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concrete/frontends/concrete-python/benchmarks/game_of_life.py

113 lines
3.3 KiB
Python

"""
Benchmarks of the game of life example.
"""
from pathlib import Path
import numpy as np
import py_progress_tracker as progress
from concrete import fhe
from examples.game_of_life.game_of_life import GameOfLife
def benchmark_computing_next_state(gol: GameOfLife, client: fhe.Client, server: fhe.Server):
"""
Benchmark computing the next state in the game of life simulation.
"""
print("Warming up...")
sample_state = np.random.randint(0, 2, size=(1, 1, gol.dimension, gol.dimension))
encrypted_sample_state = client.encrypt(sample_state)
ran = server.run( # noqa: F841 # pylint: disable=unused-variable
encrypted_sample_state,
evaluation_keys=client.evaluation_keys,
)
for i in range(5):
print(f"Running subsample {i + 1} out of 5...")
sample_state = np.random.randint(0, 2, size=(1, 1, gol.dimension, gol.dimension))
encrypted_sample_state = client.encrypt(sample_state)
with progress.measure(id="evaluation-time-ms", label="Evaluation Time (ms)"):
ran = server.run( # noqa: F841 # pylint: disable=unused-variable
encrypted_sample_state,
evaluation_keys=client.evaluation_keys,
)
def targets():
"""
Generates targets to benchmark.
"""
result = []
for dimension in [4, 8]:
for implementation in GameOfLife.implementations():
result.append(
{
"id": (
f"game-of-life :: "
f"Game of Life "
f"| {dimension} x {dimension} | {implementation}"
),
"name": (
f"Advancing Game of Life simulation "
f"of size {dimension} x {dimension} "
f"with {implementation.replace('_', ' ')}"
),
"parameters": {
"dimension": dimension,
"implementation": implementation,
},
}
)
return result
@progress.track(targets())
def main(dimension, implementation):
"""
Benchmark a target.
Args:
dimension:
dimension of the game of life simulation
implementation:
implementation of the game of life simulation
"""
print("Compiling...")
cached_server = Path(f"game_of_life.{dimension}.{implementation}.server.zip")
if cached_server.exists():
gol = GameOfLife.implementation(
implementation,
dimension,
compiled=False,
)
server = fhe.Server.load(cached_server)
client = fhe.Client(server.client_specs, keyset_cache_directory=".keys")
else:
gol = GameOfLife.implementation(
implementation,
dimension,
configuration=fhe.Configuration(
enable_unsafe_features=True,
use_insecure_key_cache=True,
insecure_key_cache_location=".keys",
),
compiled=True,
)
server = gol.circuit.server
client = gol.circuit.client
server.save(cached_server)
print("Generating keys...")
client.keygen()
benchmark_computing_next_state(gol, client, server)