feat: Use DIR_ASSETS path to locate resource bundles (#47950)

* feat: Use DIR_ASSETS path to locate resource bundles

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Use DIR_ASSETS for calculating ASAR relative paths

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Add test to verify 'assets' matches parent dir of 'exe'

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Add Mac-specific test for assets path (but it is failing)

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* test: Update app.getPath('assets') to expect an exception on Mac

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* docs: Update docs for 'assets' path to indicate that it's only available on Windows + Linux

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* fix: Don't define 'assets' mapping on macOS

Co-authored-by: Will Anderson <andersonw@dropbox.com>

---------

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Will Anderson <andersonw@dropbox.com>
This commit is contained in:
trop[bot]
2025-08-06 19:40:11 +02:00
committed by GitHub
parent a7b6145f3b
commit 433f9f5e8c
6 changed files with 27 additions and 10 deletions

View File

@@ -219,7 +219,7 @@ std::string LoadResourceBundle(const std::string& locale) {
pak_dir =
base::apple::FrameworkBundlePath().Append(FILE_PATH_LITERAL("Resources"));
#else
base::PathService::Get(base::DIR_MODULE, &pak_dir);
base::PathService::Get(base::DIR_ASSETS, &pak_dir);
#endif
std::string loaded_locale = ui::ResourceBundle::InitSharedInstanceWithLocale(