})
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return begin_compile unless scope
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@nodes.map { |n|
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if opts[:return] && n == @nodes.last
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if n.statement? || n.custom_return?
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"#{indent}#{n.compile(indent, scope, opts)}#{n.line_ending}"
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else
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"#{indent}return #{n.compile(indent, scope, opts)}#{n.line_ending}"
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end
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else
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"#{indent}#{n.compile(indent, scope)}#{n.line_ending}"
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end
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}.join("\n")
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end
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end
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# Literals are static values that have a Ruby representation, eg.: a string, a number,
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# true, false, nil, etc.
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class LiteralNode < Node
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def initialize(value)
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@value = value
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end
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def compile(indent, scope, opts={})
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@value.to_s
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end
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end
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class ReturnNode < Node
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def initialize(expression)
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@expression = expression
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end
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def custom_return?
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true
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end
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def compile(indent, scope, opts={})
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compiled = @expression.compile(indent, scope)
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@expression.statement? ? "#{compiled}\n#{indent}return null" : "return #{compiled}"
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end
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end
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# Node of a method call or local variable access, can take any of these forms:
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#
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# method # this form can also be a local variable
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# method(argument1, argument2)
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# receiver.method
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# receiver.method(argument1, argument2)
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#
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class CallNode < Node
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def initialize(variable, arguments=[])
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@variable, @arguments = variable, arguments
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end
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def new_instance
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@new = true
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self
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end
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def compile(indent, scope, opts={})
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args = @arguments.map{|a| a.compile(indent, scope, :no_paren => true) }.join(', ')
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prefix = @new ? "new " : ''
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"#{prefix}#{@variable.compile(indent, scope)}(#{args})"
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end
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end
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class ValueNode < Node
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def initialize(name, properties=[])
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@name, @properties = name, properties
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end
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def <<(other)
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@properties << other
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self
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end
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def properties?
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return !@properties.empty?
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end
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def compile(indent, scope, opts={})
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[@name, @properties].flatten.map { |v|
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v.respond_to?(:compile) ? v.compile(indent, scope) : v.to_s
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}.join('')
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end
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end
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class AccessorNode
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def initialize(name)
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@name = name
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end
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def compile(indent, scope, opts={})
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".#{@name}"
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end
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end
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class IndexNode
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def initialize(index)
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@index = index
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end
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def compile(indent, scope, opts={})
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"[#{@index.compile(indent, scope)}]"
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end
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end
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class SliceNode
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def initialize(from, to)
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@from, @to = from, to
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end
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def compile(indent, scope, opts={})
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".slice(#{@from.compile(indent, scope, opts)}, #{@to.compile(indent, scope, opts)} + 1)"
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end
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end
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# Setting the value of a local variable.
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class AssignNode < Node
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def initialize(variable, value, context=nil)
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@variable, @value, @context = variable, value, context
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end
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def custom_return?
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true
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end
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def compile(indent, scope, opts={})
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value = @value.compile(indent + TAB, scope)
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return "#{@variable}: #{value}" if @context == :object
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name = @variable.compile(indent, scope)
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return "#{name} = #{value}" if @variable.properties?
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defined = scope.find(name)
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postfix = !defined && opts[:return] ? ";\n#{indent}return #{name}" : ''
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def_part = defined ? "" : "var #{name};\n#{indent}"
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return def_part + @value.compile(indent, scope, opts.merge(:assign => name)) if @value.custom_assign?
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def_part = defined ? name : "var #{name}"
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"#{def_part} = #{@value.compile(indent, scope)}#{postfix}"
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end
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end
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# Simple Arithmetic and logical operations
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class OpNode < Node
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CONVERSIONS = {
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"==" => "===",
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"!=" => "!==",
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'and' => '&&',
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'or' => '||',
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'is' => '===',
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"aint" => "!==",
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'not' => '!',
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}
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CONDITIONALS = ['||=', '&&=']
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def initialize(operator, first, second=nil)
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@first, @second = first, second
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@operator = CONVERSIONS[operator] || operator
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end
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def unary?
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@second.nil?
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end
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def compile(indent, scope, opts={})
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return compile_conditional(indent, scope) if CONDITIONALS.include?(@operator)
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return compile_unary(indent, scope) if unary?
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"#{@first.compile(indent, scope)} #{@operator} #{@second.compile(indent, scope)}"
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end
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def compile_conditional(indent, scope)
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first, second = @first.compile(indent, scope), @second.compile(indent, scope)
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sym = @operator[0..1]
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"#{first} = #{first} #{sym} #{second}"
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end
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def compile_unary(indent, scope)
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"#{@operator}#{@first.compile(indent, scope)}"
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end
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end
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# Method definition.
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class CodeNode < Node
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def initialize(params, body)
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@params = params
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@body = body
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end
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def compile(indent, scope, opts={})
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code = @body.compile(indent + TAB, Scope.new(scope), {:return => true})
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"function(#{@params.join(', ')}) {\n#{code}\n#{indent}}"
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end
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end
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class ObjectNode < Node
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def initialize(properties = [])
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@properties = properties
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end
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def compile(indent, scope, opts={})
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props = @properties.map {|p| indent + TAB + p.compile(indent, scope) }.join(",\n")
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"{\n#{props}\n#{indent}}"
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end
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end
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class ArrayNode < Node
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def initialize(objects=[])
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@objects = objects
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end
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def compile(indent, scope, opts={})
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objects = @objects.map {|o| o.compile(indent, scope) }.join(', ')
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"[#{objects}]"
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end
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end
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# "if-else" control structure. Look at this node if you want to implement other control
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# structures like while, for, loop, etc.
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class IfNode < Node
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FORCE_STATEMENT = [Nodes, ReturnNode, AssignNode, IfNode]
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def initialize(condition, body, else_body=nil, tag=nil)
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@condition = condition
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@body = body && body.flatten
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@else_body = else_body && else_body.flatten
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@condition = OpNode.new("!", @condition) if tag == :invert
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end
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def <<(else_body)
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eb = else_body.flatten
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@else_body ? @else_body << eb : @else_body = eb
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self
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end
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# Rewrite a chain of IfNodes with their switch condition for equality.
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def rewrite_condition(expression)
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@condition = OpNode.new("is", expression, @condition)
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@else_body.rewrite_condition(expression) if chain?
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self
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end
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# Rewrite a chain of IfNodes to add a default case as the final else.
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def add_default(expressions)
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chain? ? @else_body.add_default(expressions) : @else_body = expressions
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self
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end
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def chain?
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@chain ||= @else_body && @else_body.is_a?(IfNode)
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end
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def statement?
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@is_statement ||= (FORCE_STATEMENT.include?(@body.class) || FORCE_STATEMENT.include?(@else_body.class))
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end
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def line_ending
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statement? ? '' : ';'
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end
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def compile(indent, scope, opts={})
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statement? ? compile_statement(indent, scope, opts) : compile_ternary(indent, scope)
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end
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def compile_statement(indent, scope, opts)
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if_part = "if (#{@condition.compile(indent, scope, :no_paren => true)}) {\n#{Nodes.wrap(@body).compile(indent + TAB, scope, opts)}\n#{indent}}"
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else_part = @else_body ? " else {\n#{Nodes.wrap(@else_body).compile(indent + TAB, scope, opts)}\n#{indent}}" : ''
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if_part + else_part
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end
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def compile_ternary(indent, scope)
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if_part = "#{@condition.compile(indent, scope)} ? #{@body.compile(indent, scope)}"
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else_part = @else_body ? "#{@else_body.compile(indent, scope)}" : 'null'
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"#{if_part} : #{else_part}"
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end
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end
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class WhileNode < Node
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def initialize(condition, body)
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@condition, @body = condition, body
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end
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def line_ending
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''
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end
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def statement?
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true
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end
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def compile(indent, scope, opts={})
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"while (#{@condition.compile(indent, scope, :no_paren => true)}) {\n#{@body.compile(indent + TAB, scope)}\n#{indent}}"
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end
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end
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class ForNode < Node
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def initialize(body, source, name, index=nil)
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@body, @source, @name, @index = body, source, name, index
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end
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def line_ending
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''
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end
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def custom_return?
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true
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end
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def custom_assign?
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true
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end
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def compile(indent, scope, opts={})
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svar = scope.free_variable
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ivar = scope.free_variable
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lvar = scope.free_variable
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name_part = scope.find(@name) ? @name : "var #{@name}"
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index_name = @index ? (scope.find(@index) ? @index : "var #{@index}") : nil
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source_part = "var #{svar} = #{@source.compile(indent, scope)};"
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for_part = "var #{ivar}=0, #{lvar}=#{svar}.length; #{ivar}<#{lvar}; #{ivar}++"
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var_part = "\n#{indent + TAB}#{name_part} = #{svar}[#{ivar}];\n"
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index_part = @index ? "#{indent + TAB}#{index_name} = #{ivar};\n" : ''
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set_result = ''
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save_result = ''
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return_result = ''
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if opts[:return] || opts[:assign]
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rvar = scope.free_variable
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set_result = "var #{rvar} = [];\n#{indent}"
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save_result = "#{rvar}[#{ivar}] = "
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return_result = rvar
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return_result = "#{opts[:assign]} = #{return_result}" if opts[:assign]
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return_result = "return #{return_result}" if opts[:return]
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return_result = "\n#{indent}#{return_result}"
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end
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body = @body.compile(indent + TAB, scope)
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"#{source_part}\n#{indent}#{set_result}for (#{for_part}) {#{var_part}#{index_part}#{indent + TAB}#{save_result}#{body};\n#{indent}}#{return_result}"
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end
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end
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class TryNode < Node
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def initialize(try, error, recovery, finally=nil)
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@try, @error, @recovery, @finally = try, error, recovery, finally
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end
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def line_ending
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''
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end
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def statement?
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true
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end
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def compile(indent, scope, opts={})
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catch_part = @recovery && " catch (#{@error}) {\n#{@recovery.compile(indent + TAB, scope, opts)}\n#{indent}}"
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finally_part = @finally && " finally {\n#{@finally.compile(indent + TAB, scope, opts)}\n#{indent}}"
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"try {\n#{@try.compile(indent + TAB, scope, opts)}\n#{indent}}#{catch_part}#{finally_part}"
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end
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end
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class ThrowNode < Node
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def initialize(expression)
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@expression = expression
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end
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def compile(indent, scope, opts={})
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"throw #{@expression.compile(indent, scope)}"
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end
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end
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class ParentheticalNode < Node
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def initialize(expressions)
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@expressions = expressions
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end
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def compile(indent, scope, opts={})
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compiled = @expressions.flatten.compile(indent, scope)
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compiled = compiled[0...-1] if compiled[-1..-1] == ';'
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opts[:no_paren] ? compiled : "(#{compiled})"
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end
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end
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