mirror of
https://github.com/jashkenas/coffeescript.git
synced 2026-04-11 03:00:13 -04:00
358 lines
8.1 KiB
Ruby
358 lines
8.1 KiB
Ruby
class Node
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# Tabs are two spaces for pretty-printing.
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TAB = ' '
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def line_ending
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';'
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end
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def statement?
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false
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end
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def compile(indent='', opts={})
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end
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end
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# Collection of nodes each one representing an expression.
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class Nodes < Node
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attr_reader :nodes
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def self.wrap(node)
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node.is_a?(Nodes) ? node : Nodes.new([node])
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end
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def initialize(nodes)
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@nodes = nodes
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end
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def <<(node)
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@nodes << node
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self
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end
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def flatten
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@nodes.length == 1 ? @nodes.first : self
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end
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# Fancy to handle pushing down returns recursively to the final lines of
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# inner statements (to make expressions out of them).
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def compile(indent='', opts={})
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@nodes.map { |n|
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if opts[:return] && n == @nodes.last
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if n.statement?
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"#{indent}#{n.compile(indent, {:return => true})}#{n.line_ending}"
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else
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"#{indent}return #{n.compile(indent)}#{n.line_ending}"
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end
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else
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"#{indent}#{n.compile(indent)}#{n.line_ending}"
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end
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}.join("\n")
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end
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end
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# Literals are static values that have a Ruby representation, eg.: a string, a number,
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# true, false, nil, etc.
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class LiteralNode < Node
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def initialize(value)
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@value = value
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end
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def compile(indent, opts={})
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@value.to_s
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end
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end
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class ReturnNode < Node
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def initialize(expression)
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@expression = expression
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end
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def compile(indent, opts={})
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"return #{@expression.compile(indent)}"
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end
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end
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# Node of a method call or local variable access, can take any of these forms:
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#
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# method # this form can also be a local variable
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# method(argument1, argument2)
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# receiver.method
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# receiver.method(argument1, argument2)
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#
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class CallNode < Node
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def initialize(variable, arguments=[])
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@variable, @arguments = variable, arguments
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end
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def new_instance
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@new = true
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self
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end
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def compile(indent, opts={})
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args = @arguments.map{|a| a.compile(indent, :no_paren => true) }.join(', ')
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prefix = @new ? "new " : ''
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"#{prefix}#{@variable.compile(indent)}(#{args})"
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end
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end
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class ValueNode < Node
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def initialize(name, properties=[])
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@name, @properties = name, properties
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end
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def <<(other)
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@properties << other
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self
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end
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def properties?
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return !@properties.empty?
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end
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def compile(indent, opts={})
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[@name, @properties].flatten.map { |v|
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v.respond_to?(:compile) ? v.compile(indent) : v.to_s
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}.join('')
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end
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end
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class AccessorNode
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def initialize(name)
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@name = name
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end
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def compile(indent, opts={})
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".#{@name}"
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end
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end
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class IndexNode
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def initialize(index)
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@index = index
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end
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def compile(indent, opts={})
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"[#{@index.compile(indent)}]"
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end
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end
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# Setting the value of a local variable.
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class AssignNode < Node
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def initialize(variable, value, context=nil)
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@variable, @value, @context = variable, value, context
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end
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def compile(indent, opts={})
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return "#{@variable}: #{@value.compile(indent + TAB)}" if @context == :object
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var_part = @variable.compile(indent)
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var_part = "var " + var_part unless @variable.properties? || opts[:last]
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"#{var_part} = #{@value.compile(indent)}"
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end
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end
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# Simple Arithmetic and logical operations
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class OpNode < Node
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CONVERSIONS = {
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"==" => "===",
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"!=" => "!==",
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'and' => '&&',
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'or' => '||',
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'is' => '===',
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"aint" => "!==",
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'not' => '!',
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}
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CONDITIONALS = ['||=', '&&=']
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def initialize(operator, first, second=nil)
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@first, @second = first, second
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@operator = CONVERSIONS[operator] || operator
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end
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def unary?
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@second.nil?
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end
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def compile(indent, opts={})
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return compile_conditional(indent) if CONDITIONALS.include?(@operator)
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return compile_unary(indent) if unary?
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op = "#{@first.compile(indent)} #{@operator} #{@second.compile(indent)}"
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opts[:no_paren] ? op : "(#{op})"
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end
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def compile_conditional(indent)
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first, second = @first.compile(indent), @second.compile(indent)
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sym = @operator[0..1]
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"(#{first} = #{first} #{sym} #{second})"
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end
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def compile_unary(indent)
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"#{@operator}#{@first.compile(indent)}"
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end
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end
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# Method definition.
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class CodeNode < Node
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def initialize(params, body)
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@params = params
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@body = body
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end
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def compile(indent, opts={})
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# nodes = @body.respond_to?(:reduce) ? @body.reduce : [@body]
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# code = nodes.map { |node|
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# last = node == nodes.last
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# line = node.compile(indent + TAB, {:last => last})
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# line = "return #{line}" if last
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# indent + TAB + line + node.line_ending
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# }.join("\n")
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code = @body.compile(indent + TAB, {:return => true})
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"function(#{@params.join(', ')}) {\n#{code}\n#{indent}}"
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end
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end
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class ObjectNode < Node
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def initialize(properties = [])
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@properties = properties
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end
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def compile(indent, opts={})
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props = @properties.map {|p| indent + TAB + p.compile(indent) }.join(",\n")
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"{\n#{props}\n#{indent}}"
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end
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end
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class ArrayNode < Node
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def initialize(objects=[])
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@objects = objects
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end
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def compile(indent, opts={})
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objects = @objects.map {|o| o.compile(indent) }.join(', ')
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"[#{objects}]"
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end
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end
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# "if-else" control structure. Look at this node if you want to implement other control
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# structures like while, for, loop, etc.
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class IfNode < Node
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FORCE_STATEMENT = [Nodes, ReturnNode]
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def initialize(condition, body, else_body=nil)
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@condition = condition
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@body = body && body.flatten
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@else_body = else_body && else_body.flatten
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end
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def statement?
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FORCE_STATEMENT.include?(@body.class) || FORCE_STATEMENT.include?(@else_body.class)
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end
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def line_ending
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statement? ? '' : ';'
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end
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def compile(indent, opts={})
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statement? ? compile_statement(indent, opts) : compile_ternary(indent)
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end
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def compile_statement(indent, opts)
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if_part = "if (#{@condition.compile(indent, :no_paren => true)}) {\n#{Nodes.wrap(@body).compile(indent + TAB, opts)}\n#{indent}}"
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else_part = @else_body ? " else {\n#{Nodes.wrap(@else_body).compile(indent + TAB, opts)}\n#{indent}}" : ''
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if_part + else_part
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end
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def compile_ternary(indent)
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if_part = "#{@condition.compile(indent)} ? #{@body.compile(indent)}"
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else_part = @else_body ? "#{@else_body.compile(indent)}" : 'null'
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"#{if_part} : #{else_part}"
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end
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end
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class WhileNode < Node
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def initialize(condition, body)
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@condition, @body = condition, body
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end
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def line_ending
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''
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end
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def statement?
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true
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end
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def compile(indent, opts={})
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"while (#{@condition.compile(indent, :no_paren => true)}) {\n#{@body.compile(indent + TAB)}\n#{indent}}"
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end
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end
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class ForNode < Node
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I = "__i__"
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L = "__l__"
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S = "__s__"
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def initialize(body, name, source, condition=nil)
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@body, @name, @source, @condition = body, name, source, condition
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end
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def line_ending
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''
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end
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def statement?
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true
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end
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def compile(indent, opts={})
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source_part = "var #{S} = #{@source.compile(indent)};"
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for_part = "var #{I}=0, #{L}=#{S}.length; #{I}<#{L}; #{I}++"
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var_part = "\n#{indent + TAB}var #{@name} = #{S}[#{I}];"
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"#{source_part}\n#{indent}for (#{for_part}) {#{var_part}\n#{indent + TAB}#{@body.compile(indent + TAB)};\n#{indent}}"
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end
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end
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class TryNode < Node
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def initialize(try, error, recovery, finally=nil)
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@try, @error, @recovery, @finally = try, error, recovery, finally
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end
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def line_ending
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''
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end
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def statement?
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true
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end
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def compile(indent, opts={})
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catch_part = @recovery && " catch (#{@error}) {\n#{@recovery.compile(indent + TAB, opts)}\n#{indent}}"
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finally_part = @finally && " finally {\n#{@finally.compile(indent + TAB, opts)}\n#{indent}}"
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"try {\n#{@try.compile(indent + TAB, opts)}\n#{indent}}#{catch_part}#{finally_part}"
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end
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end
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class ThrowNode < Node
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def initialize(expression)
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@expression = expression
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end
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def compile(indent, opts={})
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"throw #{@expression.compile(indent)}"
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end
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end
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class ParentheticalNode < Node
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def initialize(expressions)
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@expressions = expressions
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end
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def compile(indent, opts={})
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compiled = @expressions.compile(indent)
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compiled = compiled[0...-1] if compiled[-1..-1] == ';'
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opts[:no_paren] ? compiled : "(#{compiled})"
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end
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end
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