Files
darkfi/res/shader/light.frag
2021-03-26 16:08:55 +01:00

8 lines
137 B
GLSL

#version 450
layout(location=0) in vec3 v_color;
layout(location=0) out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}