perf: avoid a little extra work in InvokeIpcCallback() (#48456)

perf: two minor perf refactors in InvokeIpcCallback()

1. Allocate the CallbackScope on the stack instead of the heap
2. Skip a redundant call to  node::Environment::GetCurrent()
This commit is contained in:
Charles Kerr
2025-10-04 23:52:53 -05:00
committed by GitHub
parent 6e2be00f0f
commit 38e491689a

View File

@@ -4,6 +4,8 @@
#include "electron/shell/renderer/electron_ipc_native.h"
#include <optional>
#include "base/trace_event/trace_event.h"
#include "shell/common/gin_converters/blink_converter.h"
#include "shell/common/gin_converters/value_converter.h"
@@ -45,10 +47,9 @@ void InvokeIpcCallback(v8::Isolate* const isolate,
// Only set up the node::CallbackScope if there's a node environment.
// Sandboxed renderers don't have a node environment.
std::unique_ptr<node::CallbackScope> callback_scope;
if (node::Environment::GetCurrent(context)) {
callback_scope = std::make_unique<node::CallbackScope>(
isolate, ipcNative, node::async_context{0, 0});
std::optional<node::CallbackScope> callback_scope;
if (auto* env = node::Environment::GetCurrent(context)) {
callback_scope.emplace(env, ipcNative, node::async_context{0, 0});
}
auto callback_key = gin::ConvertToV8(isolate, callback_name)