Files
coffeescript/src/nodes.coffee

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CoffeeScript

# `nodes.coffee` contains all of the node classes for the syntax tree. Most
# nodes are created as the result of actions in the [grammar](grammar.html),
# but some are created by other nodes as a method of code generation. To convert
# the syntax tree into a string of JavaScript code, call `compile()` on the root.
{Scope} = require './scope'
# Import the helpers we plan to use.
{compact, flatten, extend, merge, del, starts, ends, last} = require './helpers'
exports.extend = extend # for parser
# Constant functions for nodes that don't need customization.
YES = -> yes
NO = -> no
THIS = -> this
NEGATE = -> @negated = not @negated; this
#### Base
# The **Base** is the abstract base class for all nodes in the syntax tree.
# Each subclass implements the `compileNode` method, which performs the
# code generation for that node. To compile a node to JavaScript,
# call `compile` on it, which wraps `compileNode` in some generic extra smarts,
# to know when the generated code needs to be wrapped up in a closure.
# An options hash is passed and cloned throughout, containing information about
# the environment from higher in the tree (such as if a returned value is
# being requested by the surrounding function), information about the current
# scope, and indentation level.
exports.Base = class Base
# Common logic for determining whether to wrap this node in a closure before
# compiling it, or to compile directly. We need to wrap if this node is a
# *statement*, and it's not a *pureStatement*, and we're not at
# the top level of a block (which would be unnecessary), and we haven't
# already been asked to return the result (because statements know how to
# return results).
compile: (o, lvl) ->
o = extend {}, o
o.level = lvl if lvl?
node = @unfoldSoak(o) or this
node.tab = o.indent
if o.level is LEVEL_TOP or node.isPureStatement() or not node.isStatement(o)
node.compileNode o
else
node.compileClosure o
# Statements converted into expressions via closure-wrapping share a scope
# object with their parent closure, to preserve the expected lexical scope.
compileClosure: (o) ->
if @containsPureStatement()
throw SyntaxError 'cannot include a pure statement in an expression.'
o.sharedScope = o.scope
Closure.wrap(this).compileNode o
# If the code generation wishes to use the result of a complex expression
# in multiple places, ensure that the expression is only ever evaluated once,
# by assigning it to a temporary variable. Pass a level to precompile.
cache: (o, level, reused) ->
unless @isComplex()
ref = if level then @compile o, level else this
[ref, ref]
else
ref = new Literal reused or o.scope.freeVariable 'ref'
sub = new Assign ref, this
if level then [sub.compile(o, level), ref.value] else [sub, ref]
# Compile to a source/variable pair suitable for looping.
compileLoopReference: (o, name) ->
src = tmp = @compile o, LEVEL_LIST
unless NUMBER.test(src) or IDENTIFIER.test(src) and o.scope.check(src, yes)
src = "#{ tmp = o.scope.freeVariable name } = #{src}"
[src, tmp]
# Construct a node that returns the current node's result.
# Note that this is overridden for smarter behavior for
# many statement nodes (eg If, For)...
makeReturn: ->
new Return this
# Does this node, or any of its children, contain a node of a certain kind?
# Recursively traverses down the *children* of the nodes, yielding to a block
# and returning true when the block finds a match. `contains` does not cross
# scope boundaries.
contains: (pred) ->
contains = no
@traverseChildren no, (node) ->
if pred node
contains = yes
return no
contains
# Is this node of a certain type, or does it contain the type?
containsType: (type) ->
this instanceof type or @contains (node) -> node instanceof type
# Convenience for the most common use of contains. Does the node contain
# a pure statement?
containsPureStatement: ->
@isPureStatement() or @contains (node) -> node.isPureStatement()
# `toString` representation of the node, for inspecting the parse tree.
# This is what `coffee --nodes` prints out.
toString: (idt = '', override) ->
children = (child.toString idt + TAB for child in @collectChildren()).join('')
klass = override or @constructor.name + if @soak then '?' else ''
'\n' + idt + klass + children
# Passes each child to a function, breaking when the function returns `false`.
eachChild: (func) ->
return this unless @children
for attr in @children when @[attr]
for child in flatten [@[attr]]
return this if func(child) is false
this
collectChildren: ->
nodes = []
@eachChild (node) -> nodes.push node
nodes
traverseChildren: (crossScope, func) ->
@eachChild (child) ->
return false if func(child) is false
child.traverseChildren crossScope, func
invert: ->
new Op '!', this
unwrapAll: ->
node = this
continue until node is node = node.unwrap()
node
# Default implementations of the common node properties and methods. Nodes
# will override these with custom logic, if needed.
children: []
isStatement : NO
isPureStatement : NO
isComplex : YES
isChainable : NO
isAssignable : NO
unwrap : THIS
unfoldSoak : NO
# Is this node used to assign a certain variable?
assigns: NO
#### Expressions
# The expressions body is the list of expressions that forms the body of an
# indented block of code -- the implementation of a function, a clause in an
# `if`, `switch`, or `try`, and so on...
exports.Expressions = class Expressions extends Base
children: ['expressions']
(nodes) ->
@expressions = compact flatten nodes or []
# Tack an expression on to the end of this expression list.
push: (node) ->
@expressions.push node
this
# Remove and return the last expression of this expression list.
pop: ->
@expressions.pop()
# Add an expression at the beginning of this expression list.
unshift: (node) ->
@expressions.unshift node
this
# If this Expressions consists of just a single node, unwrap it by pulling
# it back out.
unwrap: ->
if @expressions.length is 1 then @expressions[0] else this
# Is this an empty block of code?
isEmpty: ->
not @expressions.length
isStatement: (o) ->
for exp in @expressions when exp.isPureStatement() or exp.isStatement o
return yes
no
# An Expressions node does not return its entire body, rather it
# ensures that the final expression is returned.
makeReturn: ->
for end, idx in @expressions by -1 when end not instanceof Comment
@expressions[idx] = end.makeReturn()
break
this
# An **Expressions** is the only node that can serve as the root.
compile: (o = {}, level) ->
if o.scope then super o, level else @compileRoot o
# Compile all expressions within the **Expressions** body. If we need to
# return the result, and it's an expression, simply return it. If it's a
# statement, ask the statement to do so.
compileNode: (o) ->
@tab = o.indent
top = o.level is LEVEL_TOP
codes = []
for node in @expressions
node = node.unwrapAll()
node = (node.unfoldSoak(o) or node)
if top
node.front = true
code = node.compile o
codes.push if node.isStatement o then code else @tab + code + ';'
else
codes.push node.compile o, LEVEL_LIST
return codes.join '\n' if top
code = codes.join(', ') or 'void 0'
if codes.length > 1 and o.level >= LEVEL_LIST then "(#{code})" else code
# If we happen to be the top-level **Expressions**, wrap everything in
# a safety closure, unless requested not to.
# It would be better not to generate them in the first place, but for now,
# clean up obvious double-parentheses.
compileRoot: (o) ->
o.indent = @tab = if o.bare then '' else TAB
o.scope = new Scope null, this, null
o.level = LEVEL_TOP
code = @compileWithDeclarations o
code = code.replace TRAILING_WHITESPACE, ''
if o.bare then code else "(function() {\n#{code}\n}).call(this);\n"
# Compile the expressions body for the contents of a function, with
# declarations of all inner variables pushed up to the top.
compileWithDeclarations: (o) ->
o.level = LEVEL_TOP
code = @compileNode o
{scope} = o
if scope.hasAssignments this
code = "#{@tab}var #{ multident scope.compiledAssignments(), @tab };\n#{code}"
if not o.globals and o.scope.hasDeclarations this
code = "#{@tab}var #{ scope.compiledDeclarations() };\n#{code}"
code
# Wrap up the given nodes as an **Expressions**, unless it already happens
# to be one.
@wrap = (nodes) ->
return nodes[0] if nodes.length is 1 and nodes[0] instanceof Expressions
new Expressions nodes
#### Literal
# Literals are static values that can be passed through directly into
# JavaScript without translation, such as: strings, numbers,
# `true`, `false`, `null`...
exports.Literal = class Literal extends Base
(@value) ->
makeReturn: ->
if @isPureStatement() then this else new Return this
# Break and continue must be treated as pure statements -- they lose their
# meaning when wrapped in a closure.
isPureStatement: ->
@value in ['break', 'continue', 'debugger']
isAssignable: ->
IDENTIFIER.test @value
isComplex: NO
assigns: (name) ->
name is @value
compile: ->
if @value.reserved then "\"#{@value}\"" else @value
toString: ->
' "' + @value + '"'
#### Return
# A `return` is a *pureStatement* -- wrapping it in a closure wouldn't
# make sense.
exports.Return = class Return extends Base
children: ['expression']
isStatement : YES
isPureStatement: YES
(@expression) ->
makeReturn: THIS
compile: (o, level) ->
expr = @expression?.makeReturn()
if expr and expr not instanceof Return then expr.compile o, level else super o, level
compileNode: (o) ->
o.level = LEVEL_PAREN
@tab + "return#{ if @expression then ' ' + @expression.compile o else '' };"
#### Value
# A value, variable or literal or parenthesized, indexed or dotted into,
# or vanilla.
exports.Value = class Value extends Base
children: ['base', 'properties']
# A **Value** has a base and a list of property accesses.
(base, props, tag) ->
return base if not props and base instanceof Value
@base = base
@properties = props or []
@[tag] = true if tag
# Add a property access to the list.
push: (prop) ->
@properties.push prop
this
hasProperties: ->
!!@properties.length
# Some boolean checks for the benefit of other nodes.
isArray : -> not @properties.length and @base instanceof Arr
isObject : -> not @properties.length and @base instanceof Obj
isComplex : -> @hasProperties() or @base.isComplex()
isAssignable : -> @hasProperties() or @base.isAssignable()
isSimpleNumber : -> @base instanceof Literal and SIMPLENUM.test @base.value
isAtomic : ->
for node in @properties.concat @base
return no if node.soak or node instanceof Call
yes
isStatement : (o) -> not @properties.length and @base.isStatement o
assigns : (name) -> not @properties.length and @base.assigns name
makeReturn: ->
if @properties.length then super() else @base.makeReturn()
# The value can be unwrapped as its inner node, if there are no attached
# properties.
unwrap: ->
if @properties.length then this else @base
# A reference has base part (`this` value) and name part.
# We cache them separately for compiling complex expressions.
# `a()[b()] ?= c` -> `(_base = a())[_name = b()] ? _base[_name] = c`
cacheReference: (o) ->
name = last @properties
if @properties.length < 2 and not @base.isComplex() and not name?.isComplex()
return [this, this] # `a` `a.b`
base = new Value @base, @properties.slice 0, -1
if base.isComplex() # `a().b`
bref = new Literal o.scope.freeVariable 'base'
base = new Value new Parens new Assign bref, base
return [base, bref] unless name # `a()`
if name.isComplex() # `a[b()]`
nref = new Literal o.scope.freeVariable 'name'
name = new Index new Assign nref, name.index
nref = new Index nref
[base.push(name), new Value(bref or base.base, [nref or name])]
# We compile a value to JavaScript by compiling and joining each property.
# Things get much more insteresting if the chain of properties has *soak*
# operators `?.` interspersed. Then we have to take care not to accidentally
# evaluate anything twice when building the soak chain.
compileNode: (o) ->
@base.front = @front
props = @properties
code = @base.compile o, if props.length then LEVEL_ACCESS else null
code = "(#{code})" if props[0] instanceof Accessor and @isSimpleNumber()
code += prop.compile o for prop in props
code
# Unfold a soak into an `If`: `a?.b` -> `a.b if a?`
unfoldSoak: (o) ->
if ifn = @base.unfoldSoak o
Array::push.apply ifn.body.properties, @properties
return ifn
for prop, i in @properties when prop.soak
prop.soak = off
fst = new Value @base, @properties.slice 0, i
snd = new Value @base, @properties.slice i
if fst.isComplex()
ref = new Literal o.scope.freeVariable 'ref'
fst = new Parens new Assign ref, fst
snd.base = ref
return new If new Existence(fst), snd, soak: on
null
#### Comment
# CoffeeScript passes through block comments as JavaScript block comments
# at the same position.
exports.Comment = class Comment extends Base
(@comment) ->
isPureStatement: YES
isStatement: YES
makeReturn: THIS
compileNode: (o, level) ->
code = '/*' + multident(@comment, @tab) + '*/'
code = o.indent + code if (level ? o.level) is LEVEL_TOP
code
#### Call
# Node for a function invocation. Takes care of converting `super()` calls into
# calls against the prototype's function of the same name.
exports.Call = class Call extends Base
children: ['variable', 'args']
(variable, @args = [], @soak) ->
@isNew = false
@isSuper = variable is 'super'
@variable = if @isSuper then null else variable
# Tag this invocation as creating a new instance.
newInstance: ->
@isNew = true
this
# Grab the reference to the superclass' implementation of the current method.
superReference: (o) ->
{method} = o.scope
throw SyntaxError 'cannot call super outside of a function.' unless method
{name} = method
throw SyntaxError 'cannot call super on an anonymous function.' unless name
if method.klass
"#{method.klass}.__super__.#{name}"
else
"#{name}.__super__.constructor"
# Soaked chained invocations unfold into if/else ternary structures.
unfoldSoak: (o) ->
if @soak
if @variable
return ifn if ifn = unfoldSoak o, this, 'variable'
[left, rite] = new Value(@variable).cacheReference o
else
left = new Literal @superReference o
rite = new Value left
rite = new Call rite, @args
rite.isNew = @isNew
left = new Literal "typeof #{ left.compile o } === \"function\""
return new If left, new Value(rite), soak: yes
call = this
list = []
loop
if call.variable instanceof Call
list.push call
call = call.variable
continue
break unless call.variable instanceof Value
list.push call
break unless (call = call.variable.base) instanceof Call
for call in list.reverse()
if ifn
if call.variable instanceof Call
call.variable = ifn
else
call.variable.base = ifn
ifn = unfoldSoak o, call, 'variable'
ifn
# Compile a vanilla function call.
compileNode: (o) ->
@variable?.front = @front
if code = Splat.compileSplattedArray o, @args, true
return @compileSplat o, code
args = (arg.compile o, LEVEL_LIST for arg in @args).join ', '
if @isSuper
@compileSuper args, o
else
(if @isNew then 'new ' else '') + @variable.compile(o, LEVEL_ACCESS) + "(#{args})"
# `super()` is converted into a call against the superclass's implementation
# of the current function.
compileSuper: (args, o) ->
"#{@superReference(o)}.call(this#{ if args.length then ', ' else '' }#{args})"
# If you call a function with a splat, it's converted into a JavaScript
# `.apply()` call to allow an array of arguments to be passed.
# If it's a constructor, then things get real tricky. We have to inject an
# inner constructor in order to be able to pass the varargs.
compileSplat: (o, splatArgs) ->
return "#{ @superReference o }.apply(this, #{splatArgs})" if @isSuper
unless @isNew
base = new Value @variable
if (name = base.properties.pop()) and base.isComplex()
ref = o.scope.freeVariable 'this'
fun = "(#{ref} = #{ base.compile o, LEVEL_LIST })#{ name.compile o }"
else
fun = ref = base.compile o, LEVEL_ACCESS
fun += name.compile o if name
return "#{fun}.apply(#{ref}, #{splatArgs})"
idt = @tab + TAB
"""
(function(func, args, ctor) {
#{idt}ctor.prototype = func.prototype;
#{idt}var child = new ctor, result = func.apply(child, args);
#{idt}return typeof result === "object" ? result : child;
#{@tab}})(#{ @variable.compile o, LEVEL_LIST }, #{splatArgs}, function() {})
"""
#### Extends
# Node to extend an object's prototype with an ancestor object.
# After `goog.inherits` from the
# [Closure Library](http://closure-library.googlecode.com/svn/docs/closureGoogBase.js.html).
exports.Extends = class Extends extends Base
children: ['child', 'parent']
(@child, @parent) ->
# Hooks one constructor into another's prototype chain.
compile: (o) ->
new Call(new Value(new Literal utility 'extends'), [@child, @parent]).compile o
#### Accessor
# A `.` accessor into a property of a value, or the `::` shorthand for
# an accessor into the object's prototype.
exports.Accessor = class Accessor extends Base
children: ['name']
(@name, tag) ->
@proto = if tag is 'proto' then '.prototype' else ''
@soak = tag is 'soak'
compile: (o) ->
name = @name.compile o
@proto + if IS_STRING.test name then "[#{name}]" else ".#{name}"
isComplex: NO
#### Index
# A `[ ... ]` indexed accessor into an array or object.
exports.Index = class Index extends Base
children: ['index']
(@index) ->
compile: (o) ->
(if @proto then '.prototype' else '') + "[#{ @index.compile o, LEVEL_PAREN }]"
isComplex: ->
@index.isComplex()
#### Obj
# An object literal, nothing fancy.
exports.Obj = class Obj extends Base
children: ['properties']
(props) ->
@objects = @properties = props or []
compileNode: (o) ->
props = @properties
return (if @front then '({})' else '{}') unless props.length
for prop, i in props
if prop instanceof Splat or (prop.variable or prop).base instanceof Parens
rest = props.splice i, 1/0
break
idt = o.indent += TAB
nonComments = (prop for prop in @properties when prop not instanceof Comment)
lastNoncom = last nonComments
props = for prop, i in props
join = if i is props.length - 1
''
else if prop is lastNoncom or prop instanceof Comment
'\n'
else
',\n'
indent = if prop instanceof Comment then '' else idt
if prop instanceof Value and prop.this
prop = new Assign prop.properties[0].name, prop, 'object'
else if prop not instanceof Assign and prop not instanceof Comment
prop = new Assign prop, prop, 'object'
indent + prop.compile(o, LEVEL_TOP) + join
props = props.join ''
obj = "{#{ props and '\n' + props + '\n' + @tab }}"
return @compileDynamic o, obj, rest if rest
if @front then "(#{obj})" else obj
compileDynamic: (o, code, props) ->
code = "#{ oref = o.scope.freeVariable 'obj' } = #{code}, "
for prop, i in props
if prop instanceof Comment
code += prop.compile(o, LEVEL_LIST) + ' '
continue
if prop instanceof Assign
acc = prop.variable.base
key = acc.compile o, LEVEL_PAREN
val = prop.value.compile o, LEVEL_LIST
else
acc = prop.base
[key, val] = acc.cache o, LEVEL_LIST, ref
ref = val if key isnt val
key = if acc instanceof Literal and IDENTIFIER.test key
'.' + key
else
'[' + key + ']'
code += "#{oref}#{key} = #{val}, "
code += oref
if o.level <= LEVEL_PAREN then code else "(#{code})"
assigns: (name) ->
for prop in @properties when prop.assigns name then return yes
no
#### Arr
# An array literal.
exports.Arr = class Arr extends Base
children: ['objects']
(objs) ->
@objects = objs or []
compileNode: (o) ->
return '[]' unless @objects.length
o.indent += TAB
return code if code = Splat.compileSplattedArray o, @objects
code = (obj.compile o, LEVEL_LIST for obj in @objects).join ', '
if code.indexOf('\n') >= 0
"[\n#{o.indent}#{code}\n#{@tab}]"
else
"[#{code}]"
assigns: (name) ->
for obj in @objects when obj.assigns name then return yes
no
#### Class
# The CoffeeScript class definition.
exports.Class = class Class extends Base
children: ['variable', 'parent', 'body']
# Initialize a **Class** with its name, an optional superclass, and a
# list of prototype property assignments.
(@variable, @parent, @body = new Expressions) ->
# Instead of generating the JavaScript string directly, we build up the
# equivalent syntax tree and compile that, in pieces. You can see the
# constructor, property assignments, and inheritance getting built out below.
compileNode: (o) ->
if @variable
decl = if tail = last @variable.properties
tail instanceof Accessor and tail.name.value
else
@variable.base.value
decl and= IDENTIFIER.test(decl) and decl
name = decl or @name or '_Class'
lname = new Literal name
@body.traverseChildren false, (node) ->
if node instanceof Literal and node.value is 'this'
node.value = name
else if node instanceof Code
node.klass = name
node.context = name if node.bound
boundFuncs = []
for node, i in exps = @body.expressions
if node instanceof Value and node.isObject()
assigns = for assign in node.base.properties
if assign instanceof Assign
base = assign.variable.base
assign.variable = new Value(lname, [new Accessor(base, 'proto')])
delete assign.context
func = assign.value
if func instanceof Code and func.bound
boundFuncs.push base
func.bound = no
assign
exps[i] = assigns
else if node instanceof Code
if ctor
throw new Error 'cannot define more than one constructor in a class'
if node.bound
throw new Error 'cannot define a constructor as a bound function'
ctor = node
exps.splice(i, 1)
exps.unshift ctor
@body.expressions = exps = flatten exps
unless ctor
exps.unshift ctor = new Code
if @parent
ctor.body.push new Call 'super', [new Splat new Literal 'arguments']
ctor.ctor = ctor.name = name
ctor.klass = null
ctor.noReturn = yes
exps.splice 1, 0, new Extends lname, @parent if @parent
exps.push lname
if boundFuncs.length
for bvar in boundFuncs
bname = bvar.compile o
ctor.body.unshift new Literal "this.#{bname} = #{utility 'bind'}(this.#{bname}, this);"
klass = new Parens new Call(new Code [], @body), true
klass = new Assign new Value(lname), klass if decl and @variable?.isComplex()
klass = new Assign @variable, klass if @variable
klass.compile o
#### Assign
# The **Assign** is used to assign a local variable to value, or to set the
# property of an object -- including within object literals.
exports.Assign = class Assign extends Base
# Matchers for detecting class/method names
METHOD_DEF: /^(?:(\S+)\.prototype\.|\S+?)?\b([$A-Za-z_][$\w]*)$/
children: ['variable', 'value']
(@variable, @value, @context) ->
assigns: (name) ->
@[if @context is 'object' then 'value' else 'variable'].assigns name
unfoldSoak: (o) ->
unfoldSoak o, this, 'variable'
# Compile an assignment, delegating to `compilePatternMatch` or
# `compileSplice` if appropriate. Keep track of the name of the base object
# we've been assigned to, for correct internal references. If the variable
# has not been seen yet within the current scope, declare it.
compileNode: (o) ->
if isValue = @variable instanceof Value
return @compilePatternMatch o if @variable.isArray() or @variable.isObject()
return @compileConditional o if @context in ['||=', '&&=', '?=']
name = @variable.compile o, LEVEL_LIST
if @value instanceof Code and match = @METHOD_DEF.exec name
@value.name = match[2]
@value.klass = match[1] if match[1]
val = @value.compile o, LEVEL_LIST
return "#{name}: #{val}" if @context is 'object'
unless @variable.isAssignable()
throw SyntaxError "\"#{ @variable.compile o }\" cannot be assigned."
o.scope.find name unless @context or
isValue and (@variable.namespaced or @variable.hasProperties())
val = name + " #{ @context or '=' } " + val
if o.level <= LEVEL_LIST then val else "(#{val})"
# Brief implementation of recursive pattern matching, when assigning array or
# object literals to a value. Peeks at their properties to assign inner names.
# See the [ECMAScript Harmony Wiki](http://wiki.ecmascript.org/doku.php?id=harmony:destructuring)
# for details.
compilePatternMatch: (o) ->
top = o.level is LEVEL_TOP
{value} = this
{objects} = @variable.base
return value.compile o unless olen = objects.length
isObject = @variable.isObject()
if top and olen is 1 and (obj = objects[0]) not instanceof Splat
# Unroll simplest cases: `{v} = x` -> `v = x.v`
if obj instanceof Assign
{variable: {base: idx}, value: obj} = obj
else
if obj.base instanceof Parens
[obj, idx] = new Value(obj.unwrapAll()).cacheReference o
else
idx = if isObject
if obj.this then obj.properties[0].name else obj
else
new Literal 0
acc = IDENTIFIER.test idx.unwrap().value or 0
value = new Value value
value.properties.push new (if acc then Accessor else Index) idx
return new Assign(obj, value).compile o
vvar = value.compile o, LEVEL_LIST
assigns = []
splat = false
if not IDENTIFIER.test(vvar) or @variable.assigns(vvar)
assigns.push "#{ ref = o.scope.freeVariable 'ref' } = #{vvar}"
vvar = ref
for obj, i in objects
# A regular array pattern-match.
idx = i
if isObject
if obj instanceof Assign
# A regular object pattern-match.
{variable: {base: idx}, value: obj} = obj
else
# A shorthand `{a, b, @c} = val` pattern-match.
if obj.base instanceof Parens
[obj, idx] = new Value(obj.unwrapAll()).cacheReference o
else
idx = if obj.this then obj.properties[0].name else obj
if not splat and obj instanceof Splat
val = "#{olen} <= #{vvar}.length ? #{ utility 'slice' }.call(#{vvar}, #{i}"
if rest = olen - i - 1
ivar = o.scope.freeVariable 'i'
val += ", #{ivar} = #{vvar}.length - #{rest}) : (#{ivar} = #{i}, [])"
else
val += ") : []"
val = new Literal val
splat = "#{ivar}++"
else
if obj instanceof Splat
obj = obj.name.compile o
throw SyntaxError \
"multiple splats are disallowed in an assignment: #{obj} ..."
if typeof idx is 'number'
idx = new Literal splat or idx
acc = no
else
acc = isObject and IDENTIFIER.test idx.unwrap().value or 0
val = new Value new Literal(vvar), [new (if acc then Accessor else Index) idx]
assigns.push new Assign(obj, val).compile o, LEVEL_LIST
assigns.push vvar unless top
code = assigns.join ', '
if o.level < LEVEL_LIST then code else "(#{code})"
# When compiling a conditional assignment, take care to ensure that the
# operands are only evaluated once, even though we have to reference them
# more than once.
compileConditional: (o) ->
[left, rite] = @variable.cacheReference o
new Op(@context.slice(0, -1), left, new Assign(rite, @value, '=')).compile o
#### Code
# A function definition. This is the only node that creates a new Scope.
# When for the purposes of walking the contents of a function body, the Code
# has no *children* -- they're within the inner scope.
exports.Code = class Code extends Base
children: ['params', 'body']
(params, body, tag) ->
@params = params or []
@body = body or new Expressions
@bound = tag is 'boundfunc'
@context = 'this' if @bound
isStatement: -> !!@ctor
# Compilation creates a new scope unless explicitly asked to share with the
# outer scope. Handles splat parameters in the parameter list by peeking at
# the JavaScript `arguments` objects. If the function is bound with the `=>`
# arrow, generates a wrapper that saves the current value of `this` through
# a closure.
compileNode: (o) ->
sharedScope = del o, 'sharedScope'
o.scope = scope = sharedScope or new Scope o.scope, @body, this
o.indent += TAB
delete o.bare
delete o.globals
vars = []
exprs = []
for param in @params when param.splat
splats = new Assign new Value(new Arr(p.asReference o for p in @params)),
new Value new Literal 'arguments'
break
for param in @params
if param.isComplex()
val = ref = param.asReference o
val = new Op '?', ref, param.value if param.value
exprs.push new Assign new Value(param.name), val, '='
else
ref = param
if param.value
lit = new Literal ref.name.value + ' == null'
val = new Assign new Value(param.name), param.value, '='
exprs.push new Op '&&', lit, val
vars.push ref unless splats
scope.startLevel()
wasEmpty = @body.isEmpty()
exprs.unshift splats if splats
@body.expressions.unshift exprs... if exprs.length
scope.parameter vars[i] = v.compile o for v, i in vars unless splats
@body.makeReturn() unless wasEmpty or @noReturn
idt = o.indent
code = 'function'
code += ' ' + @name if @ctor
code += '(' + vars.join(', ') + ') {'
code += "\n#{ @body.compileWithDeclarations o }\n#{@tab}" unless @body.isEmpty()
code += '}'
return @tab + code if @ctor
return utility('bind') + "(#{code}, #{@context})" if @bound
if @front then "(#{code})" else code
# Short-circuit `traverseChildren` method to prevent it from crossing scope boundaries
# unless `crossScope` is `true`.
traverseChildren: (crossScope, func) ->
super(crossScope, func) if crossScope
#### Param
# A parameter in a function definition. Beyond a typical Javascript parameter,
# these parameters can also attach themselves to the context of the function,
# as well as be a splat, gathering up a group of parameters into an array.
exports.Param = class Param extends Base
children: ['name', 'value']
(@name, @value, @splat) ->
compile: (o) ->
@name.compile o, LEVEL_LIST
asReference: (o) ->
return @reference if @reference
node = if @isComplex() then new Literal o.scope.freeVariable 'arg' else @name
node = new Value node
node = new Splat node if @splat
@reference = node
isComplex: ->
@name.isComplex()
#### Splat
# A splat, either as a parameter to a function, an argument to a call,
# or as part of a destructuring assignment.
exports.Splat = class Splat extends Base
children: ['name']
isAssignable: YES
(name) ->
@name = if name.compile then name else new Literal name
assigns: (name) ->
@name.assigns name
compile: (o) ->
if @index? then @compileParam o else @name.compile o
# Utility function that converts arbitrary number of elements, mixed with
# splats, to a proper array.
@compileSplattedArray = (o, list, apply) ->
index = -1
continue while (node = list[++index]) and node not instanceof Splat
return '' if index >= list.length
if list.length is 1
code = list[0].compile o, LEVEL_LIST
return code if apply
return "#{ utility 'slice' }.call(#{code})"
args = list.slice index
for node, i in args
code = node.compile o, LEVEL_LIST
args[i] = if node instanceof Splat
then "#{ utility 'slice' }.call(#{code})"
else "[#{code}]"
return args[0] + ".concat(#{ args.slice(1).join ', ' })" if index is 0
base = (node.compile o, LEVEL_LIST for node in list.slice 0, index)
"[#{ base.join ', ' }].concat(#{ args.join ', ' })"
#### While
# A while loop, the only sort of low-level loop exposed by CoffeeScript. From
# it, all other loops can be manufactured. Useful in cases where you need more
# flexibility or more speed than a comprehension can provide.
exports.While = class While extends Base
children: ['condition', 'guard', 'body']
isStatement: YES
(condition, options) ->
@condition = if options?.invert then condition.invert() else condition
@guard = options?.guard
makeReturn: ->
@returns = yes
this
addBody: (@body) ->
this
containsPureStatement: ->
{expressions} = @body
i = expressions.length
return true if expressions[--i]?.containsPureStatement()
ret = (node) -> node instanceof Return
return true while i-- when expressions[i].contains ret
false
# The main difference from a JavaScript *while* is that the CoffeeScript
# *while* can be used as a part of a larger expression -- while loops may
# return an array containing the computed result of each iteration.
compileNode: (o) ->
o.indent += TAB
set = ''
{body} = this
if body.isEmpty()
body = ''
else
if o.level > LEVEL_TOP or @returns
rvar = o.scope.freeVariable 'results'
set = "#{@tab}#{rvar} = [];\n"
body = Push.wrap rvar, body if body
body = Expressions.wrap [new If @guard, body] if @guard
body = "\n#{ body.compile o, LEVEL_TOP }\n#{@tab}"
code = set + @tab + "while (#{ @condition.compile o, LEVEL_PAREN }) {#{body}}"
if @returns
o.indent = @tab
code += '\n' + new Return(new Literal rvar).compile o
code
#### Op
# Simple Arithmetic and logical operations. Performs some conversion from
# CoffeeScript operations into their JavaScript equivalents.
exports.Op = class Op extends Base
# The map of conversions from CoffeeScript to JavaScript symbols.
CONVERSIONS:
'==': '==='
'!=': '!=='
'of': 'in'
# The map of invertible operators.
INVERSIONS:
'!==': '==='
'===': '!=='
'>': '<='
'<=': '>'
'<': '>='
'>=': '<'
children: ['first', 'second']
(op, first, second, flip) ->
return new In first, second if op is 'in'
if op is 'new'
return first.newInstance() if first instanceof Call
first = new Parens first if first instanceof Code and first.bound
@operator = @CONVERSIONS[op] or op
@first = first
@second = second
@flip = !!flip
isUnary: ->
not @second
# Am I capable of
# [Python-style comparison chaining](http://docs.python.org/reference/expressions.html#notin)?
isChainable: ->
@operator in ['<', '>', '>=', '<=', '===', '!==']
invert: ->
if op = @INVERSIONS[@operator]
@operator = op
this
else if @second
new Parens(this).invert()
else
new Op '!', this
unfoldSoak: (o) ->
@operator in ['++', '--', 'delete'] and unfoldSoak o, this, 'first'
compileNode: (o) ->
return @compileUnary o if @isUnary()
return @compileChain o if @isChainable() and @first.isChainable()
return @compileExistence o if @operator is '?'
@first.front = @front
"#{ @first.compile o, LEVEL_OP } #{@operator} #{ @second.compile o, LEVEL_OP }"
# Mimic Python's chained comparisons when multiple comparison operators are
# used sequentially. For example:
#
# bin/coffee -e 'console.log 50 < 65 > 10'
# true
compileChain: (o) ->
[@first.second, shared] = @first.second.cache o
fst = @first .compile o, LEVEL_OP
fst = fst.slice 1, -1 if fst.charAt(0) is '('
code = "#{fst} && #{ shared.compile o } #{@operator} #{ @second.compile o, LEVEL_OP }"
if o.level < LEVEL_OP then code else "(#{code})"
compileExistence: (o) ->
if @first.isComplex()
ref = o.scope.freeVariable 'ref'
fst = new Parens new Assign new Literal(ref), @first
else
fst = @first
ref = fst.compile o
new Existence(fst).compile(o) + " ? #{ref} : #{ @second.compile o, LEVEL_LIST }"
# Compile a unary **Op**.
compileUnary: (o) ->
parts = [op = @operator]
parts.push ' ' if op in ['new', 'typeof', 'delete'] or
op in ['+', '-'] and @first instanceof Op and @first.operator is op
parts.push @first.compile o, LEVEL_OP
parts.reverse() if @flip
parts.join ''
toString: (idt) ->
super idt, @constructor.name + ' ' + @operator
#### In
exports.In = class In extends Base
children: ['object', 'array']
invert: NEGATE
(@object, @array) ->
compileNode: (o) ->
if @array instanceof Value and @array.isArray()
@compileOrTest o
else
@compileLoopTest o
compileOrTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_OP
[cmp, cnj] = if @negated then [' !== ', ' && '] else [' === ', ' || ']
tests = for item, i in @array.base.objects
(if i then ref else sub) + cmp + item.compile o, LEVEL_OP
tests = tests.join cnj
if o.level < LEVEL_OP then tests else "(#{tests})"
compileLoopTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_LIST
code = utility('indexOf') + ".call(#{ @array.compile o, LEVEL_LIST }, #{ref}) " +
if @negated then '< 0' else '>= 0'
return code if sub is ref
code = sub + ', ' + code
if o.level < LEVEL_LIST then code else "(#{code})"
toString: (idt) ->
super idt, @constructor.name + if @negated then '!' else ''
#### Try
# A classic *try/catch/finally* block.
exports.Try = class Try extends Base
children: ['attempt', 'recovery', 'ensure']
isStatement: YES
(@attempt, @error, @recovery, @ensure) ->
makeReturn: ->
@attempt = @attempt .makeReturn() if @attempt
@recovery = @recovery.makeReturn() if @recovery
this
# Compilation is more or less as you would expect -- the *finally* clause
# is optional, the *catch* is not.
compileNode: (o) ->
o.indent += TAB
errorPart = if @error then " (#{ @error.compile o }) " else ' '
catchPart = if @recovery
" catch#{errorPart}{\n#{ @recovery.compile o, LEVEL_TOP }\n#{@tab}}"
else unless @ensure or @recovery
' catch (_e) {}'
"""
#{@tab}try {
#{ @attempt.compile o, LEVEL_TOP }
#{@tab}}#{ catchPart or '' }
""" + if @ensure then " finally {\n#{ @ensure.compile o, LEVEL_TOP }\n#{@tab}}" else ''
#### Throw
# Simple node to throw an exception.
exports.Throw = class Throw extends Base
children: ['expression']
isStatement: YES
(@expression) ->
# A **Throw** is already a return, of sorts...
makeReturn: THIS
compileNode: (o) ->
@tab + "throw #{ @expression.compile o };"
#### Existence
# Checks a variable for existence -- not *null* and not *undefined*. This is
# similar to `.nil?` in Ruby, and avoids having to consult a JavaScript truth
# table.
exports.Existence = class Existence extends Base
children: ['expression']
invert: NEGATE
(@expression) ->
compileNode: (o) ->
code = @expression.compile o, LEVEL_OP
code = if IDENTIFIER.test(code) and not o.scope.check code
if @negated
"typeof #{code} == \"undefined\" || #{code} === null"
else
"typeof #{code} != \"undefined\" && #{code} !== null"
else
sym = if @negated then '==' else '!='
"#{code} #{sym} null"
if o.level <= LEVEL_COND then code else "(#{code})"
#### Parens
# An extra set of parentheses, specified explicitly in the source. At one time
# we tried to clean up the results by detecting and removing redundant
# parentheses, but no longer -- you can put in as many as you please.
#
# Parentheses are a good way to force any statement to become an expression.
exports.Parens = class Parens extends Base
children: ['expression']
(@expression) ->
unwrap : -> @expression
isComplex : -> @expression.isComplex()
makeReturn: -> @expression.makeReturn()
compileNode: (o) ->
expr = @expression
if expr instanceof Value and expr.isAtomic()
expr.front = @front
return expr.compile o
bare = o.level < LEVEL_OP and (expr instanceof Op or expr instanceof Call)
code = expr.compile o, LEVEL_PAREN
if bare then code else "(#{code})"
#### For
# CoffeeScript's replacement for the *for* loop is our array and object
# comprehensions, that compile into *for* loops here. They also act as an
# expression, able to return the result of each filtered iteration.
#
# Unlike Python array comprehensions, they can be multi-line, and you can pass
# the current index of the loop as a second parameter. Unlike Ruby blocks,
# you can map and filter in a single pass.
exports.For = class For extends Base
children: ['body', 'source', 'guard', 'step', 'from', 'to']
isStatement: YES
(body, head) ->
if head.index instanceof Value
throw SyntaxError 'index cannot be a pattern matching expression'
extend this, head
@body = Expressions.wrap [body]
@pattern = @name instanceof Value
@returns = false
makeReturn: ->
@returns = yes
this
containsPureStatement: While::containsPureStatement
compileReturnValue: (val, o) ->
return '\n' + new Return(new Literal val).compile o if @returns
return '\n' + val if val
''
# Welcome to the hairiest method in all of CoffeeScript. Handles the inner
# loop, filtering, stepping, and result saving for array, object, and range
# comprehensions. Some of the generated code can be shared in common, and
# some cannot.
compileNode: (o) ->
{scope} = o
{body} = this
hasCode = @body.contains (node) -> node instanceof Code
name = not @pattern and @name?.compile o
index = @index?.compile o
ivar = if not index then scope.freeVariable 'i' else index
varPart = guardPart = defPart = retPart = ''
idt = o.indent + TAB
unless hasCode
scope.find(name, yes) if name
scope.find(index, yes) if index
[step, pvar] = @step.compileLoopReference o, 'step' if @step
if @from
[head, fvar] = @from.compileLoopReference o, 'from'
[tail, tvar] = @to.compileLoopReference o, 'to'
vars = ivar + ' = ' + head
vars += ', ' + tail if tail isnt tvar
if SIMPLENUM.test(head) and SIMPLENUM.test(tail)
if +head <= +tail
cond = "#{ivar} <= #{tail}"
else
pvar or= -1
cond = "#{ivar} >= #{tail}"
else
if +pvar
cond = "#{ivar} #{ if pvar < 0 then '>' else '<' }= #{tvar}"
else
intro = "#{fvar} <= #{tvar} ? #{ivar}"
cond = "#{intro} <= #{tvar} : #{ivar} >= #{tvar}"
incr = if pvar then "#{ivar} += #{pvar}" else "#{intro}++ : #{ivar}--"
else
if name or @object and not @raw
[sourcePart, svar] = @source.compileLoopReference o, 'ref'
else
sourcePart = svar = @source.compile o, LEVEL_PAREN
namePart = if @pattern
new Assign(@name, new Literal "#{svar}[#{ivar}]").compile o, LEVEL_TOP
else if name
"#{name} = #{svar}[#{ivar}]"
unless @object
if 0 > pvar and (pvar | 0) is +pvar # negative int
vars = "#{ivar} = #{svar}.length - 1"
cond = "#{ivar} >= 0"
else
lvar = scope.freeVariable 'len'
vars = "#{ivar} = 0, #{lvar} = #{svar}.length"
cond = "#{ivar} < #{lvar}"
if @object
forPart = ivar + ' in ' + sourcePart
guardPart = if @raw then '' else
idt + "if (!#{ utility 'hasProp' }.call(#{svar}, #{ivar})) continue;\n"
else
pvar or= 1
vars += ', ' + step if step and (step isnt pvar)
defPart = @tab + sourcePart + ';\n' if svar isnt sourcePart
forPart = vars + "; #{cond}; " + (incr or (ivar + switch +pvar
when 1 then '++'
when -1 then '--'
else (if pvar < 0 then ' -= ' + pvar.slice 1 else ' += ' + pvar)
))
body = Closure.wrap(body, yes) if hasCode
varPart = idt + namePart + ';\n' if namePart
defPart += @pluckDirectCall o, body, name, index unless @pattern
code = guardPart + varPart
unless body.isEmpty()
if o.level > LEVEL_TOP or @returns
rvar = scope.freeVariable 'results'
defPart += @tab + rvar + ' = [];\n'
retPart = @compileReturnValue rvar, o
body = Push.wrap rvar, body
body = Expressions.wrap [new If @guard, body] if @guard
o.indent = idt
code += body.compile o, LEVEL_TOP
code = '\n' + code + '\n' + @tab if code
defPart + @tab + "for (#{forPart}) {#{code}}" + retPart
pluckDirectCall: (o, body, name, index) ->
defs = ''
for expr, idx in body.expressions
expr = expr.unwrapAll()
continue unless expr instanceof Call
val = expr.variable.unwrapAll()
continue unless (val instanceof Code) or
(val instanceof Value and
val.base?.unwrapAll() instanceof Code and
val.properties.length is 1 and
val.properties[0].name?.value in ['call', 'apply'])
fn = val.base?.unwrapAll() or val
ref = new Literal o.scope.freeVariable 'fn'
base = new Value ref
args = compact [name, index]
args.reverse() if @object
for arg, i in args
fn.params.push new Param args[i] = new Literal arg
if val.base
[val.base, base] = [base, val]
args.unshift new Literal 'this'
body.expressions[idx] = new Call base, args
defs += @tab + new Assign(ref, fn).compile(o, LEVEL_TOP) + ';\n'
defs
#### Switch
# A JavaScript *switch* statement. Converts into a returnable expression on-demand.
exports.Switch = class Switch extends Base
children: ['subject', 'cases', 'otherwise']
isStatement: YES
(@subject, @cases, @otherwise) ->
makeReturn: ->
pair[1].makeReturn() for pair in @cases
@otherwise?.makeReturn()
this
compileNode: (o) ->
idt1 = o.indent + TAB
idt2 = o.indent = idt1 + TAB
code = @tab + "switch (#{ @subject?.compile(o, LEVEL_PAREN) or false }) {\n"
for [conditions, block], i in @cases
for cond in flatten [conditions]
cond = cond.invert() unless @subject
code += idt1 + "case #{ cond.compile o, LEVEL_PAREN }:\n"
code += body + '\n' if body = block.compile o, LEVEL_TOP
break if i is @cases.length - 1 and not @otherwise
for expr in block.expressions by -1 when expr not instanceof Comment
code += idt2 + 'break;\n' unless expr instanceof Return
break
code += idt1 + "default:\n#{ @otherwise.compile o, LEVEL_TOP }\n" if @otherwise
code + @tab + '}'
#### If
# *If/else* statements. Acts as an expression by pushing down requested returns
# to the last line of each clause.
#
# Single-expression **Ifs** are compiled into conditional operators if possible,
# because ternaries are already proper expressions, and don't need conversion.
exports.If = class If extends Base
children: ['condition', 'body', 'elseBody']
(condition, @body, options = {}) ->
@condition = if options.invert then condition.invert() else condition
@elseBody = null
@isChain = false
{@soak} = options
bodyNode: -> @body?.unwrap()
elseBodyNode: -> @elseBody?.unwrap()
# Rewrite a chain of **Ifs** to add a default case as the final *else*.
addElse: (elseBody) ->
if @isChain
@elseBodyNode().addElse elseBody
else
@isChain = elseBody instanceof If
@elseBody = @ensureExpressions elseBody
this
# The **If** only compiles into a statement if either of its bodies needs
# to be a statement. Otherwise a conditional operator is safe.
isStatement: (o) ->
o?.level is LEVEL_TOP or
@bodyNode().isStatement(o) or @elseBodyNode()?.isStatement(o)
compileNode: (o) ->
if @isStatement o then @compileStatement o else @compileExpression o
makeReturn: ->
@body and= new Expressions [@body.makeReturn()]
@elseBody and= new Expressions [@elseBody.makeReturn()]
this
ensureExpressions: (node) ->
if node instanceof Expressions then node else new Expressions [node]
# Compile the **If** as a regular *if-else* statement. Flattened chains
# force inner *else* bodies into statement form.
compileStatement: (o) ->
child = del o, 'chainChild'
cond = @condition.compile o, LEVEL_PAREN
o.indent += TAB
body = @ensureExpressions(@body).compile o
body = "\n#{body}\n#{@tab}" if body
ifPart = "if (#{cond}) {#{body}}"
ifPart = @tab + ifPart unless child
return ifPart unless @elseBody
ifPart + ' else ' + if @isChain
o.indent = @tab
o.chainChild = yes
@elseBody.unwrap().compile o, LEVEL_TOP
else
"{\n#{ @elseBody.compile o, LEVEL_TOP }\n#{@tab}}"
# Compile the If as a conditional operator.
compileExpression: (o) ->
cond = @condition.compile o, LEVEL_COND
body = @bodyNode().compile o, LEVEL_LIST
alt = if @elseBodyNode() then @elseBodyNode().compile(o, LEVEL_LIST) else 'void 0'
code = "#{cond} ? #{body} : #{alt}"
if o.level >= LEVEL_COND then "(#{code})" else code
unfoldSoak: ->
@soak and this
# Faux-Nodes
# ----------
# Faux-nodes are never created by the grammar, but are used during code
# generation to generate other combinations of nodes.
#### Push
# The **Push** creates the tree for `array.push(value)`,
# which is helpful for recording the result arrays from comprehensions.
Push =
wrap: (name, exps) ->
return exps if exps.isEmpty() or last(exps.expressions).containsPureStatement()
exps.push new Call \
new Value(new Literal(name), [new Accessor new Literal 'push']), [exps.pop()]
#### Closure
# A faux-node used to wrap an expressions body in a closure.
Closure =
# Wrap the expressions body, unless it contains a pure statement,
# in which case, no dice. If the body mentions `this` or `arguments`,
# then make sure that the closure wrapper preserves the original values.
wrap: (expressions, statement, noReturn) ->
return expressions if expressions.containsPureStatement()
func = new Parens new Code [], Expressions.wrap [expressions]
args = []
if (mentionsArgs = expressions.contains @literalArgs) or
( expressions.contains @literalThis)
meth = new Literal if mentionsArgs then 'apply' else 'call'
args = [new Literal 'this']
args.push new Literal 'arguments' if mentionsArgs
func = new Value func, [new Accessor meth]
func.noReturn = noReturn
call = new Call func, args
if statement then Expressions.wrap [call] else call
literalArgs: (node) -> node instanceof Literal and node.value is 'arguments'
literalThis: (node) -> node instanceof Literal and node.value is 'this' or
node instanceof Code and node.bound
# Unfold a node's child if soak, then tuck the node under created `If`
unfoldSoak = (o, parent, name) ->
return unless ifn = parent[name].unfoldSoak o
parent[name] = ifn.body
ifn.body = new Value parent
ifn
# Constants
# ---------
UTILITIES =
# Correctly set up a prototype chain for inheritance, including a reference
# to the superclass for `super()` calls. See:
# [goog.inherits](http://closure-library.googlecode.com/svn/docs/closureGoogBase.js.source.html#line1206).
extends: '''
function(child, parent) {
function ctor() { this.constructor = child; }
ctor.prototype = parent.prototype;
child.prototype = new ctor;
if (typeof parent.extended === "function") parent.extended(child);
child.__super__ = parent.prototype;
return child;
}
'''
# Create a function bound to the current value of "this".
bind: '''
function(func, context) {
return function() { return func.apply(context, arguments); };
}
'''
# Discover if an item is in an array.
indexOf: '''
Array.prototype.indexOf || function(item) {
for (var i = 0, l = this.length; i < l; i++) {
if (this[i] === item) return i;
}
return -1;
}
'''
# Shortcuts to speed up the lookup time for native functions.
hasProp: 'Object.prototype.hasOwnProperty'
slice : 'Array.prototype.slice'
# Levels indicates a node's position in the AST.
LEVEL_TOP = 0 # ...;
LEVEL_PAREN = 1 # (...)
LEVEL_LIST = 2 # [...]
LEVEL_COND = 3 # ... ? x : y
LEVEL_OP = 4 # !...
LEVEL_ACCESS = 5 # ...[0]
# Tabs are two spaces for pretty printing.
TAB = ' '
# Trim out all trailing whitespace, so that the generated code plays nice
# with Git.
TRAILING_WHITESPACE = /[ \t]+$/gm
IDENTIFIER = /^[$A-Za-z_][$\w]*$/
NUMBER = /// ^ -? (?: 0x[\da-f]+ | (?:\d+(\.\d+)?|\.\d+)(?:e[+-]?\d+)? ) $ ///i
SIMPLENUM = /^[+-]?\d+$/
# Is a literal value a string?
IS_STRING = /^['"]/
# Utility Functions
# -----------------
# Helper for ensuring that utility functions are assigned at the top level.
utility = (name) ->
ref = "__#{name}"
Scope.root.assign ref, UTILITIES[name]
ref
multident = (code, tab) ->
code.replace /\n/g, '$&' + tab