Files
darkfi/bin/app/src/android/textinput/jni.rs

56 lines
2.2 KiB
Rust

/* This file is part of DarkFi (https://dark.fi)
*
* Copyright (C) 2020-2025 Dyne.org foundation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use miniquad::native::android::ndk_sys;
use super::gametextinput::{GameTextInput, GAME_TEXT_INPUT};
/// Set the InputConnection for GameTextInput (called from Java)
///
/// This follows the official Android GameTextInput integration pattern:
/// https://developer.android.com/games/agdk/add-support-for-text-input
///
/// Called from MainActivity when the InputConnection is created. It passes
/// the Java InputConnection object to the native GameTextInput library.
#[no_mangle]
pub extern "C" fn Java_darkfi_darkfi_1app_MainActivity_setInputConnectionNative(
_env: *mut ndk_sys::JNIEnv,
_class: ndk_sys::jclass,
input_connection: ndk_sys::jobject,
) {
debug!(target: "android::textinput::jni", "Setting input connection");
// Initialize GameTextInput on first call
let gti = GAME_TEXT_INPUT.get_or_init(|| GameTextInput::new());
gti.set_input_connection(input_connection);
}
/// Process IME state event from Java Listener.stateChanged()
///
/// This follows the official Android GameTextInput integration pattern.
/// Called from the Java InputConnection's Listener whenever the IME sends
/// a state change (text typed, cursor moved, etc.).
#[no_mangle]
pub extern "C" fn Java_darkfi_darkfi_1app_MainActivity_onTextInputEventNative(
_env: *mut ndk_sys::JNIEnv,
_class: ndk_sys::jclass,
soft_keyboard_event: ndk_sys::jobject,
) {
let gti = GAME_TEXT_INPUT.get().unwrap();
gti.process_event(soft_keyboard_event);
}