Files
darkfi/bin/app/src/prop/guard.rs
2026-01-17 11:48:19 +01:00

127 lines
4.4 KiB
Rust

/* This file is part of DarkFi (https://dark.fi)
*
* Copyright (C) 2020-2026 Dyne.org foundation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use std::sync::{
atomic::{AtomicU32, Ordering},
Arc,
};
use super::{ModifyAction, PropertyPtr, Role};
static BATCH_ID: AtomicU32 = AtomicU32::new(0);
/// This schedules all property updates to happen at the end of the scope.
/// We can therefore have fine-grained control about when property updates are
/// propagated to the rest of the scenegraph.
///
/// This way we avoid triggering draw updates mid draw, and changes are atomic.
/// For example resizing the content view, will trigger the editbox background to
/// redraw while a current window wide draw is in progress. Since the window draw
/// triggered the change when we submit the draw update, it will be discarded by
/// the editbox bg triggered update. However this update won't have the current
/// rect and will be stale.
///
/// 1. Content draw starts
/// 2. Dependent property triggers and submits editbox bg redraw.
/// 3. Content draw continues and now draws editbox bg with updated rect.
/// 4. Finished content draw's editbox bg update is discarded in favour of #2.
/// However #2 used the pre-updated rect and is now stale.
///
/// We solve the above issue by batching all updates until after the draw call is finished.
/// This also has the unintended side-effect of making draws much faster since they aren't
/// interrupted halfway through by extra compute.
pub struct PropertyAtomicGuard {
pub batch_id: BatchGuardId,
updates: Vec<(PropertyPtr, Role, ModifyAction)>,
end_batch: Option<BatchGuardCb>,
parent: Option<BatchGuardPtr>,
}
impl PropertyAtomicGuard {
pub fn new(start_batch: BatchGuardCb, end_batch: BatchGuardCb) -> Self {
let batch_id = BATCH_ID.fetch_add(1, Ordering::Relaxed);
start_batch(batch_id);
Self { batch_id, updates: vec![], end_batch: Some(end_batch), parent: None }
}
/// Should only be used when there's an explicit end_batch() called manually at the end
/// of the context.
/// You probably mostly want to either `batch.spawn()` from an existing batch
/// or use `renderer.make_guard()`.
pub fn none() -> Self {
Self::new(Box::new(|_| {}), Box::new(|_| {}))
}
pub(super) fn add(&mut self, prop: PropertyPtr, role: Role, action: ModifyAction) {
self.updates.push((prop, role, action));
}
}
impl Drop for PropertyAtomicGuard {
fn drop(&mut self) {
let guard = Arc::new(BatchGuard {
id: self.batch_id,
end_batch: self.end_batch.take(),
_parent: self.parent.take(),
});
for (prop, role, action) in std::mem::take(&mut self.updates) {
prop.on_modify.notify((role, action, guard.clone()));
}
}
}
impl std::fmt::Debug for PropertyAtomicGuard {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "@{:?}", self.batch_id)
}
}
pub type BatchGuardId = u32;
type BatchGuardCb = Box<dyn FnOnce(BatchGuardId) + Send + Sync>;
pub type BatchGuardPtr = Arc<BatchGuard>;
pub struct BatchGuard {
pub id: BatchGuardId,
end_batch: Option<BatchGuardCb>,
_parent: Option<BatchGuardPtr>,
}
impl BatchGuard {
pub fn spawn(self: &Arc<Self>) -> PropertyAtomicGuard {
PropertyAtomicGuard {
batch_id: self.id,
updates: vec![],
end_batch: Some(Box::new(|_| {})),
parent: Some(self.clone()),
}
}
}
impl Drop for BatchGuard {
fn drop(&mut self) {
let end_batch = self.end_batch.take().unwrap();
end_batch(self.id);
}
}
impl std::fmt::Debug for BatchGuard {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("BatchGuard").field("id", &self.id).finish()
}
}