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Cleanups * Use `state.slot` over `current_slot`. * Specify `new_status` * Segregate ejection processing Bug fixes: * Put ejections at the end of the per-slot processing (TODO: per-slot processing should come *after* per-epoch processing) * Immediately exit ejections * Include `ACTIVE_PENDING_EXIT` as an active state * Renamed two `State` to `BeaconState`