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fix(extensions): set lowest isolated world id (#22212)
* fix(extensions): set lowest isolated world id * refactor: move world IDs into separate header file Several files are including electron_render_frame_observer.h just for the world IDs.
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@@ -24,11 +24,11 @@
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#include "shell/common/color_util.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/options_switches.h"
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#include "shell/common/world_ids.h"
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#include "shell/renderer/browser_exposed_renderer_interfaces.h"
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#include "shell/renderer/content_settings_observer.h"
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#include "shell/renderer/electron_api_service_impl.h"
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#include "shell/renderer/electron_autofill_agent.h"
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#include "shell/renderer/electron_render_frame_observer.h"
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#include "third_party/blink/public/common/associated_interfaces/associated_interface_registry.h"
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#include "third_party/blink/public/web/blink.h"
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#include "third_party/blink/public/web/web_custom_element.h" // NOLINT(build/include_alpha)
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@@ -424,7 +424,7 @@ v8::Local<v8::Context> RendererClientBase::GetContext(
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blink::WebLocalFrame* frame,
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v8::Isolate* isolate) const {
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if (isolated_world())
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return frame->WorldScriptContext(isolate, World::ISOLATED_WORLD);
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return frame->WorldScriptContext(isolate, WorldIDs::ISOLATED_WORLD_ID);
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else
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return frame->MainWorldScriptContext();
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}
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