Files
darkfi/bin/app/src/ui/image.rs

229 lines
7.2 KiB
Rust

/* This file is part of DarkFi (https://dark.fi)
*
* Copyright (C) 2020-2026 Dyne.org foundation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use async_trait::async_trait;
use image::ImageReader;
use miniquad::TextureFormat;
use parking_lot::Mutex as SyncMutex;
use rand::{rngs::OsRng, Rng};
use std::{io::Cursor, sync::Arc};
use tracing::instrument;
use crate::{
gfx::{gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedTexturePtr, Rectangle, RenderApi},
mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
scene::{Pimpl, SceneNodeWeak},
ExecutorPtr,
};
use super::{DrawUpdate, OnModify, UIObject};
pub type ImagePtr = Arc<Image>;
pub struct Image {
node: SceneNodeWeak,
render_api: RenderApi,
tasks: SyncMutex<Vec<smol::Task<()>>>,
texture: SyncMutex<Option<ManagedTexturePtr>>,
dc_key: u64,
rect: PropertyRect,
uv: PropertyRect,
z_index: PropertyUint32,
priority: PropertyUint32,
path: PropertyStr,
parent_rect: SyncMutex<Option<Rectangle>>,
}
impl Image {
pub async fn new(node: SceneNodeWeak, render_api: RenderApi) -> Pimpl {
let node_ref = &node.upgrade().unwrap();
let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
let self_ = Arc::new(Self {
node,
render_api,
tasks: SyncMutex::new(vec![]),
texture: SyncMutex::new(None),
dc_key: OsRng.gen(),
rect,
uv,
z_index,
priority,
path,
parent_rect: SyncMutex::new(None),
});
Pimpl::Image(self_)
}
async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
let texture = self.load_texture();
*self.texture.lock() = Some(texture);
self.clone().redraw(batch).await;
}
fn load_texture(&self) -> ManagedTexturePtr {
let path = self.path.get();
// TODO we should NOT use panic here
let data = Arc::new(SyncMutex::new(vec![]));
let data2 = data.clone();
miniquad::fs::load_file(&path.clone(), move |res| match res {
Ok(res) => *data2.lock() = res,
Err(e) => {
error!(target: "ui::image", "Unable to open image: {path}: {e}");
panic!("Resource not found! {e}");
}
});
let data = std::mem::take(&mut *data.lock());
let img =
ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap();
let img = img.to_rgba8();
//let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8();
let width = img.width() as u16;
let height = img.height() as u16;
let bmp = img.into_raw();
self.render_api.new_texture(width, height, bmp, TextureFormat::RGBA8, gfxtag!("img"))
}
#[instrument(target = "ui::image")]
async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
let Some(parent_rect) = self.parent_rect.lock().clone() else {
warn!(target: "ui:image", "Skip draw since parent rect is empty");
return
};
let atom = &mut batch.spawn();
let Some(draw_update) = self.get_draw_calls(atom, parent_rect) else {
error!(target: "ui::image", "Image failed to draw");
return
};
self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
}
/// Called whenever any property changes.
fn regen_mesh(&self) -> MeshInfo {
let rect = self.rect.get();
let uv = self.uv.get();
let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
let mut mesh = MeshBuilder::new(gfxtag!("img"));
mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
mesh.alloc(&self.render_api)
}
fn get_draw_calls(
&self,
atom: &mut PropertyAtomicGuard,
parent_rect: Rectangle,
) -> Option<DrawUpdate> {
self.rect.eval(atom, &parent_rect).ok()?;
let rect = self.rect.get();
self.uv.eval(atom, &rect).ok()?;
let mesh = self.regen_mesh();
let texture = self.texture.lock().clone().expect("Node missing texture_id!");
let mesh = DrawMesh {
vertex_buffer: mesh.vertex_buffer,
index_buffer: mesh.index_buffer,
textures: Some(vec![texture]),
num_elements: mesh.num_elements,
};
Some(DrawUpdate {
key: self.dc_key,
draw_calls: vec![(
self.dc_key,
DrawCall::new(
vec![DrawInstruction::Move(rect.pos()), DrawInstruction::Draw(mesh)],
vec![],
self.z_index.get(),
"img",
),
)],
})
}
}
#[async_trait]
impl UIObject for Image {
fn priority(&self) -> u32 {
self.priority.get()
}
fn init(&self) {
*self.texture.lock() = Some(self.load_texture());
}
async fn start(self: Arc<Self>, ex: ExecutorPtr) {
let me = Arc::downgrade(&self);
let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
on_modify.when_change(self.rect.prop(), Self::redraw);
on_modify.when_change(self.uv.prop(), Self::redraw);
on_modify.when_change(self.z_index.prop(), Self::redraw);
on_modify.when_change(self.path.prop(), Self::reload);
*self.tasks.lock() = on_modify.tasks;
}
fn stop(&self) {
self.tasks.lock().clear();
*self.parent_rect.lock() = None;
*self.texture.lock() = None;
}
#[instrument(target = "ui::button")]
async fn draw(
&self,
parent_rect: Rectangle,
atom: &mut PropertyAtomicGuard,
) -> Option<DrawUpdate> {
*self.parent_rect.lock() = Some(parent_rect);
self.get_draw_calls(atom, parent_rect)
}
}
impl Drop for Image {
fn drop(&mut self) {
let atom = self.render_api.make_guard(gfxtag!("Image::drop"));
self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
}
}
impl std::fmt::Debug for Image {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{:?}", self.node.upgrade().unwrap())
}
}