mirror of
https://github.com/darkrenaissance/darkfi.git
synced 2026-01-10 07:08:05 -05:00
229 lines
7.2 KiB
Rust
229 lines
7.2 KiB
Rust
/* This file is part of DarkFi (https://dark.fi)
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*
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* Copyright (C) 2020-2026 Dyne.org foundation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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use async_trait::async_trait;
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use image::ImageReader;
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use miniquad::TextureFormat;
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use parking_lot::Mutex as SyncMutex;
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use rand::{rngs::OsRng, Rng};
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use std::{io::Cursor, sync::Arc};
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use tracing::instrument;
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use crate::{
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gfx::{gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedTexturePtr, Rectangle, RenderApi},
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mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
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prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
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scene::{Pimpl, SceneNodeWeak},
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ExecutorPtr,
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};
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use super::{DrawUpdate, OnModify, UIObject};
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pub type ImagePtr = Arc<Image>;
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pub struct Image {
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node: SceneNodeWeak,
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render_api: RenderApi,
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tasks: SyncMutex<Vec<smol::Task<()>>>,
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texture: SyncMutex<Option<ManagedTexturePtr>>,
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dc_key: u64,
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rect: PropertyRect,
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uv: PropertyRect,
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z_index: PropertyUint32,
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priority: PropertyUint32,
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path: PropertyStr,
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parent_rect: SyncMutex<Option<Rectangle>>,
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}
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impl Image {
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pub async fn new(node: SceneNodeWeak, render_api: RenderApi) -> Pimpl {
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let node_ref = &node.upgrade().unwrap();
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let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
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let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
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let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
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let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
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let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
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let self_ = Arc::new(Self {
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node,
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render_api,
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tasks: SyncMutex::new(vec![]),
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texture: SyncMutex::new(None),
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dc_key: OsRng.gen(),
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rect,
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uv,
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z_index,
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priority,
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path,
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parent_rect: SyncMutex::new(None),
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});
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Pimpl::Image(self_)
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}
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async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
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let texture = self.load_texture();
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*self.texture.lock() = Some(texture);
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self.clone().redraw(batch).await;
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}
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fn load_texture(&self) -> ManagedTexturePtr {
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let path = self.path.get();
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// TODO we should NOT use panic here
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let data = Arc::new(SyncMutex::new(vec![]));
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let data2 = data.clone();
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miniquad::fs::load_file(&path.clone(), move |res| match res {
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Ok(res) => *data2.lock() = res,
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Err(e) => {
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error!(target: "ui::image", "Unable to open image: {path}: {e}");
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panic!("Resource not found! {e}");
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}
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});
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let data = std::mem::take(&mut *data.lock());
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let img =
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ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap();
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let img = img.to_rgba8();
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//let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8();
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let width = img.width() as u16;
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let height = img.height() as u16;
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let bmp = img.into_raw();
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self.render_api.new_texture(width, height, bmp, TextureFormat::RGBA8, gfxtag!("img"))
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}
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#[instrument(target = "ui::image")]
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async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
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let Some(parent_rect) = self.parent_rect.lock().clone() else {
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warn!(target: "ui:image", "Skip draw since parent rect is empty");
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return
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};
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let atom = &mut batch.spawn();
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let Some(draw_update) = self.get_draw_calls(atom, parent_rect) else {
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error!(target: "ui::image", "Image failed to draw");
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return
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};
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self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
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}
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/// Called whenever any property changes.
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fn regen_mesh(&self) -> MeshInfo {
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let rect = self.rect.get();
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let uv = self.uv.get();
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let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
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let mut mesh = MeshBuilder::new(gfxtag!("img"));
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mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
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mesh.alloc(&self.render_api)
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}
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fn get_draw_calls(
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&self,
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atom: &mut PropertyAtomicGuard,
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parent_rect: Rectangle,
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) -> Option<DrawUpdate> {
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self.rect.eval(atom, &parent_rect).ok()?;
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let rect = self.rect.get();
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self.uv.eval(atom, &rect).ok()?;
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let mesh = self.regen_mesh();
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let texture = self.texture.lock().clone().expect("Node missing texture_id!");
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let mesh = DrawMesh {
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vertex_buffer: mesh.vertex_buffer,
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index_buffer: mesh.index_buffer,
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textures: Some(vec![texture]),
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num_elements: mesh.num_elements,
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};
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Some(DrawUpdate {
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key: self.dc_key,
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draw_calls: vec![(
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self.dc_key,
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DrawCall::new(
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vec![DrawInstruction::Move(rect.pos()), DrawInstruction::Draw(mesh)],
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vec![],
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self.z_index.get(),
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"img",
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),
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)],
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})
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}
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}
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#[async_trait]
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impl UIObject for Image {
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fn priority(&self) -> u32 {
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self.priority.get()
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}
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fn init(&self) {
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*self.texture.lock() = Some(self.load_texture());
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}
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async fn start(self: Arc<Self>, ex: ExecutorPtr) {
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let me = Arc::downgrade(&self);
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let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
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on_modify.when_change(self.rect.prop(), Self::redraw);
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on_modify.when_change(self.uv.prop(), Self::redraw);
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on_modify.when_change(self.z_index.prop(), Self::redraw);
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on_modify.when_change(self.path.prop(), Self::reload);
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*self.tasks.lock() = on_modify.tasks;
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}
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fn stop(&self) {
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self.tasks.lock().clear();
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*self.parent_rect.lock() = None;
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*self.texture.lock() = None;
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}
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#[instrument(target = "ui::button")]
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async fn draw(
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&self,
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parent_rect: Rectangle,
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atom: &mut PropertyAtomicGuard,
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) -> Option<DrawUpdate> {
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*self.parent_rect.lock() = Some(parent_rect);
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self.get_draw_calls(atom, parent_rect)
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}
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}
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impl Drop for Image {
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fn drop(&mut self) {
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let atom = self.render_api.make_guard(gfxtag!("Image::drop"));
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self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
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}
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}
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impl std::fmt::Debug for Image {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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write!(f, "{:?}", self.node.upgrade().unwrap())
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}
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}
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