Files
concrete/compiler/lib/Runtime/context.cpp
Mayeul@Zama ca8d4fb110 feat(compiler): use engine concrete C API
remove ConcreteToConcreteCAPI and ConcreteUnparametrize passes
2022-03-15 18:14:35 +01:00

43 lines
1.3 KiB
C++

// Part of the Concrete Compiler Project, under the BSD3 License with Zama
// Exceptions. See
// https://github.com/zama-ai/concrete-compiler-internal/blob/master/LICENSE.txt
// for license information.
#include <assert.h>
#include <concretelang/Runtime/context.h>
#include <stdio.h>
#ifdef CONCRETELANG_PARALLEL_EXECUTION_ENABLED
#include <hpx/include/runtime.hpp>
#endif
LweKeyswitchKey_u64 *
get_keyswitch_key_u64(mlir::concretelang::RuntimeContext *context) {
return context->ksk;
}
LweBootstrapKey_u64 *
get_bootstrap_key_u64(mlir::concretelang::RuntimeContext *context) {
return context->bsk;
}
// Instantiate one engine per thread on demand
Engine *get_engine(mlir::concretelang::RuntimeContext *context) {
#ifdef CONCRETELANG_PARALLEL_EXECUTION_ENABLED
std::string threadName = hpx::get_thread_name();
std::lock_guard<std::mutex> guard(context->engines_map_guard);
auto engineIt = context->engines.find(threadName);
if (engineIt == context->engines.end()) {
engineIt =
context->engines
.insert(std::pair<std::string, Engine *>(threadName, new_engine()))
.first;
}
assert(engineIt->second && "No engine available in context");
return engineIt->second;
#else
return (context->engine == nullptr) ? context->engine = new_engine()
: context->engine;
#endif
}