Files
coffeescript/src/nodes.coffee
Jeremy Ashkenas 63acf6a5ff Merge pull request #3355 from aroben/kill-isUndefined
Remove reference to never-defined .isUndefined property
2014-03-15 16:37:59 -04:00

2274 lines
80 KiB
CoffeeScript

# `nodes.coffee` contains all of the node classes for the syntax tree. Most
# nodes are created as the result of actions in the [grammar](grammar.html),
# but some are created by other nodes as a method of code generation. To convert
# the syntax tree into a string of JavaScript code, call `compile()` on the root.
Error.stackTraceLimit = Infinity
{Scope} = require './scope'
{RESERVED, STRICT_PROSCRIBED} = require './lexer'
# Import the helpers we plan to use.
{compact, flatten, extend, merge, del, starts, ends, last, some,
addLocationDataFn, locationDataToString, throwSyntaxError} = require './helpers'
# Functions required by parser
exports.extend = extend
exports.addLocationDataFn = addLocationDataFn
# Constant functions for nodes that don't need customization.
YES = -> yes
NO = -> no
THIS = -> this
NEGATE = -> @negated = not @negated; this
#### CodeFragment
# The various nodes defined below all compile to a collection of **CodeFragment** objects.
# A CodeFragments is a block of generated code, and the location in the source file where the code
# came from. CodeFragments can be assembled together into working code just by catting together
# all the CodeFragments' `code` snippets, in order.
exports.CodeFragment = class CodeFragment
constructor: (parent, code) ->
@code = "#{code}"
@locationData = parent?.locationData
@type = parent?.constructor?.name or 'unknown'
toString: ->
"#{@code}#{if @locationData then ": " + locationDataToString(@locationData) else ''}"
# Convert an array of CodeFragments into a string.
fragmentsToText = (fragments) ->
(fragment.code for fragment in fragments).join('')
#### Base
# The **Base** is the abstract base class for all nodes in the syntax tree.
# Each subclass implements the `compileNode` method, which performs the
# code generation for that node. To compile a node to JavaScript,
# call `compile` on it, which wraps `compileNode` in some generic extra smarts,
# to know when the generated code needs to be wrapped up in a closure.
# An options hash is passed and cloned throughout, containing information about
# the environment from higher in the tree (such as if a returned value is
# being requested by the surrounding function), information about the current
# scope, and indentation level.
exports.Base = class Base
compile: (o, lvl) ->
fragmentsToText @compileToFragments o, lvl
# Common logic for determining whether to wrap this node in a closure before
# compiling it, or to compile directly. We need to wrap if this node is a
# *statement*, and it's not a *pureStatement*, and we're not at
# the top level of a block (which would be unnecessary), and we haven't
# already been asked to return the result (because statements know how to
# return results).
compileToFragments: (o, lvl) ->
o = extend {}, o
o.level = lvl if lvl
node = @unfoldSoak(o) or this
node.tab = o.indent
if o.level is LEVEL_TOP or not node.isStatement(o)
node.compileNode o
else
node.compileClosure o
# Statements converted into expressions via closure-wrapping share a scope
# object with their parent closure, to preserve the expected lexical scope.
compileClosure: (o) ->
if jumpNode = @jumps()
jumpNode.error 'cannot use a pure statement in an expression'
o.sharedScope = yes
func = new Code [], Block.wrap [this]
args = []
if (argumentsNode = @contains isLiteralArguments) or @contains isLiteralThis
args = [new Literal 'this']
if argumentsNode
meth = 'apply'
args.push new Literal 'arguments'
else
meth = 'call'
func = new Value func, [new Access new Literal meth]
(new Call func, args).compileNode o
# If the code generation wishes to use the result of a complex expression
# in multiple places, ensure that the expression is only ever evaluated once,
# by assigning it to a temporary variable. Pass a level to precompile.
#
# If `level` is passed, then returns `[val, ref]`, where `val` is the compiled value, and `ref`
# is the compiled reference. If `level` is not passed, this returns `[val, ref]` where
# the two values are raw nodes which have not been compiled.
cache: (o, level, reused) ->
unless @isComplex()
ref = if level then @compileToFragments o, level else this
[ref, ref]
else
ref = new Literal reused or o.scope.freeVariable 'ref'
sub = new Assign ref, this
if level then [sub.compileToFragments(o, level), [@makeCode(ref.value)]] else [sub, ref]
cacheToCodeFragments: (cacheValues) ->
[fragmentsToText(cacheValues[0]), fragmentsToText(cacheValues[1])]
# Construct a node that returns the current node's result.
# Note that this is overridden for smarter behavior for
# many statement nodes (e.g. If, For)...
makeReturn: (res) ->
me = @unwrapAll()
if res
new Call new Literal("#{res}.push"), [me]
else
new Return me
# Does this node, or any of its children, contain a node of a certain kind?
# Recursively traverses down the *children* nodes and returns the first one
# that verifies `pred`. Otherwise return undefined. `contains` does not cross
# scope boundaries.
contains: (pred) ->
node = undefined
@traverseChildren no, (n) ->
if pred n
node = n
return no
node
# Pull out the last non-comment node of a node list.
lastNonComment: (list) ->
i = list.length
return list[i] while i-- when list[i] not instanceof Comment
null
# `toString` representation of the node, for inspecting the parse tree.
# This is what `coffee --nodes` prints out.
toString: (idt = '', name = @constructor.name) ->
tree = '\n' + idt + name
tree += '?' if @soak
@eachChild (node) -> tree += node.toString idt + TAB
tree
# Passes each child to a function, breaking when the function returns `false`.
eachChild: (func) ->
return this unless @children
for attr in @children when @[attr]
for child in flatten [@[attr]]
return this if func(child) is false
this
traverseChildren: (crossScope, func) ->
@eachChild (child) ->
recur = func(child)
child.traverseChildren(crossScope, func) unless recur is no
invert: ->
new Op '!', this
unwrapAll: ->
node = this
continue until node is node = node.unwrap()
node
# Default implementations of the common node properties and methods. Nodes
# will override these with custom logic, if needed.
children: []
isStatement : NO
jumps : NO
isComplex : YES
isChainable : NO
isAssignable : NO
unwrap : THIS
unfoldSoak : NO
# Is this node used to assign a certain variable?
assigns: NO
# For this node and all descendents, set the location data to `locationData`
# if the location data is not already set.
updateLocationDataIfMissing: (locationData) ->
return this if @locationData
@locationData = locationData
@eachChild (child) ->
child.updateLocationDataIfMissing locationData
# Throw a SyntaxError associated with this node's location.
error: (message) ->
throwSyntaxError message, @locationData
makeCode: (code) ->
new CodeFragment this, code
wrapInBraces: (fragments) ->
[].concat @makeCode('('), fragments, @makeCode(')')
# `fragmentsList` is an array of arrays of fragments. Each array in fragmentsList will be
# concatonated together, with `joinStr` added in between each, to produce a final flat array
# of fragments.
joinFragmentArrays: (fragmentsList, joinStr) ->
answer = []
for fragments,i in fragmentsList
if i then answer.push @makeCode joinStr
answer = answer.concat fragments
answer
#### Block
# The block is the list of expressions that forms the body of an
# indented block of code -- the implementation of a function, a clause in an
# `if`, `switch`, or `try`, and so on...
exports.Block = class Block extends Base
constructor: (nodes) ->
@expressions = compact flatten nodes or []
children: ['expressions']
# Tack an expression on to the end of this expression list.
push: (node) ->
@expressions.push node
this
# Remove and return the last expression of this expression list.
pop: ->
@expressions.pop()
# Add an expression at the beginning of this expression list.
unshift: (node) ->
@expressions.unshift node
this
# If this Block consists of just a single node, unwrap it by pulling
# it back out.
unwrap: ->
if @expressions.length is 1 then @expressions[0] else this
# Is this an empty block of code?
isEmpty: ->
not @expressions.length
isStatement: (o) ->
for exp in @expressions when exp.isStatement o
return yes
no
jumps: (o) ->
for exp in @expressions
return jumpNode if jumpNode = exp.jumps o
# A Block node does not return its entire body, rather it
# ensures that the final expression is returned.
makeReturn: (res) ->
len = @expressions.length
while len--
expr = @expressions[len]
if expr not instanceof Comment
@expressions[len] = expr.makeReturn res
@expressions.splice(len, 1) if expr instanceof Return and not expr.expression
break
this
# A **Block** is the only node that can serve as the root.
compileToFragments: (o = {}, level) ->
if o.scope then super o, level else @compileRoot o
# Compile all expressions within the **Block** body. If we need to
# return the result, and it's an expression, simply return it. If it's a
# statement, ask the statement to do so.
compileNode: (o) ->
@tab = o.indent
top = o.level is LEVEL_TOP
compiledNodes = []
for node, index in @expressions
node = node.unwrapAll()
node = (node.unfoldSoak(o) or node)
if node instanceof Block
# This is a nested block. We don't do anything special here like enclose
# it in a new scope; we just compile the statements in this block along with
# our own
compiledNodes.push node.compileNode o
else if top
node.front = true
fragments = node.compileToFragments o
unless node.isStatement o
fragments.unshift @makeCode "#{@tab}"
fragments.push @makeCode ";"
compiledNodes.push fragments
else
compiledNodes.push node.compileToFragments o, LEVEL_LIST
if top
if @spaced
return [].concat @joinFragmentArrays(compiledNodes, '\n\n'), @makeCode("\n")
else
return @joinFragmentArrays(compiledNodes, '\n')
if compiledNodes.length
answer = @joinFragmentArrays(compiledNodes, ', ')
else
answer = [@makeCode "void 0"]
if compiledNodes.length > 1 and o.level >= LEVEL_LIST then @wrapInBraces answer else answer
# If we happen to be the top-level **Block**, wrap everything in
# a safety closure, unless requested not to.
# It would be better not to generate them in the first place, but for now,
# clean up obvious double-parentheses.
compileRoot: (o) ->
o.indent = if o.bare then '' else TAB
o.level = LEVEL_TOP
@spaced = yes
o.scope = new Scope null, this, null
# Mark given local variables in the root scope as parameters so they don't
# end up being declared on this block.
o.scope.parameter name for name in o.locals or []
prelude = []
unless o.bare
preludeExps = for exp, i in @expressions
break unless exp.unwrap() instanceof Comment
exp
rest = @expressions[preludeExps.length...]
@expressions = preludeExps
if preludeExps.length
prelude = @compileNode merge(o, indent: '')
prelude.push @makeCode "\n"
@expressions = rest
fragments = @compileWithDeclarations o
return fragments if o.bare
[].concat prelude, @makeCode("(function() {\n"), fragments, @makeCode("\n}).call(this);\n")
# Compile the expressions body for the contents of a function, with
# declarations of all inner variables pushed up to the top.
compileWithDeclarations: (o) ->
fragments = []
post = []
for exp, i in @expressions
exp = exp.unwrap()
break unless exp instanceof Comment or exp instanceof Literal
o = merge(o, level: LEVEL_TOP)
if i
rest = @expressions.splice i, 9e9
[spaced, @spaced] = [@spaced, no]
[fragments, @spaced] = [@compileNode(o), spaced]
@expressions = rest
post = @compileNode o
{scope} = o
if scope.expressions is this
declars = o.scope.hasDeclarations()
assigns = scope.hasAssignments
if declars or assigns
fragments.push @makeCode '\n' if i
fragments.push @makeCode "#{@tab}var "
if declars
fragments.push @makeCode scope.declaredVariables().join(', ')
if assigns
fragments.push @makeCode ",\n#{@tab + TAB}" if declars
fragments.push @makeCode scope.assignedVariables().join(",\n#{@tab + TAB}")
fragments.push @makeCode ";\n#{if @spaced then '\n' else ''}"
else if fragments.length and post.length
fragments.push @makeCode "\n"
fragments.concat post
# Wrap up the given nodes as a **Block**, unless it already happens
# to be one.
@wrap: (nodes) ->
return nodes[0] if nodes.length is 1 and nodes[0] instanceof Block
new Block nodes
#### Literal
# Literals are static values that can be passed through directly into
# JavaScript without translation, such as: strings, numbers,
# `true`, `false`, `null`...
exports.Literal = class Literal extends Base
constructor: (@value) ->
makeReturn: ->
if @isStatement() then this else super
isAssignable: ->
IDENTIFIER.test @value
isStatement: ->
@value in ['break', 'continue', 'debugger']
isComplex: NO
assigns: (name) ->
name is @value
jumps: (o) ->
return this if @value is 'break' and not (o?.loop or o?.block)
return this if @value is 'continue' and not o?.loop
compileNode: (o) ->
code = if @value is 'this'
if o.scope.method?.bound then o.scope.method.context else @value
else if @value.reserved
"\"#{@value}\""
else
@value
answer = if @isStatement() then "#{@tab}#{code};" else code
[@makeCode answer]
toString: ->
' "' + @value + '"'
class exports.Undefined extends Base
isAssignable: NO
isComplex: NO
compileNode: (o) ->
[@makeCode if o.level >= LEVEL_ACCESS then '(void 0)' else 'void 0']
class exports.Null extends Base
isAssignable: NO
isComplex: NO
compileNode: -> [@makeCode "null"]
class exports.Bool extends Base
isAssignable: NO
isComplex: NO
compileNode: -> [@makeCode @val]
constructor: (@val) ->
#### Return
# A `return` is a *pureStatement* -- wrapping it in a closure wouldn't
# make sense.
exports.Return = class Return extends Base
constructor: (@expression) ->
children: ['expression']
isStatement: YES
makeReturn: THIS
jumps: THIS
compileToFragments: (o, level) ->
expr = @expression?.makeReturn()
if expr and expr not instanceof Return then expr.compileToFragments o, level else super o, level
compileNode: (o) ->
answer = []
# TODO: If we call expression.compile() here twice, we'll sometimes get back different results!
answer.push @makeCode @tab + "return#{if @expression then " " else ""}"
if @expression
answer = answer.concat @expression.compileToFragments o, LEVEL_PAREN
answer.push @makeCode ";"
return answer
#### Value
# A value, variable or literal or parenthesized, indexed or dotted into,
# or vanilla.
exports.Value = class Value extends Base
constructor: (base, props, tag) ->
return base if not props and base instanceof Value
@base = base
@properties = props or []
@[tag] = true if tag
return this
children: ['base', 'properties']
# Add a property (or *properties* ) `Access` to the list.
add: (props) ->
@properties = @properties.concat props
this
hasProperties: ->
!!@properties.length
bareLiteral: (type) ->
not @properties.length and @base instanceof type
# Some boolean checks for the benefit of other nodes.
isArray : -> @bareLiteral(Arr)
isRange : -> @bareLiteral(Range)
isComplex : -> @hasProperties() or @base.isComplex()
isAssignable : -> @hasProperties() or @base.isAssignable()
isSimpleNumber : -> @bareLiteral(Literal) and SIMPLENUM.test @base.value
isString : -> @bareLiteral(Literal) and IS_STRING.test @base.value
isRegex : -> @bareLiteral(Literal) and IS_REGEX.test @base.value
isAtomic : ->
for node in @properties.concat @base
return no if node.soak or node instanceof Call
yes
isNotCallable : -> @isSimpleNumber() or @isString() or @isRegex() or
@isArray() or @isRange() or @isSplice() or @isObject()
isStatement : (o) -> not @properties.length and @base.isStatement o
assigns : (name) -> not @properties.length and @base.assigns name
jumps : (o) -> not @properties.length and @base.jumps o
isObject: (onlyGenerated) ->
return no if @properties.length
(@base instanceof Obj) and (not onlyGenerated or @base.generated)
isSplice: ->
last(@properties) instanceof Slice
looksStatic: (className) ->
@base.value is className and @properties.length and
@properties[0].name?.value isnt 'prototype'
# The value can be unwrapped as its inner node, if there are no attached
# properties.
unwrap: ->
if @properties.length then this else @base
# A reference has base part (`this` value) and name part.
# We cache them separately for compiling complex expressions.
# `a()[b()] ?= c` -> `(_base = a())[_name = b()] ? _base[_name] = c`
cacheReference: (o) ->
name = last @properties
if @properties.length < 2 and not @base.isComplex() and not name?.isComplex()
return [this, this] # `a` `a.b`
base = new Value @base, @properties[...-1]
if base.isComplex() # `a().b`
bref = new Literal o.scope.freeVariable 'base'
base = new Value new Parens new Assign bref, base
return [base, bref] unless name # `a()`
if name.isComplex() # `a[b()]`
nref = new Literal o.scope.freeVariable 'name'
name = new Index new Assign nref, name.index
nref = new Index nref
[base.add(name), new Value(bref or base.base, [nref or name])]
# We compile a value to JavaScript by compiling and joining each property.
# Things get much more interesting if the chain of properties has *soak*
# operators `?.` interspersed. Then we have to take care not to accidentally
# evaluate anything twice when building the soak chain.
compileNode: (o) ->
@base.front = @front
props = @properties
fragments = @base.compileToFragments o, (if props.length then LEVEL_ACCESS else null)
if (@base instanceof Parens or props.length) and SIMPLENUM.test fragmentsToText fragments
fragments.push @makeCode '.'
for prop in props
fragments.push (prop.compileToFragments o)...
fragments
# Unfold a soak into an `If`: `a?.b` -> `a.b if a?`
unfoldSoak: (o) ->
@unfoldedSoak ?= do =>
if ifn = @base.unfoldSoak o
ifn.body.properties.push @properties...
return ifn
for prop, i in @properties when prop.soak
prop.soak = off
fst = new Value @base, @properties[...i]
snd = new Value @base, @properties[i..]
if fst.isComplex()
ref = new Literal o.scope.freeVariable 'ref'
fst = new Parens new Assign ref, fst
snd.base = ref
return new If new Existence(fst), snd, soak: on
no
#### Comment
# CoffeeScript passes through block comments as JavaScript block comments
# at the same position.
exports.Comment = class Comment extends Base
constructor: (@comment) ->
isStatement: YES
makeReturn: THIS
compileNode: (o, level) ->
comment = @comment.replace /^(\s*)#/gm, "$1 *"
code = "/*#{multident comment, @tab}#{if '\n' in comment then "\n#{@tab}" else ''} */"
code = o.indent + code if (level or o.level) is LEVEL_TOP
[@makeCode("\n"), @makeCode(code)]
#### Call
# Node for a function invocation. Takes care of converting `super()` calls into
# calls against the prototype's function of the same name.
exports.Call = class Call extends Base
constructor: (variable, @args = [], @soak) ->
@isNew = false
@isSuper = variable is 'super'
@variable = if @isSuper then null else variable
if variable instanceof Value and variable.isNotCallable()
variable.error "literal is not a function"
children: ['variable', 'args']
# Tag this invocation as creating a new instance.
newInstance: ->
base = @variable?.base or @variable
if base instanceof Call and not base.isNew
base.newInstance()
else
@isNew = true
this
# Grab the reference to the superclass's implementation of the current
# method.
superReference: (o) ->
method = o.scope.namedMethod()
if method?.klass
accesses = [new Access(new Literal '__super__')]
accesses.push new Access new Literal 'constructor' if method.static
accesses.push new Access new Literal method.name
(new Value (new Literal method.klass), accesses).compile o
else if method?.ctor
"#{method.name}.__super__.constructor"
else
@error 'cannot call super outside of an instance method.'
# The appropriate `this` value for a `super` call.
superThis : (o) ->
method = o.scope.method
(method and not method.klass and method.context) or "this"
# Soaked chained invocations unfold into if/else ternary structures.
unfoldSoak: (o) ->
if @soak
if @variable
return ifn if ifn = unfoldSoak o, this, 'variable'
[left, rite] = new Value(@variable).cacheReference o
else
left = new Literal @superReference o
rite = new Value left
rite = new Call rite, @args
rite.isNew = @isNew
left = new Literal "typeof #{ left.compile o } === \"function\""
return new If left, new Value(rite), soak: yes
call = this
list = []
loop
if call.variable instanceof Call
list.push call
call = call.variable
continue
break unless call.variable instanceof Value
list.push call
break unless (call = call.variable.base) instanceof Call
for call in list.reverse()
if ifn
if call.variable instanceof Call
call.variable = ifn
else
call.variable.base = ifn
ifn = unfoldSoak o, call, 'variable'
ifn
# Compile a vanilla function call.
compileNode: (o) ->
@variable?.front = @front
compiledArray = Splat.compileSplattedArray o, @args, true
if compiledArray.length
return @compileSplat o, compiledArray
compiledArgs = []
for arg, argIndex in @args
if argIndex then compiledArgs.push @makeCode ", "
compiledArgs.push (arg.compileToFragments o, LEVEL_LIST)...
fragments = []
if @isSuper
preface = @superReference(o) + ".call(#{@superThis(o)}"
if compiledArgs.length then preface += ", "
fragments.push @makeCode preface
else
if @isNew then fragments.push @makeCode 'new '
fragments.push @variable.compileToFragments(o, LEVEL_ACCESS)...
fragments.push @makeCode "("
fragments.push compiledArgs...
fragments.push @makeCode ")"
fragments
# If you call a function with a splat, it's converted into a JavaScript
# `.apply()` call to allow an array of arguments to be passed.
# If it's a constructor, then things get real tricky. We have to inject an
# inner constructor in order to be able to pass the varargs.
#
# splatArgs is an array of CodeFragments to put into the 'apply'.
compileSplat: (o, splatArgs) ->
if @isSuper
return [].concat @makeCode("#{ @superReference o }.apply(#{@superThis(o)}, "),
splatArgs, @makeCode(")")
if @isNew
idt = @tab + TAB
return [].concat @makeCode("""
(function(func, args, ctor) {
#{idt}ctor.prototype = func.prototype;
#{idt}var child = new ctor, result = func.apply(child, args);
#{idt}return Object(result) === result ? result : child;
#{@tab}})("""),
(@variable.compileToFragments o, LEVEL_LIST),
@makeCode(", "), splatArgs, @makeCode(", function(){})")
answer = []
base = new Value @variable
if (name = base.properties.pop()) and base.isComplex()
ref = o.scope.freeVariable 'ref'
answer = answer.concat @makeCode("(#{ref} = "),
(base.compileToFragments o, LEVEL_LIST),
@makeCode(")"),
name.compileToFragments(o)
else
fun = base.compileToFragments o, LEVEL_ACCESS
fun = @wrapInBraces fun if SIMPLENUM.test fragmentsToText fun
if name
ref = fragmentsToText fun
fun.push (name.compileToFragments o)...
else
ref = 'null'
answer = answer.concat fun
answer = answer.concat @makeCode(".apply(#{ref}, "), splatArgs, @makeCode(")")
#### Extends
# Node to extend an object's prototype with an ancestor object.
# After `goog.inherits` from the
# [Closure Library](http://closure-library.googlecode.com/svn/docs/closureGoogBase.js.html).
exports.Extends = class Extends extends Base
constructor: (@child, @parent) ->
children: ['child', 'parent']
# Hooks one constructor into another's prototype chain.
compileToFragments: (o) ->
new Call(new Value(new Literal utility 'extends'), [@child, @parent]).compileToFragments o
#### Access
# A `.` access into a property of a value, or the `::` shorthand for
# an access into the object's prototype.
exports.Access = class Access extends Base
constructor: (@name, tag) ->
@name.asKey = yes
@soak = tag is 'soak'
children: ['name']
compileToFragments: (o) ->
name = @name.compileToFragments o
if IDENTIFIER.test fragmentsToText name
name.unshift @makeCode "."
else
name.unshift @makeCode "["
name.push @makeCode "]"
name
isComplex: NO
#### Index
# A `[ ... ]` indexed access into an array or object.
exports.Index = class Index extends Base
constructor: (@index) ->
children: ['index']
compileToFragments: (o) ->
[].concat @makeCode("["), @index.compileToFragments(o, LEVEL_PAREN), @makeCode("]")
isComplex: ->
@index.isComplex()
#### Range
# A range literal. Ranges can be used to extract portions (slices) of arrays,
# to specify a range for comprehensions, or as a value, to be expanded into the
# corresponding array of integers at runtime.
exports.Range = class Range extends Base
children: ['from', 'to']
constructor: (@from, @to, tag) ->
@exclusive = tag is 'exclusive'
@equals = if @exclusive then '' else '='
# Compiles the range's source variables -- where it starts and where it ends.
# But only if they need to be cached to avoid double evaluation.
compileVariables: (o) ->
o = merge o, top: true
[@fromC, @fromVar] = @cacheToCodeFragments @from.cache o, LEVEL_LIST
[@toC, @toVar] = @cacheToCodeFragments @to.cache o, LEVEL_LIST
[@step, @stepVar] = @cacheToCodeFragments step.cache o, LEVEL_LIST if step = del o, 'step'
[@fromNum, @toNum] = [@fromVar.match(NUMBER), @toVar.match(NUMBER)]
@stepNum = @stepVar.match(NUMBER) if @stepVar
# When compiled normally, the range returns the contents of the *for loop*
# needed to iterate over the values in the range. Used by comprehensions.
compileNode: (o) ->
@compileVariables o unless @fromVar
return @compileArray(o) unless o.index
# Set up endpoints.
known = @fromNum and @toNum
idx = del o, 'index'
idxName = del o, 'name'
namedIndex = idxName and idxName isnt idx
varPart = "#{idx} = #{@fromC}"
varPart += ", #{@toC}" if @toC isnt @toVar
varPart += ", #{@step}" if @step isnt @stepVar
[lt, gt] = ["#{idx} <#{@equals}", "#{idx} >#{@equals}"]
# Generate the condition.
condPart = if @stepNum
if parseNum(@stepNum[0]) > 0 then "#{lt} #{@toVar}" else "#{gt} #{@toVar}"
else if known
[from, to] = [parseNum(@fromNum[0]), parseNum(@toNum[0])]
if from <= to then "#{lt} #{to}" else "#{gt} #{to}"
else
cond = if @stepVar then "#{@stepVar} > 0" else "#{@fromVar} <= #{@toVar}"
"#{cond} ? #{lt} #{@toVar} : #{gt} #{@toVar}"
# Generate the step.
stepPart = if @stepVar
"#{idx} += #{@stepVar}"
else if known
if namedIndex
if from <= to then "++#{idx}" else "--#{idx}"
else
if from <= to then "#{idx}++" else "#{idx}--"
else
if namedIndex
"#{cond} ? ++#{idx} : --#{idx}"
else
"#{cond} ? #{idx}++ : #{idx}--"
varPart = "#{idxName} = #{varPart}" if namedIndex
stepPart = "#{idxName} = #{stepPart}" if namedIndex
# The final loop body.
[@makeCode "#{varPart}; #{condPart}; #{stepPart}"]
# When used as a value, expand the range into the equivalent array.
compileArray: (o) ->
if @fromNum and @toNum and Math.abs(@fromNum - @toNum) <= 20
range = [+@fromNum..+@toNum]
range.pop() if @exclusive
return [@makeCode "[#{ range.join(', ') }]"]
idt = @tab + TAB
i = o.scope.freeVariable 'i'
result = o.scope.freeVariable 'results'
pre = "\n#{idt}#{result} = [];"
if @fromNum and @toNum
o.index = i
body = fragmentsToText @compileNode o
else
vars = "#{i} = #{@fromC}" + if @toC isnt @toVar then ", #{@toC}" else ''
cond = "#{@fromVar} <= #{@toVar}"
body = "var #{vars}; #{cond} ? #{i} <#{@equals} #{@toVar} : #{i} >#{@equals} #{@toVar}; #{cond} ? #{i}++ : #{i}--"
post = "{ #{result}.push(#{i}); }\n#{idt}return #{result};\n#{o.indent}"
hasArgs = (node) -> node?.contains isLiteralArguments
args = ', arguments' if hasArgs(@from) or hasArgs(@to)
[@makeCode "(function() {#{pre}\n#{idt}for (#{body})#{post}}).apply(this#{args ? ''})"]
#### Slice
# An array slice literal. Unlike JavaScript's `Array#slice`, the second parameter
# specifies the index of the end of the slice, just as the first parameter
# is the index of the beginning.
exports.Slice = class Slice extends Base
children: ['range']
constructor: (@range) ->
super()
# We have to be careful when trying to slice through the end of the array,
# `9e9` is used because not all implementations respect `undefined` or `1/0`.
# `9e9` should be safe because `9e9` > `2**32`, the max array length.
compileNode: (o) ->
{to, from} = @range
fromCompiled = from and from.compileToFragments(o, LEVEL_PAREN) or [@makeCode '0']
# TODO: jwalton - move this into the 'if'?
if to
compiled = to.compileToFragments o, LEVEL_PAREN
compiledText = fragmentsToText compiled
if not (not @range.exclusive and +compiledText is -1)
toStr = ', ' + if @range.exclusive
compiledText
else if SIMPLENUM.test compiledText
"#{+compiledText + 1}"
else
compiled = to.compileToFragments o, LEVEL_ACCESS
"+#{fragmentsToText compiled} + 1 || 9e9"
[@makeCode ".slice(#{ fragmentsToText fromCompiled }#{ toStr or '' })"]
#### Obj
# An object literal, nothing fancy.
exports.Obj = class Obj extends Base
constructor: (props, @generated = false) ->
@objects = @properties = props or []
children: ['properties']
compileNode: (o) ->
props = @properties
return [@makeCode(if @front then '({})' else '{}')] unless props.length
if @generated
for node in props when node instanceof Value
node.error 'cannot have an implicit value in an implicit object'
idt = o.indent += TAB
lastNoncom = @lastNonComment @properties
answer = []
for prop, i in props
join = if i is props.length - 1
''
else if prop is lastNoncom or prop instanceof Comment
'\n'
else
',\n'
indent = if prop instanceof Comment then '' else idt
if prop instanceof Assign and prop.variable instanceof Value and prop.variable.hasProperties()
prop.variable.error 'Invalid object key'
if prop instanceof Value and prop.this
prop = new Assign prop.properties[0].name, prop, 'object'
if prop not instanceof Comment
if prop not instanceof Assign
prop = new Assign prop, prop, 'object'
(prop.variable.base or prop.variable).asKey = yes
if indent then answer.push @makeCode indent
answer.push prop.compileToFragments(o, LEVEL_TOP)...
if join then answer.push @makeCode join
answer.unshift @makeCode "{#{ props.length and '\n' }"
answer.push @makeCode "#{ props.length and '\n' + @tab }}"
if @front then @wrapInBraces answer else answer
assigns: (name) ->
for prop in @properties when prop.assigns name then return yes
no
#### Arr
# An array literal.
exports.Arr = class Arr extends Base
constructor: (objs) ->
@objects = objs or []
children: ['objects']
compileNode: (o) ->
return [@makeCode '[]'] unless @objects.length
o.indent += TAB
answer = Splat.compileSplattedArray o, @objects
return answer if answer.length
answer = []
compiledObjs = (obj.compileToFragments o, LEVEL_LIST for obj in @objects)
for fragments, index in compiledObjs
if index
answer.push @makeCode ", "
answer.push fragments...
if fragmentsToText(answer).indexOf('\n') >= 0
answer.unshift @makeCode "[\n#{o.indent}"
answer.push @makeCode "\n#{@tab}]"
else
answer.unshift @makeCode "["
answer.push @makeCode "]"
answer
assigns: (name) ->
for obj in @objects when obj.assigns name then return yes
no
#### Class
# The CoffeeScript class definition.
# Initialize a **Class** with its name, an optional superclass, and a
# list of prototype property assignments.
exports.Class = class Class extends Base
constructor: (@variable, @parent, @body = new Block) ->
@boundFuncs = []
@body.classBody = yes
children: ['variable', 'parent', 'body']
# Figure out the appropriate name for the constructor function of this class.
determineName: ->
return null unless @variable
decl = if tail = last @variable.properties
tail instanceof Access and tail.name.value
else
@variable.base.value
if decl in STRICT_PROSCRIBED
@variable.error "class variable name may not be #{decl}"
decl and= IDENTIFIER.test(decl) and decl
# For all `this`-references and bound functions in the class definition,
# `this` is the Class being constructed.
setContext: (name) ->
@body.traverseChildren false, (node) ->
return false if node.classBody
if node instanceof Literal and node.value is 'this'
node.value = name
else if node instanceof Code
node.klass = name
node.context = name if node.bound
# Ensure that all functions bound to the instance are proxied in the
# constructor.
addBoundFunctions: (o) ->
for bvar in @boundFuncs
lhs = (new Value (new Literal "this"), [new Access bvar]).compile o
@ctor.body.unshift new Literal "#{lhs} = #{utility 'bind'}(#{lhs}, this)"
return
# Merge the properties from a top-level object as prototypal properties
# on the class.
addProperties: (node, name, o) ->
props = node.base.properties[..]
exprs = while assign = props.shift()
if assign instanceof Assign
base = assign.variable.base
delete assign.context
func = assign.value
if base.value is 'constructor'
if @ctor
assign.error 'cannot define more than one constructor in a class'
if func.bound
assign.error 'cannot define a constructor as a bound function'
if func instanceof Code
assign = @ctor = func
else
@externalCtor = o.classScope.freeVariable 'class'
assign = new Assign new Literal(@externalCtor), func
else
if assign.variable.this
func.static = yes
else
assign.variable = new Value(new Literal(name), [(new Access new Literal 'prototype'), new Access base])
if func instanceof Code and func.bound
@boundFuncs.push base
func.bound = no
assign
compact exprs
# Walk the body of the class, looking for prototype properties to be converted
# and tagging static assignments.
walkBody: (name, o) ->
@traverseChildren false, (child) =>
cont = true
return false if child instanceof Class
if child instanceof Block
for node, i in exps = child.expressions
if node instanceof Assign and node.variable.looksStatic name
node.value.static = yes
else if node instanceof Value and node.isObject(true)
cont = false
exps[i] = @addProperties node, name, o
child.expressions = exps = flatten exps
cont and child not instanceof Class
# `use strict` (and other directives) must be the first expression statement(s)
# of a function body. This method ensures the prologue is correctly positioned
# above the `constructor`.
hoistDirectivePrologue: ->
index = 0
{expressions} = @body
++index while (node = expressions[index]) and node instanceof Comment or
node instanceof Value and node.isString()
@directives = expressions.splice 0, index
# Make sure that a constructor is defined for the class, and properly
# configured.
ensureConstructor: (name) ->
if not @ctor
@ctor = new Code
if @externalCtor
@ctor.body.push new Literal "#{@externalCtor}.apply(this, arguments)"
else if @parent
@ctor.body.push new Literal "#{name}.__super__.constructor.apply(this, arguments)"
@ctor.body.makeReturn()
@body.expressions.unshift @ctor
@ctor.ctor = @ctor.name = name
@ctor.klass = null
@ctor.noReturn = yes
# Instead of generating the JavaScript string directly, we build up the
# equivalent syntax tree and compile that, in pieces. You can see the
# constructor, property assignments, and inheritance getting built out below.
compileNode: (o) ->
if jumpNode = @body.jumps()
jumpNode.error 'Class bodies cannot contain pure statements'
if argumentsNode = @body.contains isLiteralArguments
argumentsNode.error "Class bodies shouldn't reference arguments"
name = @determineName() or '_Class'
name = "_#{name}" if name.reserved
lname = new Literal name
func = new Code [], Block.wrap [@body]
args = []
o.classScope = func.makeScope o.scope
@hoistDirectivePrologue()
@setContext name
@walkBody name, o
@ensureConstructor name
@addBoundFunctions o
@body.spaced = yes
@body.expressions.push lname
if @parent
superClass = new Literal o.classScope.freeVariable 'super', no
@body.expressions.unshift new Extends lname, superClass
func.params.push new Param superClass
args.push @parent
@body.expressions.unshift @directives...
klass = new Parens new Call func, args
klass = new Assign @variable, klass if @variable
klass.compileToFragments o
#### Assign
# The **Assign** is used to assign a local variable to value, or to set the
# property of an object -- including within object literals.
exports.Assign = class Assign extends Base
constructor: (@variable, @value, @context, options) ->
@param = options and options.param
@subpattern = options and options.subpattern
forbidden = (name = @variable.unwrapAll().value) in STRICT_PROSCRIBED
if forbidden and @context isnt 'object'
@variable.error "variable name may not be \"#{name}\""
children: ['variable', 'value']
isStatement: (o) ->
o?.level is LEVEL_TOP and @context? and "?" in @context
assigns: (name) ->
@[if @context is 'object' then 'value' else 'variable'].assigns name
unfoldSoak: (o) ->
unfoldSoak o, this, 'variable'
# Compile an assignment, delegating to `compilePatternMatch` or
# `compileSplice` if appropriate. Keep track of the name of the base object
# we've been assigned to, for correct internal references. If the variable
# has not been seen yet within the current scope, declare it.
compileNode: (o) ->
if isValue = @variable instanceof Value
return @compilePatternMatch o if @variable.isArray() or @variable.isObject()
return @compileSplice o if @variable.isSplice()
return @compileConditional o if @context in ['||=', '&&=', '?=']
return @compileSpecialMath o if @context in ['**=', '//=', '%%=']
compiledName = @variable.compileToFragments o, LEVEL_LIST
name = fragmentsToText compiledName
unless @context
varBase = @variable.unwrapAll()
unless varBase.isAssignable()
@variable.error "\"#{@variable.compile o}\" cannot be assigned"
unless varBase.hasProperties?()
if @param
o.scope.add name, 'var'
else
o.scope.find name
if @value instanceof Code and match = METHOD_DEF.exec name
@value.klass = match[1] if match[2]
@value.name = match[3] ? match[4] ? match[5]
val = @value.compileToFragments o, LEVEL_LIST
return (compiledName.concat @makeCode(": "), val) if @context is 'object'
answer = compiledName.concat @makeCode(" #{ @context or '=' } "), val
if o.level <= LEVEL_LIST then answer else @wrapInBraces answer
# Brief implementation of recursive pattern matching, when assigning array or
# object literals to a value. Peeks at their properties to assign inner names.
# See the [ECMAScript Harmony Wiki](http://wiki.ecmascript.org/doku.php?id=harmony:destructuring)
# for details.
compilePatternMatch: (o) ->
top = o.level is LEVEL_TOP
{value} = this
{objects} = @variable.base
unless olen = objects.length
code = value.compileToFragments o
return if o.level >= LEVEL_OP then @wrapInBraces code else code
isObject = @variable.isObject()
if top and olen is 1 and (obj = objects[0]) not instanceof Splat
# Unroll simplest cases: `{v} = x` -> `v = x.v`
if obj instanceof Assign
{variable: {base: idx}, value: obj} = obj
else
idx = if isObject
if obj.this then obj.properties[0].name else obj
else
new Literal 0
acc = IDENTIFIER.test idx.unwrap().value or 0
value = new Value value
value.properties.push new (if acc then Access else Index) idx
if obj.unwrap().value in RESERVED
obj.error "assignment to a reserved word: #{obj.compile o}"
return new Assign(obj, value, null, param: @param).compileToFragments o, LEVEL_TOP
vvar = value.compileToFragments o, LEVEL_LIST
vvarText = fragmentsToText vvar
assigns = []
expandedIdx = false
# Make vvar into a simple variable if it isn't already.
if not IDENTIFIER.test(vvarText) or @variable.assigns(vvarText)
assigns.push [@makeCode("#{ ref = o.scope.freeVariable 'ref' } = "), vvar...]
vvar = [@makeCode ref]
vvarText = ref
for obj, i in objects
# A regular array pattern-match.
idx = i
if isObject
if obj instanceof Assign
# A regular object pattern-match.
{variable: {base: idx}, value: obj} = obj
else
# A shorthand `{a, b, @c} = val` pattern-match.
if obj.base instanceof Parens
[obj, idx] = new Value(obj.unwrapAll()).cacheReference o
else
idx = if obj.this then obj.properties[0].name else obj
if not expandedIdx and obj instanceof Splat
name = obj.name.unwrap().value
obj = obj.unwrap()
val = "#{olen} <= #{vvarText}.length ? #{ utility 'slice' }.call(#{vvarText}, #{i}"
if rest = olen - i - 1
ivar = o.scope.freeVariable 'i'
val += ", #{ivar} = #{vvarText}.length - #{rest}) : (#{ivar} = #{i}, [])"
else
val += ") : []"
val = new Literal val
expandedIdx = "#{ivar}++"
else if not expandedIdx and obj instanceof Expansion
if rest = olen - i - 1
if rest is 1
expandedIdx = "#{vvarText}.length - 1"
else
ivar = o.scope.freeVariable 'i'
val = new Literal "#{ivar} = #{vvarText}.length - #{rest}"
expandedIdx = "#{ivar}++"
assigns.push val.compileToFragments o, LEVEL_LIST
continue
else
name = obj.unwrap().value
if obj instanceof Splat or obj instanceof Expansion
obj.error "multiple splats/expansions are disallowed in an assignment"
if typeof idx is 'number'
idx = new Literal expandedIdx or idx
acc = no
else
acc = isObject and IDENTIFIER.test idx.unwrap().value or 0
val = new Value new Literal(vvarText), [new (if acc then Access else Index) idx]
if name? and name in RESERVED
obj.error "assignment to a reserved word: #{obj.compile o}"
assigns.push new Assign(obj, val, null, param: @param, subpattern: yes).compileToFragments o, LEVEL_LIST
assigns.push vvar unless top or @subpattern
fragments = @joinFragmentArrays assigns, ', '
if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
# When compiling a conditional assignment, take care to ensure that the
# operands are only evaluated once, even though we have to reference them
# more than once.
compileConditional: (o) ->
[left, right] = @variable.cacheReference o
# Disallow conditional assignment of undefined variables.
if not left.properties.length and left.base instanceof Literal and
left.base.value != "this" and not o.scope.check left.base.value
@variable.error "the variable \"#{left.base.value}\" can't be assigned with #{@context} because it has not been declared before"
if "?" in @context
o.isExistentialEquals = true
new If(new Existence(left), right, type: 'if').addElse(new Assign(right, @value, '=')).compileToFragments o
else
fragments = new Op(@context[...-1], left, new Assign(right, @value, '=')).compileToFragments o
if o.level <= LEVEL_LIST then fragments else @wrapInBraces fragments
# Convert special math assignment operators like `a **= b` to the equivalent
# extended form `a = a ** b` and then compiles that.
compileSpecialMath: (o) ->
[left, right] = @variable.cacheReference o
new Assign(left, new Op(@context[...-1], right, @value)).compileToFragments o
# Compile the assignment from an array splice literal, using JavaScript's
# `Array#splice` method.
compileSplice: (o) ->
{range: {from, to, exclusive}} = @variable.properties.pop()
name = @variable.compile o
if from
[fromDecl, fromRef] = @cacheToCodeFragments from.cache o, LEVEL_OP
else
fromDecl = fromRef = '0'
if to
if from instanceof Value and from.isSimpleNumber() and
to instanceof Value and to.isSimpleNumber()
to = to.compile(o) - fromRef
to += 1 unless exclusive
else
to = to.compile(o, LEVEL_ACCESS) + ' - ' + fromRef
to += ' + 1' unless exclusive
else
to = "9e9"
[valDef, valRef] = @value.cache o, LEVEL_LIST
answer = [].concat @makeCode("[].splice.apply(#{name}, [#{fromDecl}, #{to}].concat("), valDef, @makeCode(")), "), valRef
if o.level > LEVEL_TOP then @wrapInBraces answer else answer
#### Code
# A function definition. This is the only node that creates a new Scope.
# When for the purposes of walking the contents of a function body, the Code
# has no *children* -- they're within the inner scope.
exports.Code = class Code extends Base
constructor: (params, body, tag) ->
@params = params or []
@body = body or new Block
@bound = tag is 'boundfunc'
children: ['params', 'body']
isStatement: -> !!@ctor
jumps: NO
makeScope: (parentScope) -> new Scope parentScope, @body, this
# Compilation creates a new scope unless explicitly asked to share with the
# outer scope. Handles splat parameters in the parameter list by peeking at
# the JavaScript `arguments` object. If the function is bound with the `=>`
# arrow, generates a wrapper that saves the current value of `this` through
# a closure.
compileNode: (o) ->
if @bound and o.scope.method?.bound
@context = o.scope.method.context
# Handle bound functions early.
if @bound and not @context
@context = '_this'
wrapper = new Code [new Param new Literal @context], new Block [this]
boundfunc = new Call(wrapper, [new Literal 'this'])
boundfunc.updateLocationDataIfMissing @locationData
return boundfunc.compileNode(o)
o.scope = del(o, 'classScope') or @makeScope o.scope
o.scope.shared = del(o, 'sharedScope')
o.indent += TAB
delete o.bare
delete o.isExistentialEquals
params = []
exprs = []
for param in @params when param not instanceof Expansion
o.scope.parameter param.asReference o
for param in @params when param.splat or param instanceof Expansion
for {name: p} in @params when param not instanceof Expansion
if p.this then p = p.properties[0].name
if p.value then o.scope.add p.value, 'var', yes
splats = new Assign new Value(new Arr(p.asReference o for p in @params)),
new Value new Literal 'arguments'
break
for param in @params
if param.isComplex()
val = ref = param.asReference o
val = new Op '?', ref, param.value if param.value
exprs.push new Assign new Value(param.name), val, '=', param: yes
else
ref = param
if param.value
lit = new Literal ref.name.value + ' == null'
val = new Assign new Value(param.name), param.value, '='
exprs.push new If lit, val
params.push ref unless splats
wasEmpty = @body.isEmpty()
exprs.unshift splats if splats
@body.expressions.unshift exprs... if exprs.length
for p, i in params
params[i] = p.compileToFragments o
o.scope.parameter fragmentsToText params[i]
uniqs = []
@eachParamName (name, node) ->
node.error "multiple parameters named '#{name}'" if name in uniqs
uniqs.push name
@body.makeReturn() unless wasEmpty or @noReturn
code = 'function'
code += ' ' + @name if @ctor
code += '('
answer = [@makeCode(code)]
for p, i in params
if i then answer.push @makeCode ", "
answer.push p...
answer.push @makeCode ') {'
answer = answer.concat(@makeCode("\n"), @body.compileWithDeclarations(o), @makeCode("\n#{@tab}")) unless @body.isEmpty()
answer.push @makeCode '}'
return [@makeCode(@tab), answer...] if @ctor
if @front or (o.level >= LEVEL_ACCESS) then @wrapInBraces answer else answer
eachParamName: (iterator) ->
param.eachName iterator for param in @params
# Short-circuit `traverseChildren` method to prevent it from crossing scope boundaries
# unless `crossScope` is `true`.
traverseChildren: (crossScope, func) ->
super(crossScope, func) if crossScope
#### Param
# A parameter in a function definition. Beyond a typical Javascript parameter,
# these parameters can also attach themselves to the context of the function,
# as well as be a splat, gathering up a group of parameters into an array.
exports.Param = class Param extends Base
constructor: (@name, @value, @splat) ->
if (name = @name.unwrapAll().value) in STRICT_PROSCRIBED
@name.error "parameter name \"#{name}\" is not allowed"
children: ['name', 'value']
compileToFragments: (o) ->
@name.compileToFragments o, LEVEL_LIST
asReference: (o) ->
return @reference if @reference
node = @name
if node.this
node = node.properties[0].name
if node.value.reserved
node = new Literal o.scope.freeVariable node.value
else if node.isComplex()
node = new Literal o.scope.freeVariable 'arg'
node = new Value node
node = new Splat node if @splat
node.updateLocationDataIfMissing @locationData
@reference = node
isComplex: ->
@name.isComplex()
# Iterates the name or names of a `Param`.
# In a sense, a destructured parameter represents multiple JS parameters. This
# method allows to iterate them all.
# The `iterator` function will be called as `iterator(name, node)` where
# `name` is the name of the parameter and `node` is the AST node corresponding
# to that name.
eachName: (iterator, name = @name)->
atParam = (obj) ->
node = obj.properties[0].name
iterator node.value, node unless node.value.reserved
# * simple literals `foo`
return iterator name.value, name if name instanceof Literal
# * at-params `@foo`
return atParam name if name instanceof Value
for obj in name.objects
# * assignments within destructured parameters `{foo:bar}`
if obj instanceof Assign
@eachName iterator, obj.value.unwrap()
# * splats within destructured parameters `[xs...]`
else if obj instanceof Splat
node = obj.name.unwrap()
iterator node.value, node
else if obj instanceof Value
# * destructured parameters within destructured parameters `[{a}]`
if obj.isArray() or obj.isObject()
@eachName iterator, obj.base
# * at-params within destructured parameters `{@foo}`
else if obj.this
atParam obj
# * simple destructured parameters {foo}
else iterator obj.base.value, obj.base
else if obj not instanceof Expansion
obj.error "illegal parameter #{obj.compile()}"
return
#### Splat
# A splat, either as a parameter to a function, an argument to a call,
# or as part of a destructuring assignment.
exports.Splat = class Splat extends Base
children: ['name']
isAssignable: YES
constructor: (name) ->
@name = if name.compile then name else new Literal name
assigns: (name) ->
@name.assigns name
compileToFragments: (o) ->
@name.compileToFragments o
unwrap: -> @name
# Utility function that converts an arbitrary number of elements, mixed with
# splats, to a proper array.
@compileSplattedArray: (o, list, apply) ->
index = -1
continue while (node = list[++index]) and node not instanceof Splat
return [] if index >= list.length
if list.length is 1
node = list[0]
fragments = node.compileToFragments o, LEVEL_LIST
return fragments if apply
return [].concat node.makeCode("#{ utility 'slice' }.call("), fragments, node.makeCode(")")
args = list[index..]
for node, i in args
compiledNode = node.compileToFragments o, LEVEL_LIST
args[i] = if node instanceof Splat
then [].concat node.makeCode("#{ utility 'slice' }.call("), compiledNode, node.makeCode(")")
else [].concat node.makeCode("["), compiledNode, node.makeCode("]")
if index is 0
node = list[0]
concatPart = (node.joinFragmentArrays args[1..], ', ')
return args[0].concat node.makeCode(".concat("), concatPart, node.makeCode(")")
base = (node.compileToFragments o, LEVEL_LIST for node in list[...index])
base = list[0].joinFragmentArrays base, ', '
concatPart = list[index].joinFragmentArrays args, ', '
[].concat list[0].makeCode("["), base, list[index].makeCode("].concat("), concatPart, (last list).makeCode(")")
#### Expansion
# Used to skip values inside an array destructuring (pattern matching) or
# parameter list.
exports.Expansion = class Expansion extends Base
isComplex: NO
compileNode: (o) ->
@error 'Expansion must be used inside a destructuring assignment or parameter list'
asReference: (o) ->
this
eachName: (iterator) ->
#### While
# A while loop, the only sort of low-level loop exposed by CoffeeScript. From
# it, all other loops can be manufactured. Useful in cases where you need more
# flexibility or more speed than a comprehension can provide.
exports.While = class While extends Base
constructor: (condition, options) ->
@condition = if options?.invert then condition.invert() else condition
@guard = options?.guard
children: ['condition', 'guard', 'body']
isStatement: YES
makeReturn: (res) ->
if res
super
else
@returns = not @jumps loop: yes
this
addBody: (@body) ->
this
jumps: ->
{expressions} = @body
return no unless expressions.length
for node in expressions
return jumpNode if jumpNode = node.jumps loop: yes
no
# The main difference from a JavaScript *while* is that the CoffeeScript
# *while* can be used as a part of a larger expression -- while loops may
# return an array containing the computed result of each iteration.
compileNode: (o) ->
o.indent += TAB
set = ''
{body} = this
if body.isEmpty()
body = @makeCode ''
else
if @returns
body.makeReturn rvar = o.scope.freeVariable 'results'
set = "#{@tab}#{rvar} = [];\n"
if @guard
if body.expressions.length > 1
body.expressions.unshift new If (new Parens @guard).invert(), new Literal "continue"
else
body = Block.wrap [new If @guard, body] if @guard
body = [].concat @makeCode("\n"), (body.compileToFragments o, LEVEL_TOP), @makeCode("\n#{@tab}")
answer = [].concat @makeCode(set + @tab + "while ("), @condition.compileToFragments(o, LEVEL_PAREN),
@makeCode(") {"), body, @makeCode("}")
if @returns
answer.push @makeCode "\n#{@tab}return #{rvar};"
answer
#### Op
# Simple Arithmetic and logical operations. Performs some conversion from
# CoffeeScript operations into their JavaScript equivalents.
exports.Op = class Op extends Base
constructor: (op, first, second, flip ) ->
return new In first, second if op is 'in'
if op is 'do'
return @generateDo first
if op is 'new'
return first.newInstance() if first instanceof Call and not first.do and not first.isNew
first = new Parens first if first instanceof Code and first.bound or first.do
@operator = CONVERSIONS[op] or op
@first = first
@second = second
@flip = !!flip
return this
# The map of conversions from CoffeeScript to JavaScript symbols.
CONVERSIONS =
'==': '==='
'!=': '!=='
'of': 'in'
# The map of invertible operators.
INVERSIONS =
'!==': '==='
'===': '!=='
children: ['first', 'second']
isSimpleNumber: NO
isUnary: ->
not @second
isComplex: ->
not (@isUnary() and @operator in ['+', '-']) or @first.isComplex()
# Am I capable of
# [Python-style comparison chaining](http://docs.python.org/reference/expressions.html#notin)?
isChainable: ->
@operator in ['<', '>', '>=', '<=', '===', '!==']
invert: ->
if @isChainable() and @first.isChainable()
allInvertable = yes
curr = this
while curr and curr.operator
allInvertable and= (curr.operator of INVERSIONS)
curr = curr.first
return new Parens(this).invert() unless allInvertable
curr = this
while curr and curr.operator
curr.invert = !curr.invert
curr.operator = INVERSIONS[curr.operator]
curr = curr.first
this
else if op = INVERSIONS[@operator]
@operator = op
if @first.unwrap() instanceof Op
@first.invert()
this
else if @second
new Parens(this).invert()
else if @operator is '!' and (fst = @first.unwrap()) instanceof Op and
fst.operator in ['!', 'in', 'instanceof']
fst
else
new Op '!', this
unfoldSoak: (o) ->
@operator in ['++', '--', 'delete'] and unfoldSoak o, this, 'first'
generateDo: (exp) ->
passedParams = []
func = if exp instanceof Assign and (ref = exp.value.unwrap()) instanceof Code
ref
else
exp
for param in func.params or []
if param.value
passedParams.push param.value
delete param.value
else
passedParams.push param
call = new Call exp, passedParams
call.do = yes
call
compileNode: (o) ->
isChain = @isChainable() and @first.isChainable()
# In chains, there's no need to wrap bare obj literals in parens,
# as the chained expression is wrapped.
@first.front = @front unless isChain
if @operator is 'delete' and o.scope.check(@first.unwrapAll().value)
@error 'delete operand may not be argument or var'
if @operator in ['--', '++'] and @first.unwrapAll().value in STRICT_PROSCRIBED
@error "cannot increment/decrement \"#{@first.unwrapAll().value}\""
return @compileUnary o if @isUnary()
return @compileChain o if isChain
switch @operator
when '?' then @compileExistence o
when '**' then @compilePower o
when '//' then @compileFloorDivision o
when '%%' then @compileModulo o
else
lhs = @first.compileToFragments o, LEVEL_OP
rhs = @second.compileToFragments o, LEVEL_OP
answer = [].concat lhs, @makeCode(" #{@operator} "), rhs
if o.level <= LEVEL_OP then answer else @wrapInBraces answer
# Mimic Python's chained comparisons when multiple comparison operators are
# used sequentially. For example:
#
# bin/coffee -e 'console.log 50 < 65 > 10'
# true
compileChain: (o) ->
[@first.second, shared] = @first.second.cache o
fst = @first.compileToFragments o, LEVEL_OP
fragments = fst.concat @makeCode(" #{if @invert then '&&' else '||'} "),
(shared.compileToFragments o), @makeCode(" #{@operator} "), (@second.compileToFragments o, LEVEL_OP)
@wrapInBraces fragments
# Keep reference to the left expression, unless this an existential assignment
compileExistence: (o) ->
if @first.isComplex()
ref = new Literal o.scope.freeVariable 'ref'
fst = new Parens new Assign ref, @first
else
fst = @first
ref = fst
new If(new Existence(fst), ref, type: 'if').addElse(@second).compileToFragments o
# Compile a unary **Op**.
compileUnary: (o) ->
parts = []
op = @operator
parts.push [@makeCode op]
if op is '!' and @first instanceof Existence
@first.negated = not @first.negated
return @first.compileToFragments o
if o.level >= LEVEL_ACCESS
return (new Parens this).compileToFragments o
plusMinus = op in ['+', '-']
parts.push [@makeCode(' ')] if op in ['new', 'typeof', 'delete'] or
plusMinus and @first instanceof Op and @first.operator is op
if (plusMinus and @first instanceof Op) or (op is 'new' and @first.isStatement o)
@first = new Parens @first
parts.push @first.compileToFragments o, LEVEL_OP
parts.reverse() if @flip
@joinFragmentArrays parts, ''
compilePower: (o) ->
# Make a Math.pow call
pow = new Value new Literal('Math'), [new Access new Literal 'pow']
new Call(pow, [@first, @second]).compileToFragments o
compileFloorDivision: (o) ->
floor = new Value new Literal('Math'), [new Access new Literal 'floor']
div = new Op '/', @first, @second
new Call(floor, [div]).compileToFragments o
compileModulo: (o) ->
mod = new Value new Literal utility 'modulo'
new Call(mod, [@first, @second]).compileToFragments o
toString: (idt) ->
super idt, @constructor.name + ' ' + @operator
#### In
exports.In = class In extends Base
constructor: (@object, @array) ->
children: ['object', 'array']
invert: NEGATE
compileNode: (o) ->
if @array instanceof Value and @array.isArray() and @array.base.objects.length
for obj in @array.base.objects when obj instanceof Splat
hasSplat = yes
break
# `compileOrTest` only if we have an array literal with no splats
return @compileOrTest o unless hasSplat
@compileLoopTest o
compileOrTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_OP
[cmp, cnj] = if @negated then [' !== ', ' && '] else [' === ', ' || ']
tests = []
for item, i in @array.base.objects
if i then tests.push @makeCode cnj
tests = tests.concat (if i then ref else sub), @makeCode(cmp), item.compileToFragments(o, LEVEL_ACCESS)
if o.level < LEVEL_OP then tests else @wrapInBraces tests
compileLoopTest: (o) ->
[sub, ref] = @object.cache o, LEVEL_LIST
fragments = [].concat @makeCode(utility('indexOf') + ".call("), @array.compileToFragments(o, LEVEL_LIST),
@makeCode(", "), ref, @makeCode(") " + if @negated then '< 0' else '>= 0')
return fragments if fragmentsToText(sub) is fragmentsToText(ref)
fragments = sub.concat @makeCode(', '), fragments
if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
toString: (idt) ->
super idt, @constructor.name + if @negated then '!' else ''
#### Try
# A classic *try/catch/finally* block.
exports.Try = class Try extends Base
constructor: (@attempt, @errorVariable, @recovery, @ensure) ->
children: ['attempt', 'recovery', 'ensure']
isStatement: YES
jumps: (o) -> @attempt.jumps(o) or @recovery?.jumps(o)
makeReturn: (res) ->
@attempt = @attempt .makeReturn res if @attempt
@recovery = @recovery.makeReturn res if @recovery
this
# Compilation is more or less as you would expect -- the *finally* clause
# is optional, the *catch* is not.
compileNode: (o) ->
o.indent += TAB
tryPart = @attempt.compileToFragments o, LEVEL_TOP
catchPart = if @recovery
placeholder = new Literal '_error'
@recovery.unshift new Assign @errorVariable, placeholder if @errorVariable
[].concat @makeCode(" catch ("), placeholder.compileToFragments(o), @makeCode(") {\n"),
@recovery.compileToFragments(o, LEVEL_TOP), @makeCode("\n#{@tab}}")
else unless @ensure or @recovery
[@makeCode(' catch (_error) {}')]
else
[]
ensurePart = if @ensure then ([].concat @makeCode(" finally {\n"), @ensure.compileToFragments(o, LEVEL_TOP),
@makeCode("\n#{@tab}}")) else []
[].concat @makeCode("#{@tab}try {\n"),
tryPart,
@makeCode("\n#{@tab}}"), catchPart, ensurePart
#### Throw
# Simple node to throw an exception.
exports.Throw = class Throw extends Base
constructor: (@expression) ->
children: ['expression']
isStatement: YES
jumps: NO
# A **Throw** is already a return, of sorts...
makeReturn: THIS
compileNode: (o) ->
[].concat @makeCode(@tab + "throw "), @expression.compileToFragments(o), @makeCode(";")
#### Existence
# Checks a variable for existence -- not *null* and not *undefined*. This is
# similar to `.nil?` in Ruby, and avoids having to consult a JavaScript truth
# table.
exports.Existence = class Existence extends Base
constructor: (@expression) ->
children: ['expression']
invert: NEGATE
compileNode: (o) ->
@expression.front = @front
code = @expression.compile o, LEVEL_OP
if IDENTIFIER.test(code) and not o.scope.check code
[cmp, cnj] = if @negated then ['===', '||'] else ['!==', '&&']
code = "typeof #{code} #{cmp} \"undefined\" #{cnj} #{code} #{cmp} null"
else
# do not use strict equality here; it will break existing code
code = "#{code} #{if @negated then '==' else '!='} null"
[@makeCode(if o.level <= LEVEL_COND then code else "(#{code})")]
#### Parens
# An extra set of parentheses, specified explicitly in the source. At one time
# we tried to clean up the results by detecting and removing redundant
# parentheses, but no longer -- you can put in as many as you please.
#
# Parentheses are a good way to force any statement to become an expression.
exports.Parens = class Parens extends Base
constructor: (@body) ->
children: ['body']
unwrap : -> @body
isComplex : -> @body.isComplex()
compileNode: (o) ->
expr = @body.unwrap()
if expr instanceof Value and expr.isAtomic()
expr.front = @front
return expr.compileToFragments o
fragments = expr.compileToFragments o, LEVEL_PAREN
bare = o.level < LEVEL_OP and (expr instanceof Op or expr instanceof Call or
(expr instanceof For and expr.returns))
if bare then fragments else @wrapInBraces fragments
#### For
# CoffeeScript's replacement for the *for* loop is our array and object
# comprehensions, that compile into *for* loops here. They also act as an
# expression, able to return the result of each filtered iteration.
#
# Unlike Python array comprehensions, they can be multi-line, and you can pass
# the current index of the loop as a second parameter. Unlike Ruby blocks,
# you can map and filter in a single pass.
exports.For = class For extends While
constructor: (body, source) ->
{@source, @guard, @step, @name, @index} = source
@body = Block.wrap [body]
@own = !!source.own
@object = !!source.object
[@name, @index] = [@index, @name] if @object
@index.error 'index cannot be a pattern matching expression' if @index instanceof Value
@range = @source instanceof Value and @source.base instanceof Range and not @source.properties.length
@pattern = @name instanceof Value
@index.error 'indexes do not apply to range loops' if @range and @index
@name.error 'cannot pattern match over range loops' if @range and @pattern
@name.error 'cannot use own with for-in' if @own and not @object
@returns = false
children: ['body', 'source', 'guard', 'step']
# Welcome to the hairiest method in all of CoffeeScript. Handles the inner
# loop, filtering, stepping, and result saving for array, object, and range
# comprehensions. Some of the generated code can be shared in common, and
# some cannot.
compileNode: (o) ->
body = Block.wrap [@body]
lastJumps = last(body.expressions)?.jumps()
@returns = no if lastJumps and lastJumps instanceof Return
source = if @range then @source.base else @source
scope = o.scope
name = @name and (@name.compile o, LEVEL_LIST) if not @pattern
index = @index and (@index.compile o, LEVEL_LIST)
scope.find(name) if name and not @pattern
scope.find(index) if index
rvar = scope.freeVariable 'results' if @returns
ivar = (@object and index) or scope.freeVariable 'i'
kvar = (@range and name) or index or ivar
kvarAssign = if kvar isnt ivar then "#{kvar} = " else ""
if @step and not @range
[step, stepVar] = @cacheToCodeFragments @step.cache o, LEVEL_LIST
stepNum = stepVar.match NUMBER
name = ivar if @pattern
varPart = ''
guardPart = ''
defPart = ''
idt1 = @tab + TAB
if @range
forPartFragments = source.compileToFragments merge(o, {index: ivar, name, @step})
else
svar = @source.compile o, LEVEL_LIST
if (name or @own) and not IDENTIFIER.test svar
defPart += "#{@tab}#{ref = scope.freeVariable 'ref'} = #{svar};\n"
svar = ref
if name and not @pattern
namePart = "#{name} = #{svar}[#{kvar}]"
if not @object
defPart += "#{@tab}#{step};\n" if step isnt stepVar
lvar = scope.freeVariable 'len' unless @step and stepNum and down = (parseNum(stepNum[0]) < 0)
declare = "#{kvarAssign}#{ivar} = 0, #{lvar} = #{svar}.length"
declareDown = "#{kvarAssign}#{ivar} = #{svar}.length - 1"
compare = "#{ivar} < #{lvar}"
compareDown = "#{ivar} >= 0"
if @step
if stepNum
if down
compare = compareDown
declare = declareDown
else
compare = "#{stepVar} > 0 ? #{compare} : #{compareDown}"
declare = "(#{stepVar} > 0 ? (#{declare}) : #{declareDown})"
increment = "#{ivar} += #{stepVar}"
else
increment = "#{if kvar isnt ivar then "++#{ivar}" else "#{ivar}++"}"
forPartFragments = [@makeCode("#{declare}; #{compare}; #{kvarAssign}#{increment}")]
if @returns
resultPart = "#{@tab}#{rvar} = [];\n"
returnResult = "\n#{@tab}return #{rvar};"
body.makeReturn rvar
if @guard
if body.expressions.length > 1
body.expressions.unshift new If (new Parens @guard).invert(), new Literal "continue"
else
body = Block.wrap [new If @guard, body] if @guard
if @pattern
body.expressions.unshift new Assign @name, new Literal "#{svar}[#{kvar}]"
defPartFragments = [].concat @makeCode(defPart), @pluckDirectCall(o, body)
varPart = "\n#{idt1}#{namePart};" if namePart
if @object
forPartFragments = [@makeCode("#{kvar} in #{svar}")]
guardPart = "\n#{idt1}if (!#{utility 'hasProp'}.call(#{svar}, #{kvar})) continue;" if @own
bodyFragments = body.compileToFragments merge(o, indent: idt1), LEVEL_TOP
if bodyFragments and (bodyFragments.length > 0)
bodyFragments = [].concat @makeCode("\n"), bodyFragments, @makeCode("\n")
[].concat defPartFragments, @makeCode("#{resultPart or ''}#{@tab}for ("),
forPartFragments, @makeCode(") {#{guardPart}#{varPart}"), bodyFragments,
@makeCode("#{@tab}}#{returnResult or ''}")
pluckDirectCall: (o, body) ->
defs = []
for expr, idx in body.expressions
expr = expr.unwrapAll()
continue unless expr instanceof Call
val = expr.variable?.unwrapAll()
continue unless (val instanceof Code) or
(val instanceof Value and
val.base?.unwrapAll() instanceof Code and
val.properties.length is 1 and
val.properties[0].name?.value in ['call', 'apply'])
fn = val.base?.unwrapAll() or val
ref = new Literal o.scope.freeVariable 'fn'
base = new Value ref
if val.base
[val.base, base] = [base, val]
body.expressions[idx] = new Call base, expr.args
defs = defs.concat @makeCode(@tab), (new Assign(ref, fn).compileToFragments(o, LEVEL_TOP)), @makeCode(';\n')
defs
#### Switch
# A JavaScript *switch* statement. Converts into a returnable expression on-demand.
exports.Switch = class Switch extends Base
constructor: (@subject, @cases, @otherwise) ->
children: ['subject', 'cases', 'otherwise']
isStatement: YES
jumps: (o = {block: yes}) ->
for [conds, block] in @cases
return jumpNode if jumpNode = block.jumps o
@otherwise?.jumps o
makeReturn: (res) ->
pair[1].makeReturn res for pair in @cases
@otherwise or= new Block [new Literal 'void 0'] if res
@otherwise?.makeReturn res
this
compileNode: (o) ->
idt1 = o.indent + TAB
idt2 = o.indent = idt1 + TAB
fragments = [].concat @makeCode(@tab + "switch ("),
(if @subject then @subject.compileToFragments(o, LEVEL_PAREN) else @makeCode "false"),
@makeCode(") {\n")
for [conditions, block], i in @cases
for cond in flatten [conditions]
cond = cond.invert() unless @subject
fragments = fragments.concat @makeCode(idt1 + "case "), cond.compileToFragments(o, LEVEL_PAREN), @makeCode(":\n")
fragments = fragments.concat body, @makeCode('\n') if (body = block.compileToFragments o, LEVEL_TOP).length > 0
break if i is @cases.length - 1 and not @otherwise
expr = @lastNonComment block.expressions
continue if expr instanceof Return or (expr instanceof Literal and expr.jumps() and expr.value isnt 'debugger')
fragments.push cond.makeCode(idt2 + 'break;\n')
if @otherwise and @otherwise.expressions.length
fragments.push @makeCode(idt1 + "default:\n"), (@otherwise.compileToFragments o, LEVEL_TOP)..., @makeCode("\n")
fragments.push @makeCode @tab + '}'
fragments
#### If
# *If/else* statements. Acts as an expression by pushing down requested returns
# to the last line of each clause.
#
# Single-expression **Ifs** are compiled into conditional operators if possible,
# because ternaries are already proper expressions, and don't need conversion.
exports.If = class If extends Base
constructor: (condition, @body, options = {}) ->
@condition = if options.type is 'unless' then condition.invert() else condition
@elseBody = null
@isChain = false
{@soak} = options
children: ['condition', 'body', 'elseBody']
bodyNode: -> @body?.unwrap()
elseBodyNode: -> @elseBody?.unwrap()
# Rewrite a chain of **Ifs** to add a default case as the final *else*.
addElse: (elseBody) ->
if @isChain
@elseBodyNode().addElse elseBody
else
@isChain = elseBody instanceof If
@elseBody = @ensureBlock elseBody
@elseBody.updateLocationDataIfMissing elseBody.locationData
this
# The **If** only compiles into a statement if either of its bodies needs
# to be a statement. Otherwise a conditional operator is safe.
isStatement: (o) ->
o?.level is LEVEL_TOP or
@bodyNode().isStatement(o) or @elseBodyNode()?.isStatement(o)
jumps: (o) -> @body.jumps(o) or @elseBody?.jumps(o)
compileNode: (o) ->
if @isStatement o then @compileStatement o else @compileExpression o
makeReturn: (res) ->
@elseBody or= new Block [new Literal 'void 0'] if res
@body and= new Block [@body.makeReturn res]
@elseBody and= new Block [@elseBody.makeReturn res]
this
ensureBlock: (node) ->
if node instanceof Block then node else new Block [node]
# Compile the `If` as a regular *if-else* statement. Flattened chains
# force inner *else* bodies into statement form.
compileStatement: (o) ->
child = del o, 'chainChild'
exeq = del o, 'isExistentialEquals'
if exeq
return new If(@condition.invert(), @elseBodyNode(), type: 'if').compileToFragments o
indent = o.indent + TAB
cond = @condition.compileToFragments o, LEVEL_PAREN
body = @ensureBlock(@body).compileToFragments merge o, {indent}
ifPart = [].concat @makeCode("if ("), cond, @makeCode(") {\n"), body, @makeCode("\n#{@tab}}")
ifPart.unshift @makeCode @tab unless child
return ifPart unless @elseBody
answer = ifPart.concat @makeCode(' else ')
if @isChain
o.chainChild = yes
answer = answer.concat @elseBody.unwrap().compileToFragments o, LEVEL_TOP
else
answer = answer.concat @makeCode("{\n"), @elseBody.compileToFragments(merge(o, {indent}), LEVEL_TOP), @makeCode("\n#{@tab}}")
answer
# Compile the `If` as a conditional operator.
compileExpression: (o) ->
cond = @condition.compileToFragments o, LEVEL_COND
body = @bodyNode().compileToFragments o, LEVEL_LIST
alt = if @elseBodyNode() then @elseBodyNode().compileToFragments(o, LEVEL_LIST) else [@makeCode('void 0')]
fragments = cond.concat @makeCode(" ? "), body, @makeCode(" : "), alt
if o.level >= LEVEL_COND then @wrapInBraces fragments else fragments
unfoldSoak: ->
@soak and this
# Constants
# ---------
UTILITIES =
# Correctly set up a prototype chain for inheritance, including a reference
# to the superclass for `super()` calls, and copies of any static properties.
extends: -> "
function(child, parent) {
for (var key in parent) {
if (#{utility 'hasProp'}.call(parent, key)) child[key] = parent[key];
}
function ctor() {
this.constructor = child;
}
ctor.prototype = parent.prototype;
child.prototype = new ctor();
child.__super__ = parent.prototype;
return child;
}
"
# Create a function bound to the current value of "this".
bind: -> '
function(fn, me){
return function(){
return fn.apply(me, arguments);
};
}
'
# Discover if an item is in an array.
indexOf: -> "
[].indexOf || function(item) {
for (var i = 0, l = this.length; i < l; i++) {
if (i in this && this[i] === item) return i;
}
return -1;
}
"
modulo: -> """
function(a, b) { return (+a % (b = +b) + b) % b; }
"""
# Shortcuts to speed up the lookup time for native functions.
hasProp: -> '{}.hasOwnProperty'
slice : -> '[].slice'
# Levels indicate a node's position in the AST. Useful for knowing if
# parens are necessary or superfluous.
LEVEL_TOP = 1 # ...;
LEVEL_PAREN = 2 # (...)
LEVEL_LIST = 3 # [...]
LEVEL_COND = 4 # ... ? x : y
LEVEL_OP = 5 # !...
LEVEL_ACCESS = 6 # ...[0]
# Tabs are two spaces for pretty printing.
TAB = ' '
IDENTIFIER_STR = "[$A-Za-z_\\x7f-\\uffff][$\\w\\x7f-\\uffff]*"
IDENTIFIER = /// ^ #{IDENTIFIER_STR} $ ///
SIMPLENUM = /^[+-]?\d+$/
HEXNUM = /^[+-]?0x[\da-f]+/i
NUMBER = ///^[+-]?(?:
0x[\da-f]+ | # hex
\d*\.?\d+ (?:e[+-]?\d+)? # decimal
)$///i
METHOD_DEF = /// ^
(#{IDENTIFIER_STR})
(\.prototype)?
(?: \.(#{IDENTIFIER_STR})
| \[("(?:[^\\"\r\n]|\\.)*"|'(?:[^\\'\r\n]|\\.)*')\]
| \[(0x[\da-fA-F]+ | \d*\.?\d+ (?:[eE][+-]?\d+)?)\]
)
$ ///
# Is a literal value a string/regex?
IS_STRING = /^['"]/
IS_REGEX = /^\//
# Helper Functions
# ----------------
# Helper for ensuring that utility functions are assigned at the top level.
utility = (name) ->
ref = "__#{name}"
Scope.root.assign ref, UTILITIES[name]()
ref
multident = (code, tab) ->
code = code.replace /\n/g, '$&' + tab
code.replace /\s+$/, ''
# Parse a number (+- decimal/hexadecimal)
# Examples: 0, -1, 1, 2e3, 2e-3, -0xfe, 0xfe
parseNum = (x) ->
if not x?
0
else if x.match HEXNUM
parseInt x, 16
else
parseFloat x
isLiteralArguments = (node) ->
node instanceof Literal and node.value is 'arguments' and not node.asKey
isLiteralThis = (node) ->
(node instanceof Literal and node.value is 'this' and not node.asKey) or
(node instanceof Code and node.bound) or
(node instanceof Call and node.isSuper)
# Unfold a node's child if soak, then tuck the node under created `If`
unfoldSoak = (o, parent, name) ->
return unless ifn = parent[name].unfoldSoak o
parent[name] = ifn.body
ifn.body = new Value parent
ifn