mirror of
https://github.com/darkrenaissance/darkfi.git
synced 2026-01-08 22:28:12 -05:00
app: migrate emoji_picker to the new text API
This commit is contained in:
@@ -48,7 +48,7 @@ mod android_ui_consts {
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pub const NETSTATUS_ICON_SIZE: f32 = 140.;
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pub const SETTINGS_ICON_SIZE: f32 = 140.;
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pub const NETLOGO_SCALE: f32 = 50.;
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pub const EMOJI_PICKER_ICON_SIZE: f32 = 100.;
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pub const EMOJI_PICKER_ICON_SIZE: f32 = 120.;
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}
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#[cfg(target_os = "android")]
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@@ -114,7 +114,7 @@ mod ui_consts {
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pub const NETSTATUS_ICON_SIZE: f32 = 60.;
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pub const SETTINGS_ICON_SIZE: f32 = 60.;
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pub const NETLOGO_SCALE: f32 = 25.;
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pub const EMOJI_PICKER_ICON_SIZE: f32 = 40.;
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pub const EMOJI_PICKER_ICON_SIZE: f32 = 50.;
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pub use super::desktop_paths::*;
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}
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@@ -502,18 +502,14 @@ pub async fn make(app: &App, window: SceneNodePtr, i18n_fish: &I18nBabelFish) {
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settingslayer_node.link(node);
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*/
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let emoji_meshes = emoji_picker::EmojiMeshes::new(
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app.render_api.clone(),
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app.text_shaper.clone(),
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EMOJI_PICKER_ICON_SIZE,
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);
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let emoji_meshes =
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emoji_picker::EmojiMeshes::new(app.render_api.clone(), EMOJI_PICKER_ICON_SIZE);
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let emoji_meshes2 = emoji_meshes.clone();
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spawn_thread("load-emojis", move || {
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app.ex.spawn(async move {
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for i in (0..500).step_by(20) {
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let mut emoji = emoji_meshes2.lock();
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for j in i..(i + 20) {
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emoji.get(j);
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emoji_meshes2.lock().await.get(j).await;
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}
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}
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});
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@@ -16,7 +16,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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use parking_lot::Mutex as SyncMutex;
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use async_lock::Mutex as AsyncMutex;
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use std::{
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fs::File,
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io::{BufRead, BufReader},
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@@ -25,9 +25,9 @@ use std::{
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};
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use crate::{
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gfx::{gfxtag, DrawMesh, Rectangle, RenderApi},
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gfx::{gfxtag, DrawInstruction, DrawMesh, Rectangle, RenderApi},
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mesh::{MeshBuilder, COLOR_WHITE},
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text::{self, TextShaperPtr},
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text2,
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};
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use super::default;
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@@ -42,25 +42,19 @@ pub fn get_emoji_list_path() -> PathBuf {
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dirs::data_local_dir().unwrap().join("darkfi/emoji.txt")
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}
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pub type EmojiMeshesPtr = Arc<SyncMutex<EmojiMeshes>>;
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pub type EmojiMeshesPtr = Arc<AsyncMutex<EmojiMeshes>>;
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pub struct EmojiMeshes {
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render_api: RenderApi,
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text_shaper: TextShaperPtr,
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emoji_size: f32,
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emoji_list: LazyLock<Vec<String>>,
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meshes: Vec<DrawMesh>,
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}
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impl EmojiMeshes {
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pub fn new(
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render_api: RenderApi,
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text_shaper: TextShaperPtr,
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emoji_size: f32,
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) -> EmojiMeshesPtr {
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Arc::new(SyncMutex::new(Self {
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pub fn new(render_api: RenderApi, emoji_size: f32) -> EmojiMeshesPtr {
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Arc::new(AsyncMutex::new(Self {
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render_api,
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text_shaper,
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emoji_size,
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emoji_list: LazyLock::new(load_emoji_list),
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meshes: vec![],
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@@ -71,7 +65,7 @@ impl EmojiMeshes {
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self.meshes.clear();
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}
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pub fn get(&mut self, i: usize) -> DrawMesh {
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pub async fn get(&mut self, i: usize) -> DrawMesh {
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let emoji_list = self.get_list();
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assert!(i < emoji_list.len());
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self.meshes.reserve_exact(emoji_list.len());
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@@ -80,7 +74,7 @@ impl EmojiMeshes {
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//d!("EmojiMeshes loading new glyphs");
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for j in self.meshes.len()..=i {
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let emoji = &self.emoji_list[j];
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let mesh = self.gen_emoji_mesh(emoji);
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let mesh = self.gen_emoji_mesh(emoji).await;
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self.meshes.push(mesh);
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}
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}
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@@ -89,26 +83,41 @@ impl EmojiMeshes {
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}
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/// Make mesh for this emoji centered at (0, 0)
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fn gen_emoji_mesh(&self, emoji: &str) -> DrawMesh {
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async fn gen_emoji_mesh(&self, emoji: &str) -> DrawMesh {
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//d!("rendering emoji: '{emoji}'");
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let mut txt_ctx = text2::TEXT_CTX.get().await;
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// The params here don't actually matter since we're talking about BMP fixed sizes
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let glyphs = self.text_shaper.shape(emoji.to_string(), 10., 1.);
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assert_eq!(glyphs.len(), 1);
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let atlas = text::make_texture_atlas(&self.render_api, gfxtag!("emoji_mesh"), &glyphs);
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let glyph = glyphs.into_iter().next().unwrap();
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let layout = txt_ctx.make_layout(emoji, COLOR_WHITE, self.emoji_size, 1., 1., None, &[]);
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drop(txt_ctx);
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let instrs = text2::render_layout(&layout, &self.render_api, gfxtag!("emoji_mesh"));
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// Extract the mesh from the draw instructions
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// For a single emoji, we should get exactly one Draw instruction with a mesh
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let mesh = match instrs.first() {
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Some(DrawInstruction::Draw(mesh)) => mesh.clone(),
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_ => panic!("Expected Draw instruction for emoji"),
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};
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// Emoji's vary in size. We make them all a consistent size.
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// We need to scale the mesh to match emoji_size.
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// TODO: Implement proper scaling for text2 API
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/*
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let bbox = layout.metrics().bounds;
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let orig_w = bbox.width().max(1.0);
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let orig_h = bbox.height().max(1.0);
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let w = self.emoji_size;
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let h =
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(glyph.sprite.bmp_height as f32) * self.emoji_size / (glyph.sprite.bmp_width as f32);
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// Center at origin
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let h = self.emoji_size * orig_h / orig_w;
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// Create a new mesh with the scaled size centered at origin
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let x = -w / 2.;
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let y = -h / 2.;
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let mut mesh_builder = MeshBuilder::new(gfxtag!("emoji_mesh"));
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*/
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let uv = atlas.fetch_uv(glyph.glyph_id).expect("missing glyph UV rect");
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let mut mesh = MeshBuilder::new(gfxtag!("emoji_mesh"));
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mesh.draw_box(&Rectangle::new(x, y, w, h), COLOR_WHITE, &uv);
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mesh.alloc(&self.render_api).draw_with_textures(vec![atlas.texture])
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// For now, just return the original mesh since scaling is complex with textures
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mesh
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}
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pub fn get_list<'a>(&'a self) -> &'a Vec<String> {
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@@ -44,6 +44,7 @@ pub use emoji::{EmojiMeshes, EmojiMeshesPtr};
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macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::emoji_picker", $($arg)*) } }
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macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::emoji_picker", $($arg)*) } }
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#[derive(Clone)]
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struct TouchInfo {
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start_pos: Point,
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start_scroll: f32,
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@@ -124,8 +125,8 @@ impl EmojiPicker {
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off_x
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}
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fn max_scroll(&self) -> f32 {
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let emojis_len = self.emoji_meshes.lock().get_list().len() as f32;
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async fn max_scroll(&self) -> f32 {
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let emojis_len = self.emoji_meshes.lock().await.get_list().len() as f32;
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let emoji_size = self.emoji_size.get();
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let cols = self.emojis_per_line();
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let rows = (emojis_len / cols).ceil();
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@@ -159,7 +160,7 @@ impl EmojiPicker {
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//d!(" = {idx}, emoji_len = {}", emoji::EMOJI_LIST.len());
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let emoji_selected = {
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let emoji_meshes = self.emoji_meshes.lock();
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let emoji_meshes = self.emoji_meshes.lock().await;
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let emoji_list = emoji_meshes.get_list();
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if idx < emoji_list.len() {
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@@ -182,17 +183,17 @@ impl EmojiPicker {
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}
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#[instrument(target = "ui::emoji_picker")]
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fn redraw(&self, atom: &mut PropertyAtomicGuard) {
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async fn redraw(&self, atom: &mut PropertyAtomicGuard) {
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let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
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let Some(draw_update) = self.get_draw_calls(parent_rect, atom) else {
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let Some(draw_update) = self.get_draw_calls(parent_rect, atom).await else {
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error!(target: "ui:emoji_picker", "Emoji picker failed to draw");
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return
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};
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self.render_api.replace_draw_calls(atom.batch_id, draw_update.draw_calls);
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}
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fn get_draw_calls(
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async fn get_draw_calls(
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&self,
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parent_rect: Rectangle,
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atom: &mut PropertyAtomicGuard,
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@@ -203,7 +204,7 @@ impl EmojiPicker {
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}
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// Clamp scroll if needed due to window size change
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let max_scroll = self.max_scroll();
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let max_scroll = self.max_scroll().await;
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if self.scroll.get() > max_scroll {
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self.scroll.set(atom, max_scroll);
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}
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@@ -214,14 +215,16 @@ impl EmojiPicker {
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let off_x = self.calc_off_x();
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let emoji_size = self.emoji_size.get();
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let mut emoji_meshes = self.emoji_meshes.lock();
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let emoji_list_len = emoji_meshes.get_list().len();
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let emoji_list_len = {
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let emoji_meshes = self.emoji_meshes.lock().await;
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emoji_meshes.get_list().len()
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};
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let mut x = emoji_size / 2.;
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let mut y = emoji_size / 2. - self.scroll.get();
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for i in 0..emoji_list_len {
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let pos = Point::new(x, y);
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let mesh = emoji_meshes.get(i);
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let mesh = self.emoji_meshes.lock().await.get(i).await;
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instrs.extend_from_slice(&[DrawInstruction::SetPos(pos), DrawInstruction::Draw(mesh)]);
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x += off_x;
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@@ -257,7 +260,7 @@ impl UIObject for EmojiPicker {
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async fn redraw(self_: Arc<EmojiPicker>, batch: BatchGuardPtr) {
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let atom = &mut batch.spawn();
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self_.redraw(atom);
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self_.redraw(atom).await;
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}
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let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
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@@ -269,7 +272,8 @@ impl UIObject for EmojiPicker {
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fn stop(&self) {
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self.tasks.lock().clear();
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self.emoji_meshes.lock().clear();
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// TODO: Figure out how to call async clear from sync context
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// self.emoji_meshes.lock().await.clear();
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}
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#[instrument(target = "ui::emoji_picker")]
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@@ -279,7 +283,7 @@ impl UIObject for EmojiPicker {
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atom: &mut PropertyAtomicGuard,
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) -> Option<DrawUpdate> {
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*self.parent_rect.lock() = Some(parent_rect);
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self.get_draw_calls(parent_rect, atom)
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self.get_draw_calls(parent_rect, atom).await
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}
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async fn handle_mouse_move(&self, mouse_pos: Point) -> bool {
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@@ -297,10 +301,10 @@ impl UIObject for EmojiPicker {
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let mut scroll = self.scroll.get();
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scroll -= self.mouse_scroll_speed.get() * wheel_pos.y;
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scroll = scroll.clamp(0., self.max_scroll());
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scroll = scroll.clamp(0., self.max_scroll().await);
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self.scroll.set(atom, scroll);
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self.redraw(atom);
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self.redraw(atom).await;
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true
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}
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@@ -332,9 +336,9 @@ impl UIObject for EmojiPicker {
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// todo: clean this up
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let mut emoji_is_clicked = false;
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{
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let mut touch_info = self.touch_info.lock();
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match phase {
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TouchPhase::Started => {
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let mut touch_info = self.touch_info.lock();
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if !rect.contains(touch_pos) {
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return false
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}
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@@ -346,31 +350,32 @@ impl UIObject for EmojiPicker {
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});
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}
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TouchPhase::Moved => {
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if let Some(touch_info) = touch_info.as_mut() {
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let (touch_info, y_diff) = {
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let mut touch_info = self.touch_info.lock();
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let Some(touch_info) = touch_info.as_mut() else {
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return false;
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};
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let y_diff = touch_info.start_pos.y - pos.y;
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if y_diff.abs() > 0.5 {
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touch_info.is_scroll = true;
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}
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(touch_info.clone(), y_diff)
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};
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if touch_info.is_scroll {
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let mut scroll = touch_info.start_scroll + y_diff;
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scroll = scroll.clamp(0., self.max_scroll());
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self.scroll.set(atom, scroll);
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self.redraw(atom);
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}
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} else {
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return false
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if touch_info.is_scroll {
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let mut scroll = touch_info.start_scroll + y_diff;
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scroll = scroll.clamp(0., self.max_scroll().await);
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self.scroll.set(atom, scroll);
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self.redraw(atom).await;
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}
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}
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TouchPhase::Ended | TouchPhase::Cancelled => {
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if let Some(touch_info) = &*touch_info {
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if !touch_info.is_scroll {
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emoji_is_clicked = true;
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}
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} else {
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return false
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let touch_info = std::mem::take(&mut *self.touch_info.lock());
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let Some(touch_info) = touch_info else { return false };
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if !touch_info.is_scroll {
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emoji_is_clicked = true;
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}
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*touch_info = None;
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}
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}
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}
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Block a user