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56 lines
2.2 KiB
Rust
56 lines
2.2 KiB
Rust
/* This file is part of DarkFi (https://dark.fi)
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*
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* Copyright (C) 2020-2025 Dyne.org foundation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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use miniquad::native::android::ndk_sys;
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use super::gametextinput::{GameTextInput, GAME_TEXT_INPUT};
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/// Set the InputConnection for GameTextInput (called from Java)
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///
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/// This follows the official Android GameTextInput integration pattern:
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/// https://developer.android.com/games/agdk/add-support-for-text-input
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///
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/// Called from MainActivity when the InputConnection is created. It passes
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/// the Java InputConnection object to the native GameTextInput library.
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#[no_mangle]
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pub extern "C" fn Java_darkfi_darkfi_1app_MainActivity_setInputConnectionNative(
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_env: *mut ndk_sys::JNIEnv,
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_class: ndk_sys::jclass,
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input_connection: ndk_sys::jobject,
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) {
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debug!(target: "android::textinput::jni", "Setting input connection");
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// Initialize GameTextInput on first call
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let gti = GAME_TEXT_INPUT.get_or_init(|| GameTextInput::new());
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gti.set_input_connection(input_connection);
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}
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/// Process IME state event from Java Listener.stateChanged()
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///
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/// This follows the official Android GameTextInput integration pattern.
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/// Called from the Java InputConnection's Listener whenever the IME sends
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/// a state change (text typed, cursor moved, etc.).
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#[no_mangle]
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pub extern "C" fn Java_darkfi_darkfi_1app_MainActivity_onTextInputEventNative(
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_env: *mut ndk_sys::JNIEnv,
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_class: ndk_sys::jclass,
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soft_keyboard_event: ndk_sys::jobject,
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) {
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let gti = GAME_TEXT_INPUT.get().unwrap();
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gti.process_event(soft_keyboard_event);
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}
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